Hellbug, the Klackon Warlock (Demon) [0.08]

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Dave Zhang

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Nov 13, 2010, 4:07:31 PM11/13/10
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Hellbug's dived down to dlvl 23, and cleared quests up to Sting in 2 hours, pretty reasonable.  With the updated Warlock damage formula, Hellbug's damage feels quite in-line with my expectations (maybe still a tad on the strong side, but I'm OK with it).

The closest he's come to death has, perhaps not surprisingly, been Doom Quest 1, vs. the Archviles.  Even with +2+10 speed and RFire (plus SI and FA), he got toasted down to about 25 HP.  The 1/2 pact penalty is feeling about right.

I chose 49 quests, and didn't think twice before abandoning my dlvl 2 quest for Robin Hood (having all of 17 AC at the time).  Quests generally seem to improve the speed of the play, but I wonder if it's not making the game too easy.  I've probably accumulated over 300k gold at this point (having spent bout 280k on the randart gloves, Rapier of Westernesse, and the Armor of Elvenkind from the BM).  Plus I have a decent chunk of spare gear in my home for if something else shows up.

Maybe old habits die hard?  I just wait/slept in Telmora for a couple days until a source of FA showed up, due to the large amounts of money I was accumulating.  It was a Dwarven armor that was later sold, when I got my Westernesse weapon. 

Funniest moment of this character's life:  Opened a door to one of the pit-type rooms, and got breathed on (?) with poison, and my CON swapped with CHA (18/50 and 18).  Whew.  That could have been a lot worse. 

Cheers,

Dave

  [Chengband 0.0.8 Character Dump]

                          Name  : Lucky Hellbug

 Sex      : Male             Age                21   STR :      17
 Race     : Klackon          Height             59   INT :   18/20
 Class    : Warlock          Weight             79   WIS :      12
 Pact     : Demon            Social Class        1   DEX :      16
                             Align         Chaotic   CON :   18/80
                                                     CHR :   18/90

 Right hand       (+6,+10)   Hit point    290/ 290   Fighting   : Very Good
                             SP (Mana)      0/   0   Bows/Throw : Good
 Blows/Round           3+0                           SavingThrow: Superb
 AverageDmg/Rnd       40+0   Level              24   Stealth    : Superb
                             Experience      25860
 Shooting         (-20,+4)   Max Exp         25860   Perception : Superb
 Multiplier          x3.06   Exp to Adv      28750   Searching  : Superb
 Shots/Round          1.00   Gold             9247   Disarming  : Excellent
                                                     MagicDevice: Heroic
 AC               [38,+92]   Time      Day 9 10:27
 Speed                (+2)   Play time    02:05:52   Infra-Vision: 20 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have yellow skin, and black eyes.



          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Klackon       STR :     15  2 -2 -2  4     17         2.........2..
 Class : Warlock       INT :     12 -1  1 -2 10  18/20         .4.......22.2
 Level : 24            WIS :     11 -1  2 -2  2     12         .........2...
 Hits  : 290/290       DEX :     16  1 -1 -2  2     16         2............
 Mana  : 0/0           CON :  18/50  2 -2 -2  5  18/80         2..3.........
                       CHR :     18 -1  4  2  4  18/90         .4...........
         |)}== ~[(]]]             |)}== ~[(]]]                 |)}== ~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....+    Sound : .............    Speed     : ............+
 Elec  : .+.....+.....    Nether: ..........+..    FreeAction: +..........+.
 Fire  : .......+....+    Nexus : .............    SeeInvisi.: +........+...
 Cold  : .......+.....    Chaos : .............    Hold Life : ............+
 Poison: .............    Disnch: .............    Warning   : .............
 Light : +............    Fear  : .......+.....    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : +.........+..    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : +............
 Conf  : ............+    AuCold: .............    Cursed    : ........+....

             |)                 |)}== ~[(]]]                   |)}== ~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .+......++...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  22
    Yeek cave       : level   5


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Lousy, the King of Louses                (Dungeon level:   4) - level 12
  The Borshin                              (Dungeon level:   6) - level 19
  Hobbes the Tiger                         (Dungeon level:   8) - level 19
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 19
  King Duosi, the Chief of Southerings     (Dungeon level:  10) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  Shagrat, the Orc Captain                 (Dungeon level:  14) - level 21
  Bolg, Son of Azog                        (Dungeon level:  16) - level 22
  Angamaite of Umbar                       (Dungeon level:  18) - level 22
  Poor, the Thief                          (Dungeon level:  20) - level 22
  Rich, the Thief                          (Dungeon level:  22) - level 23
  Logrus Master                            (Danger  level:  25) - level 24

< Failed Quest >
  Robin Hood, the Outlaw                   (Dungeon level:   2) - level 11


 Arena: 10 Victories


  [Defeated Monsters]

You have defeated 2212 enemies including 26 unique monsters in total.

