Lookingat the faulting module folder and name, it looks like something to do with the Nvidia drivers, so could this have something to do with OpenGL? Would the solution be to uninstall my graphics driver and do a clean install of it?
The last I heard from them was that they were working with QA on the issue, that was at the end of June. Perhaps I should open a support ticket with Steinberg but I find with these types of problems you get the run around between the DAW manufacturer blaming the plugin manufacturer and vice versa.
I also have Mixcraft 10 Pro Studio and Ozone 10 crashes in that DAW also, Windows Event Viewer shows the same error logs as with Cubase, all indicating an issue with the OpenGL driver or not being able to find it.
I had to frantically check posts on various forums on my iPad before discovering that I needed to reset the CMOS. It was my own fault for being so stupid as to disable the Nvidia graphics before checking to see if I could get the onboard graphics to work.
Anyway, through reading a forum post on an old Stardock forum, I found that if you enable any other desktop background such as a Windows stock image, this pauses and effectively disables DeskScapes until you go back and resume it running.
I tried Cubase and Ozone 10 with DS paused and they both worked fine with no crashes. Just to be sure, I repeated the test a few more times, each time either having DS paused or un-paused, restart the computer, go into Cubase and try Ozone 10 on a WAV file. Whenever DS was running, OZ10 would crash and crash Cubase along with it but whenever DS was paused (when I had a Windows background loaded), then OZ10 would run fine.
I then went into the DeskScapes settings and under the Advanced tab there is an option to pause the program when it detects a window is either in full screen or maximized mode. It was set to full screen only by default so I switched this to pause when a window is maximized as Cubase is only ever maximized and not full screen. This paused DS when Cubase was running and maximized and stopped Ozone 10 and Cubase from crashing.
Yes i think 64 GB is good for me but 32 GB works, have ddr5 5600mhz on 6000mhz, stable and good now with the latest bios update, but need to work normal then. when i have alot of vst instrument and just want to work with the flow, to render it later to wave files then 64 GB is good and 6000-6200mhz is perfect, coz im on around 28GB then. Halion and grand is quite heavy on Ram, and some other vsti. and if i have 16 instrument to make 1 sound in Halion and some grand it needs alot of Ram alot. so for me the sweet spot is 64 GB for what i do, now. but ram is cheep today so 128 GB then i have very good over, and can have them meny years. but i wait until 4 bay ddr5 ram is stable. have dual now. and soon the new ddr5 with lower CL coming thats what i need
Occasionally I may use iZotope Neutron 4 or ARA an audio track/event out to RX10 to edit and clean up before importing it back in and bouncing the audio. Then after I have mixed everything, I export the whole lot as one WAV file and import that into a new project purely for mastering with Ozone 10.
So in my instance, I think 32GB should be fine for what I need but should I run into any more issues then I may up this to 64GB. As I said though, I think my desktop background software was causing my crashing issue with Ozone 10 so I have been able to sort that now.
Think about the pros they need alot more lite 256 GB and more of the ram, but alot of them have a battery of pc to gett the power some of them have over 1000 tracks like 10 violins with different articulations ect. The most i have hade before nock it down to wave files are around 60 tracks. But everything depends how you route the signal path, om the tracks i only use high and low cut and maby mono vst and somthing els just tro have a ruff start. And then to a pre buss and then to another bus and to pre buss and out to main. I tend to have 4-6 pre buss for sub, bas, low mid, mid, low high high. And lay everything in the busses for the right frequenzys. And when i have a ruff mix with the foundation and stuff. I reader every track in mono to have my ground to stand on. And now i backup the projekt to have a clean projekt i can open and have all the foundation Done, then i work everything together thrue busses and just have Max 1-3 vst on the track or buss , so it sound nice and maby make some extra sound, and have the tune i like. all sound lay out for 8 min, then i make a new back up projekt to start fresh and start with the arrangemang but some extra work and start to put in all the smal stuff in drogs and rises ect. im happy i make a back upp projekt agen. To start fresh without any plugins. And nu i start to mix. Have all izotope plugins to, and they suck cpu. And when this is Done, backup agen. To start fresh to make maby little more carving and little more FX and some small changes there and there, i have like ALOT of tunes that are in this stages hahahaa never get Done here. Always somthing to change in the micro space. but the workflow is just to have a backup and a backlogg on the tune for every step and not put everything in one project. Hard for the cpu and ram. And its more fun to have the space to use what i want cos i have the power and always a quick pc. On all the heavy vst and vsti that exist today.
