This is actually really important because our bottleneck in getting new models into the engine is physics geometry. For some reason artists almost never create physics models, and don't seem to understand why it is necessary. So adding an auto-generated technique saves many hours of work so more content can make it into the Workshop faster. The sci-fi interior pack, for example, took about two days of tuning to make it game-ready.
Been delving more into the leadwerks editor lately, been working on some scifi materials made from some work I did as part of a texture pack I made quite a while ago. Currently compiling a texture material pack of these for leadwerks which will be available on the steam workshop for an affordable price. Just wanted to post a some screenshots of a cool scene I made with them! I also uploaded them to the leadwerks steam page.
Hey again guys, nearly done with this little project. I found some scifi models that I will be adding to the pack to sell as well so I am currently in the process of getting them scaled properly and put into leadwerks.
The cords are from the leadwerks scifi pack on steam that have my materials on them. I will probably model some new ones of my own and add them to the pack. After some thinking I will probably release the models separately as well - at a price that is cheaper than the materials pack.
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