< Unique monsters top 10 >
  Rich, the Thief                          (level  29)
  Poor, the Thief                          (level  25)
  Angamaite of Umbar                       (level  24)
  Bolg, Son of Azog                        (level  20)
  Shagrat, the Orc Captain                 (level  18)
  Meng Huo, the King of Southerings        (level  18)
  Wutugu, the Chief of Southerings         (level  17)
  Nar, the Dwarf                           (level  17)
  Golfimbul, the Hill Orc Chief            (level  12)
  Mauhur, the Orc Captain                  (level  12)


  [Virtues]

Your alighnment : Chaotic

You are an arch-enemy of Diligence.
You have strayed from the path of Justice.
You are very virtuous in Harmony.
You are an arch-enemy of Compassion.
You have sinned against Valour.
You are somewhat virtuous in Sacrifice.
You are an arch-enemy of Honour.
You are the living embodiment of Temperance.


  [Mutations]

 There is a white aura surrounding you.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) The Large Leather Shield 'Innocent Dress' [6,+18] (+4 to searching) {InChSr;El(Ch}
c) a Long Bow (x3) (+1,+4)
d) a Ring of Constitution (+3)
e) a Ring of Protection [+17]
f) (nothing)
g) a Feanorian Lamp {average}
h) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 to stealth) {25% off}
i) an Elven Cloak [4,+8] (+2 to stealth) {cursed}
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
k) The Set of Leather Gloves 'ladenthond' [1,+10] (+2 to stealth) {StInSl;ShNt}
l) a Pair of Metal Shod Boots of Free Action [6,+9]


  [Character Inventory]

a) 7 Rations of Food
b) 5 Pieces of Elvish Waybread
c) a Potion of Speed {!*}
d) 5 Potions of Heroism
e) 28 Potions of Cure Critical Wounds {25% off}
f) a Potion of Healing {!k}
g) 2 Potions of Resistance {!k}
h) 23 Scrolls of Teleportation {!*}
i) 2 Rods of Illumination
j) 2 Rods of Disarming {!k!d}
k) a Rod of Stone to Mud {!k!d}
l) a Staff of Perception (16 charges)


  [Home Inventory]

 ( page 1 )
a) a Craft Spellbook [Note of Acting Master]
b) a Potion of Restore Charisma {25% off}
c) a Potion of Resistance {!k}
d) a Scroll of Mundanity
e) a Scroll of *Destruction*
f) The Hard Studded Leather of Illusion (-1) [7,+11] (+4 to stealth) {SlSr;Bl}
g) a Rapier of Westernesse (1d6) (+4,+11) (+1) {!*}
h) a Ball-and-Chain of Venom (2d4) (+6,+5)
i) 23 Arrows of Holy Might (1d4) (+13,+7) (41/41)
j) The Skeleton of Freesia {!* Wanted}
k) The Corpse of Wutugu, the Chief of Southerings {!* Wanted}


  [Check Sum: "078f621849c37c75ec"]

--
---

                   David Yu Zhang, Ph.D.

Howard Hughes Medical Institute Fellow of the Life Sciences Research Foundation
Wyss Institute, Harvard University

Chris Kousky

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Nov 13, 2010, 4:24:16 PM11/13/10
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> I chose 49 quests, and didn't think twice before abandoning my dlvl 2 quest
> for Robin Hood (having all of 17 AC at the time).  Quests generally seem to
> improve the speed of the play, but I wonder if it's not making the game too
> easy.
Perhaps. You might consider the birth option "Ironman Quests". In
some ways this makes things easier since you may leave the quest level
without failing it (random quests only). But, the quest must be
completed! (OK, currently you can Trump Tower to skip it ...)

A true "Ironman Quests" would block Recall and Teleport Level, and not
generate any stairs or trap doors :) That just ain't right, though
...

Does 49 max means one always chooses 49? You are pretty much
guaranteed to draw The Destroyer, The Unicorn, Nodens, etc. that way.
I like the quick start, though. I might start going with 25 instead
for 1 every 4 levels. Watch out for Jack in the late 30s ...

--Chris

Dave Zhang

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Nov 13, 2010, 4:43:41 PM11/13/10
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Well, there's no penalty to failing quests.  So if I have 49 quests, I'll always draw Nodens and the Unicorn, but I'll just run away from them, while getting good gear from the likes of Nyarlothep and Gothmog.

Honestly, I didn't start the game thinking I'd do this though!  But Robin Hood as a dlvl 2 quest just ain't possible, and since I already failed one quest, I didn't feel any qualms about failing more.

Oh, a couple other things.  For Warlock, it looks like we're designing a special ability for lv 5, 15, 20, 30, 35, 45, 50 for all the pacts.  Currently, Dragon is missing a Lv 15 ability, and Demon is missing a Lv 30 ability.   I propose:

Dragon 15: Heroism (Spell-like ability) and/or Sustain STR

Demon 30: Sterilize or Teleport Level

Also, Aberration pact is the only one right now that gets a completely worthless skill (Search).  We should either replace this with Bow skill, or add on Perception and Disarming skills.  Either 1 useful skill or 3 useless skills.  I favor Bow, because they already get a +DEX stat, so that synergizes well.