Well, my problem lies in between steps 2 and 3. After shorting out the EEPROM, I plug in the device and am unable to locate acceptable drivers. The device describes itself as "Unknown" manufacturer and product, and the DFUUSB.inf and DFUUSB.sys files packaged in the DFU_Software portion of the downloadable Firmware dev kit don't seem to cut the mustard. I can point the driver install directly to them or even select the inf file, but the installation never works. What's more, I've watched the data come across a bus analyzer, and the correct VID/PID come across, it's just that there is nothing on the other side waiting for it.
The 1020EVM guide (a guide for an old eval board for the product) indicates that there was once a 3.5" driver floppy or something that contained drivers and a file called "DFU.EXE" which does not make an appearance in the FDK.
I have an M-Audio Ozone, that's a midi keyboard controller with audio interface. And I think that is Bricked... (now... previously I replaced the tas1020a on it) windows detect it as Unknown. I guess that is in dfu mode waiting for a firmware but i can find a way to install a dfu driver. There are no support for this in M-Audio, no firmware updates.
I have an M-Audio Ozone, that's a midi keyboard controller with audio interface. And I think that is Bricked... (now... previously I replaced the tas1020a on it :S) windows detect it as Unknown. I guess that is in dfu mode waiting for a firmware but i can find a way to install a dfu driver, I tried the firmware developer kit's driver . There are no support for this in M-Audio, no firmware updates.
According to all the doco I've read on INF's so far there shouldn't be a space on the RHS. This needs to match the models-section-name in the INF so that the installer knows which drivers to install. My theory is that it isn't finding any relevant driver to install. However, this would mean that the driver has been broken for 9 years and not been fixed which I can't believe.
It would also be good to know if there is a more recent pdf for the Firmware DK which has all the placeholders filled and would give me a little more confidence that the contents are correct. It looks like the first draft from the engineer rather than the finished document.
Actually, after I posted this question, I contacted TI support. They quickly provided me with a new set of drivers- which worked. I noted that after I made the inquiry, the FDK download was taken down for some period, so it's possible that they've updated the installer. I'd suggest sending them an email requesting it, or if you don't mind using a file some guy on the internet gives you, I'd be happy to send you the driver they gave me. I'm pretty sure I have the original zip file somewhere around here..
I'm hearing consistent popping and crackling (sounds like bacon frying in another room) while mixing with sample buffer settings of 64 to 1024 samples on my Focusrite Scarlett 18i8. I updated to the latest 1.10b3 version of the driver which drastically improved performance but not enough to eliminate the popping and clicking.
With a sample buffer size of 64 samples, round trip latency is 9.3 ms (412 samples). With a sample buffer size of 1024 samples, round trip latency is 97 ms (4274 samples). The only difference I notice is that there's significantly more popping and clicking at 64 samples than at 1024 samples. At 64 samples, playback sometimes won't start after a mixing change, but pressing play again gets it going.
Focusrite tech support, which has been very supportive, have suggested that the problem could be my DirectX Driver which LatencyMon shows to have a highest execution time of 0.52 ms. Other execution times >0.04 ms are Kernal Mode Driver Framework at 0.497 ms, High Definition Audio Bus Driver at 0.32 ms and TCP/IP Driver at 0.24 ms. I used dxdiag to verify that I have the latest DirectX 12 driver. I also have the Intel Driver and Support Assistant which keeps all Intel related drivers up to date.
A screenshot of my PC System Info is attached. I have set Page File Size to 0. My reasoning is that I have 32 GB of memory and Cakewalk doesn't us more that 12 GB. I'd set the Page File to 800 MB as recommended by the Page File setting dialog to have enough room for a dump file, but decided to go to 0 MB because LatencyMon was showing Hard Pagefaults and I thought that Windows 10 might be moving memory pages to memory even when there's lots of available memory. Pagefaults did drastically reduce but not to 0. With the Page File set to 0 MB LatencyMon shows 6 Hard Pagefaults. How can that be? I've attached a Memory Resource Monitor screenshot showing memory use during Cakewalk playback.
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