T-splines For Rhino 5 Crack

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Tanja Freeze

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Jul 15, 2024, 8:59:20 PM7/15/24
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I am not an expert on Clayoo but if you think of Rhino and by extension T-splines as industrial design tools, I think that will give you insight in to what the difference is. Rhino and by extension T-splines is a super accurate 3d modeling program that can be used for industrial design, architecture, and set design. What are you contemplating it for?

Thanks for the reply. I have used T-Splines briefly to help me produce 3D printed models for consumer product design, and I guess some of these projects could well lead onto tooling, so accuracy, continuity etc is very important to me. In fact most of my work is for RP as opposed to rendering.

t-splines for rhino 5 crack


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I have read about Clayoo using patches to build surfaces as opposed to single span surfaces, and therefore not having the level of continuity as T-Splines? I am not sure if this is still the case as Clayoo seems to have developed a lot in the last 12 months.

There is also the concern in the back of my mind that T-Splines is now Autodesk, and the negative implications that may have on T-Splines for Rhino - in contrast to the likely on-going development of Clayoo.

Clayoo is more friendly compared to tspines with interface and learning curve.I am using clayoo regularly with Rhinogold and feel it to be more equipped than tsplines.
The only place I find tsplinesbetter is with the gum ball as you can utilise it with all rhino objects as clayoo gum ball is unusable with rhino objects the other place where tsplines scores is on the alt enabled extrusion using gumball

A year ago, or so, I also was looking at the T-Splines vs. Clayoo issue, as I needed one of them for organic modeling I was being called upon to do. At the time, I decided to go with T-Splines, just because Clayoo was so new and T-Splines was a more mature product. At the beginning of this year, I took another hard look at Clayoo, to see if it was something I should add to my tool box. I used the latest demo, side by side with T-Splines, to see if it had any advantages.

Not sure what you mean by "keep it's functionality". If you import a .tsm file in to Rhino it will be recognised as a T-Spline body (assuming you have the TSpline plugin), and you can continue to model it as you would if you created it in Rhino. There used to be a T-Spline export from Fusion but I think it was removed at some point because I can't find it.

I'm trying to do the same thing. Reason being the model I am working on will not show as smooth. I must have th topology messued up so I would like to see if Rhino can fix it. I'm using the lates version of Rhino and the Tspline plugin. However when I import the file using the method described here I only get a small sphere. Any idea what to try next?

Ok thanks for the suggestion. This works some of the time for simple objects but for more complex meshes it does not work. For example I had a .obj mesh that would not convert to T-Splines in Fusion 360 but Rhino would sucesfully convert it.

I got my model I was working on fixed up (at least this part, having some other issues detailed in another thread...). But for future reference is there not a solution to exporting a .tsm from Fusion 360?

Rhino does not support n-gons, only triangle and quad meshes. So I don't believe it is possible to take t-spline objects whose underlying mesh contains n-gons into Rhino. I tried to bypass this by creating a polysurface object from an obj file, but still no luck. This is what I did is:

To clear some things up while you may not be able to have a n-gon mesh in Rhino, once the mesh is converted to a T-Spline, the T-Spline can then have n-gones. Also you can crease edges, so for the box example you could select the outside edges and run tscrease. So you could make that 8 edge hole look the same in Rhino/T-Splines just like it does in F360.

Hoping you can help me. I'm fairly new to Fusion (previously heavy Rhino 5 with Tsplines user) and trying to create tsplines models in Fusion which can then be imported into Rhino for continued functionality. I've gone through your recommended steps which work great for me however when I finally import my .tsm file into Rhino, its just a primitive, single-surface sphere, not the actual t-splines geometry I created in Fusion.

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