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Reconnoiter
What is the strategy for Round 4 of the team tournament? I see schemes but no strategy.
Yes, explain that. And there better be a good reason...
Because there are numerous rules that reference friendly models that would basically make them unplayable given the requirements.
And most importantly because I made it that way.
Yes, explain that. And there better be a good reason...
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Cite them please...
Yeah, please go into some detail. This is a completely new change to Teams that I feel came out of no where. The entire point of teams, I felt, was to find the combo's and now we're just playing
two small crews that happen to be the same faction. Hell, if they aren't friendly to each other then there is 0 point to even needing them to be in the same faction.
Why are the lists set then? They don't need to be. Almost nothing about the team games makes sense if the teams are friendly.
So are you ignoring us or what? We have real concerns about how this affects team play, and we legitimately would like to know why team members crews are not considered friendly...
So are you ignoring us or what? We have real concerns about how this affects team play, and we legitimately would like to know why team members crews are not considered friendly...
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Being as I may very well be bringing Torakage NOT having my team mate's models being considered "friendly" actually works in my favor.....
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I always sort of viewed the team event as somewhat more laid back than this seems to be…
-----Original Message-----
From:
chicago-mali...@googlegroups.com
[mailto:chicago-mali...@googlegroups.com] On Behalf Of Greg Mount
Sent: Saturday, March 15, 2014 2:46
PM
To: chicago-malifaux-players
Subject: Re: AdeptiCon Rules
Packets are off to the printers
I am reviewing the Team Tournament rules, and in particular the "Friendly" rule. It is clear that it will not work as written, but what change is needed, I am still working on. Most of my weekend that is not chores will be on this question.
I choose Dan
When we had signed up for the event we figured it would have us considered friendly to each other. It isn't a game breaker for us either way, if we are friendly we get one bonus if allied we get others. We figure we just want an excuse to play Malifaux all day.
Game wise, I don't think the games are going to that thrown off by whether scheme markers are friendly that by us really having little chance of seeing a fourth turn in two hours. We have to choose our schemes based on not finishing games. Even with minimal shenanigans, we aren't going to play and enjoy a seventy stone game with four players in two hours- ain't happening!