A true "Ironman Quests" would block Recall and Teleport Level, and not
generate any stairs or trap doors :) That just ain't right, though
...
Does 49 max means one always chooses 49? You are pretty much
guaranteed to draw The Destroyer, The Unicorn, Nodens, etc. that way.
I like the quick start, though. I might start going with 25 instead
for 1 every 4 levels. Watch out for Jack in the late 30s ...
--Chris
Dave
Sent from my iPhone
Dave
Sent from my iPhone
Currently, only "smart" monsters have the new AI. You can search for
the SMART flag in r_info.txt. We probably should make that broader,
so I need to write some code to make sure that monsters actually have
something to offer in a distance response. At the time I coded this,
I figured that the SMART flag would correlate with decent spells, and
didn't really know the code that well. So you just got the normal
Hengband distance AI ...
I guess we need to make it broader to be truly worthwhile. I'll
update the Issue, which is still open since I have to add code to make
archers feel the pain.
Stunning Blast seems really powerful. For example, my wizard
character teleported down to DL127, conjured up a Ring of Spell Power
(-6), and proceeded to do this to Hela:
You do 19 (out of 7400) damage.
Hela, Queen of the Dead resists a lot.
You do 23 (out of 7381) damage.
Hela, Queen of the Dead resists a lot.
You do 213 (out of 7358) damage.
Hela, Queen of the Dead shrugs off the attack.
You do 194 (out of 7145) damage.
Hela, Queen of the Dead shrugs off the attack.
You do 24 (out of 6951) damage.
Hela, Queen of the Dead resists a lot.
You do 425 (out of 6927) damage.
Hela, Queen of the Dead is dazed.
You do 401 (out of 6502) damage.
Hela, Queen of the Dead is more dazed.
You do 355 (out of 6101) damage.
Hela, Queen of the Dead is more dazed.
You do 302 (out of 5746) damage.
Hela, Queen of the Dead is more dazed.
You do 315 (out of 5444) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead is no longer stunned.
You do 419 (out of 5129) damage.
Hela, Queen of the Dead is dazed.
You do 397 (out of 4710) damage.
Hela, Queen of the Dead is more dazed.
You do 375 (out of 4313) damage.
Hela, Queen of the Dead is more dazed.
You do 377 (out of 3938) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead invokes the Hand of Doom!
You resist the effects!
You do 466 (out of 3561) damage.
Hela, Queen of the Dead is more dazed.
You do 362 (out of 3095) damage.
Hela, Queen of the Dead is more dazed.
You do 330 (out of 2733) damage.
Hela, Queen of the Dead is more dazed.
You do 384 (out of 2403) damage.
Hela, Queen of the Dead is more dazed.
You do 429 (out of 2019) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead tries to cast a spell, but fails.
You do 336 (out of 1590) damage.
Hela, Queen of the Dead is more dazed.
You do 429 (out of 1254) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead tries to cast a spell, but fails.
You do 406 (out of 899) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead flees in terror!
You do 416 (out of 493) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead flees in terror!
You do 362 (out of 77) damage.
Hela, Queen of the Dead shouts, 'AAAARRRGGGHHH!!!'
Hela, Queen of the Dead dies.
First was the prismatic blast, but then I hit upon the Stun. Damages
are high with the 6 points of spell power, but my hp are down at 500
thanks to the -6 Con (and that's with the complete lazy kit, etc).
I'm using the same stunning code that other sound attacks use ...
Maybe the damage should be halved?
Maybe we should give the monsters a save to avoid stun? Save if mlvl+d100 > clvl*2+cha for warlock, maybe clvl*1.5+dex for monk? Hela's 85? So stun w 55% prob, rather than every time. Monks stun w 30% prob per hit.
Dave
Sent from my iPhone
Dave
Sent from my iPhone
Yes, I made no effort to rarify these objects ...
>> That stunning does seem quite strong.
>>
>> Maybe we should give the monsters a save to avoid stun? Save if mlvl+d100 > clvl*2+cha for warlock, maybe clvl*1.5+dex for monk? Hela's 85? So stun w 55% prob, rather than every time. Monks stun w 30% prob per hit.
>>
I made Issue 40 for this, where I tried to document the current
system. The problem is repeatable stunning (Monk's fists, Warlock's
Stunning Blast, etc) which is unresisted and lasts until the monster
shakes it off (72% for Hela, but that is only checked every 10 game
turns). The counter check does not coincide with monster action, so
the player might move again before the unstunned monster does, and
poof, they are stunned again. And even if the newly unstunned monster
does get to act, so what? You just stun them up again on your next
move!
Yeah, a saving throw seems like the correct way to handle this.
Boots of Thievery +1 to +3
Stealth, Dex, Speed.
I think you have above average power with 150 unlimited damage ... and
you were almost sporting Slayer :D
How many stat potions did you find so far? 0? I'm thinking of
putting a few random stat potions in the various quests (The Barrow
Downs might get 2, and will definitely lose one of the hobbit arts).
I still haven't had time to play ... Are the new changes broken?
--Chris
You know, its just been a really long time since I've played straight
up so I am going by ancient recollections here :) But I do generally
park it at 36 for a long time ... several hours, and slowly inch my
way up. At the early 40s there are really bad monsters about:
Drolems, Dracolich, AMHD, etc. For some reason, I often get mobs of
D's (in Angband) and mobs seem to always pull a few out of depth. If
my detection sucks, then I don't want to risk that since stealth
doesn't matter against wide awake mobs.
>
> I had quite a few stat potions, actually. My initial stats were
> 15/11/11/15/17/17, and I put all of my ups into CON or CHA. I remember I
> found only 1 !oCON and 0 !oCHA, but quite a number of !oSTR, !oDEX, !oINT,
> and !oWIS.
>
> Looking at my final stats, I'm guessing 2 !oSTR, 4-5 !oINT, 2-3 !oWIS, and
> 2-3 !oDEX? So a total of maybe 12 stat potions? That's not too bad. I
> didn't even go dragon hunting.
That's good news, and is enough.
>
> Spell Revenge definitely makes the game harder! But in a good way. I'll
> playtest another Warlock, more carefully this time. (And I'll probably
> Cheat Death if I die again, since I do want to test late game as well).
> Maybe Undead for extra Stealth and HP?
>
I might need to tweak the odds down a bit though. Currently it is a
70% chance of retaliation. How does 50% sound? This roll is in
addition to the normal spell frequency check ...