Cheers,

Dave

Dave Zhang

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Nov 13, 2010, 4:48:51 PM11/13/10
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Actually, I'm liking the +Bow skill for Aberration more and more.  Maybe we should also give Aberration Warlocks (+0.02 * clvl) shots per round.  That'll be 1 extra shot at clvl 50 (compared to 2 for Ranger and 3 for Archer).  But it'll be there for if the player finds some good Holy Might arrow ;-)

Dave

David Zhang

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Nov 13, 2010, 10:03:56 PM11/13/10
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Hellbug is clvl 32 now, having just completed killing fields. The spell revenge ai doesn't seem to be working? Checking my log, i see a stretch of 11 continuous turns where the maulotaur just approached while i nuked him 100 hp per pop. He casted a total of 4 spells (2 fireballs and 2 plasma bolts), as I lobbed a total of 20 eldritch blasts (+4+10 speed).

Dave

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David Zhang

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Nov 13, 2010, 10:22:43 PM11/13/10
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Found my first =oSpellPower on dlvl 29. Does it affect eldritch blast? It probably should, in addition to affecting things like psychospear.

Dave

Sent from my iPhone

Chris Kousky

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Nov 13, 2010, 10:37:04 PM11/13/10
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On Sat, Nov 13, 2010 at 8:03 PM, David Zhang <caltec...@gmail.com> wrote:
> Hellbug is clvl 32 now, having just completed killing fields.  The spell revenge ai doesn't seem to be working?  Checking my log, i see a stretch of 11 continuous turns where the maulotaur just approached while i nuked him 100 hp per pop.  He casted a total of 4 spells (2 fireballs and 2 plasma bolts), as I lobbed a total of 20 eldritch blasts (+4+10 speed).

Currently, only "smart" monsters have the new AI. You can search for
the SMART flag in r_info.txt. We probably should make that broader,
so I need to write some code to make sure that monsters actually have
something to offer in a distance response. At the time I coded this,
I figured that the SMART flag would correlate with decent spells, and
didn't really know the code that well. So you just got the normal
Hengband distance AI ...

I guess we need to make it broader to be truly worthwhile. I'll
update the Issue, which is still open since I have to add code to make
archers feel the pain.

Chris Kousky

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Nov 13, 2010, 11:10:44 PM11/13/10
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On Sat, Nov 13, 2010 at 8:22 PM, David Zhang <caltec...@gmail.com> wrote:
> Found my first =oSpellPower on dlvl 29.  Does it affect eldritch blast?  It probably should, in addition to affecting things like psychospear.

Stunning Blast seems really powerful. For example, my wizard
character teleported down to DL127, conjured up a Ring of Spell Power
(-6), and proceeded to do this to Hela:

You do 19 (out of 7400) damage.
Hela, Queen of the Dead resists a lot.
You do 23 (out of 7381) damage.
Hela, Queen of the Dead resists a lot.
You do 213 (out of 7358) damage.
Hela, Queen of the Dead shrugs off the attack.
You do 194 (out of 7145) damage.
Hela, Queen of the Dead shrugs off the attack.
You do 24 (out of 6951) damage.
Hela, Queen of the Dead resists a lot.
You do 425 (out of 6927) damage.
Hela, Queen of the Dead is dazed.
You do 401 (out of 6502) damage.
Hela, Queen of the Dead is more dazed.
You do 355 (out of 6101) damage.
Hela, Queen of the Dead is more dazed.
You do 302 (out of 5746) damage.
Hela, Queen of the Dead is more dazed.
You do 315 (out of 5444) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead is no longer stunned.
You do 419 (out of 5129) damage.
Hela, Queen of the Dead is dazed.
You do 397 (out of 4710) damage.
Hela, Queen of the Dead is more dazed.
You do 375 (out of 4313) damage.
Hela, Queen of the Dead is more dazed.
You do 377 (out of 3938) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead invokes the Hand of Doom!
You resist the effects!
You do 466 (out of 3561) damage.
Hela, Queen of the Dead is more dazed.
You do 362 (out of 3095) damage.
Hela, Queen of the Dead is more dazed.
You do 330 (out of 2733) damage.
Hela, Queen of the Dead is more dazed.
You do 384 (out of 2403) damage.
Hela, Queen of the Dead is more dazed.
You do 429 (out of 2019) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead tries to cast a spell, but fails.
You do 336 (out of 1590) damage.
Hela, Queen of the Dead is more dazed.
You do 429 (out of 1254) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead tries to cast a spell, but fails.
You do 406 (out of 899) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead flees in terror!
You do 416 (out of 493) damage.
Hela, Queen of the Dead is more dazed.
Hela, Queen of the Dead flees in terror!
You do 362 (out of 77) damage.
Hela, Queen of the Dead shouts, 'AAAARRRGGGHHH!!!'
Hela, Queen of the Dead dies.

First was the prismatic blast, but then I hit upon the Stun. Damages
are high with the 6 points of spell power, but my hp are down at 500
thanks to the -6 Con (and that's with the complete lazy kit, etc).
I'm using the same stunning code that other sound attacks use ...
Maybe the damage should be halved?

David Zhang

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Nov 13, 2010, 11:35:05 PM11/13/10
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That stunning does seem quite strong.

Maybe we should give the monsters a save to avoid stun? