Combinationof keyboard and mouse commands allow you to do multiple things at the same time,e.g. Performing scroll on dimension text changes the dimension value however scrolling outside the dimension text box, zooms in/out the on the model. To override this behavior keep Ctrl key pressed while scrolling and see dimension value getting change from edit control.
Using shortcuts allows you to drastically simplify your on-screen interface, and save more space for graphics. For large assemblies, you are required to use more graphics area and thus more screen space.Use Ctrl+F1 to Show/Hide command ribbon, giving you more graphics area to work with. Commands can still be accessed by using the radial menu, popup menus, and via keyboard shortcuts.
You can combine the advantages of using the keyboard with those of using the mouse. Best example is in view manipulation commands, Ctrl+Shift+Scroll Up/Down gives you control over perspective on/off. This provides you with an alternate means for invoking commands that would otherwise be accessible only through a menu, mouse, or an aspect of the user interface. These shortcuts can expedite common operations by reducing input sequences to a few keystrokes.
Hovering on a segment and pressing one of the following shortcuts will jump the cursor to the nearest selection. This saves you time and adds accuracy (can be used while sketching, dimensioning, constraining, etc)
PMI
This covers some commonly used shortcut keys for dimensions and annotation. Pixel Size PMI command sets the text size of all PMI elements to display using a fixed pixel size rather than a relative model size. When you use Pixel Size PMI display, you can adjust the default pixel size of 20.
The following illustration and table lists the component name and all functions for each component of the steering wheel. You can use the following left mouse button (LMB) actions to manipulate selected elements with the steering wheel or to reposition the wheel:
Select customize application. This tells you the keyboard shortcuts for all commands in each environment of Solid Edge. This also gives you the option to select keyboard shortcuts of your choice. You can delete existing shortcuts, either default shortcuts or shortcuts you have created. Print option gives way to print all keyboard shortcuts to access commands.
The Solid Edge keyboard stickers are compatible with all default shortcuts. Therefore, by applying these stickers on your standard keyboard you can immediately start editing with Solid Edge software.
Alt shortcuts are also available in Solid Edge. These are generally intended as accessibility aids but can be used by anyone for a faster workflow. Press and release Alt on the keyboard and then press and release the main key (or key combination, successively) that appears on the icon you want to access.
Further, if you create the plane, then create the sketch, then create the feature, all three are independent. If you delete the plane, the sketch just gets a warning, and you can select a new plane for the sketch. If you delete the sketch, the feature gets a warning and you can select a new sketch.
Note that the thin wall feature cannot create areas of different thickness if those areas are tangent to one another. Said another way, unique thickness areas should not be tangent to areas with a different thickness. If you need areas with different thicknesses to be tangent, create the non-tangent unique thickness thin wall first, then apply fillets to the inside and outside to transition between the different thicknesses, as shown below.
Now, using the inspect/properties dialog, you can find the volume of liquid held by the bottle. The red material seen inside the neck of the bottle is the liquid inside. The bottle itself is counted as a construction body as you can see in the PathFinder.
You can also use Shift + drag to place a part from the PathFinder in its default orientation. Alt + drag from the PathFinder will place a part in the same orientation as the occurrence that was dragged.
Dimensioning to keypoints in Solid Edge can be made easier and in certian situations more accurate by using keyboard shortcuts. Most easily remembered with the word "MICE"; users can use keystrokes of "M", "I", "C" and "E" to aid in selection. "M" = midpoint, "I" = intersection, "C" = Center and "E" = endpoint. See tutorial for examples of workflow.
Hovering on a line segment and pressing the "E" key will jump the selection to the nearest endpoint of the selected line. Shown here is a user highlighting a line segment and pressing the "E" key; this snaps the selection to the nearest endpoint of the selected line, in this case the topmost point.
Using the "E" keystroke saves the user the need to be close enough for the endpoint to be infered by Solid Edge. This saves time and is more accurate in situation where multiple lines connect at a single point. Shown here is the manual way of moving the mouse to the physical endpoint; no keyboard shortcut used.
Hovering on a line segment and pressing the "M" key will jump the selection to the midpoint of the selected line. Shown here is a user highlighting a line segment and pressing the "M" key as the 2nd step in placing a dimension; this snaps the selection to the midpoint of the selected line and places the dimension.
Using the "M" keystroke saves the user the need to be close enough for the midpoint to be infered by Solid Edge. This saves time and is more accurate in situation where multiple lines of geometry my clutter in the area around the intended midpoint . Shown here is the manual way of moving the mouse to the physical midpoint; no keyboard shortcut used.
Hovering on a circle or arc and pressing the "C" key will jump the selection to the center of the selected entity. Shown here is a user highlighting an arc and pressing the "C" key; this snaps the selection to the center of the selected arc.
Using the "C" keystroke saves the user the need to be close enough for the center to be infered by Solid Edge. This saves time and is more accurate in situation where multiple arcs are present. This is particularly useful with non concentric arc and circles when trying to find the center of geometry. Shown here is the manual way of moving the mouse to the physical center; no keyboard shortcut used.
Touching one line segment then hovering on a differnt line segment and pressing the "I" key will jump the selection to intersection of the two selected lines. Shown here is a user touching the 2 lines making up the 90deg cut out inthe bottom; 1st the line on the left and then hovering the line on the right and pressing the "I" key; this snaps the selection to the intersection of the selected set of lines.
Using the "I" keystroke saves the user the need to be close enough for the intersection to be infered by Solid Edge. This saves time and is more accurate in situations here multiple intersections may be present and is useful for when the intersection lies outside the current view's zoom state. Shown here is the manual way of moving the mouse to the intersection; no keyboard shortcut used.
"I" keystroke will pick up interesections of any elements that were touched prior to hovering on a differnt line segment and pressing the "I" key. In this case quick pick will launch and display the possible options. Shown here a user has touched multiple entites prior to hovering and pressing "I" this returns multiple interesection results.
Mouse Gestures allow for up to 12 customizable shortcut commands using a single right-click and drag motion. If there are specific SOLIDWORKS keyboard shortcuts or tools that you regularly use, customizing this wheel is a great way to increase efficiency and save time.
The S shortcut is a keyboard shortcut in SOLIDWORKS that will allow you to access and customize other keyboard shortcuts. The shortcut provides access to popular commands with minimal mouse movement from the user.
The presentation of keyboard shortcuts is in that same vein: by making them grey, the thinking presumably went, the command becomes more prominent and indicates availability, while the keyboard shortcut is still shown for those who need it. But is this a problem that needs solving? Are even the pickiest designers bothered by the apparent clutter of keyboard shortcuts in menus? If you want to consider it a problem, this solution means that the keyboard shortcut is hard to read and the meaning of grey text is ambiguous.
What I find most concerning is that, unlike the rushed iOS7 redesign, the Big Sur redesign has lots of little flourishes that suggest these changes are well considered. For example, when resizing a window the toolbar items now animate when collapsing. Big Sur seems like an intentional move in prioritising trendy, superficial design over long understood, principled design.
The text icon in Apple products is now a paint bucket! How could dozens, maybe hundreds of people see that and not say 'hey, our products aren't pixel based anymore and there is no need for a paint bucket. Text is made with a text tool and not a paint bucket.'
The Pen Tool is great at making clean selections and cutouts, but it can be tricky to learn. Follow along as we break down all of the essential features and keyboard shortcuts that will help you create perfect paths and beautiful Bzier curves in Photoshop!
Any time you use the Pen Tool, it will save your points as a new Path which you can always return to to make any changes. This allows you to create a selection that can continue to refine as you edit.
You can select the Pen Tool by hitting the P key. We recommend adjusting a couple of settings to make the overall experience of using the Pen Tool a little bit smoother. With the Pen Tool active, click on the gear icon on the right side of the top toolbar.
For example, take this portion of the path where we missed the edge of the dolphin. By holding CTRL or CMD and clicking on an anchor point, we can move that anchor point to adjust the position of the path.
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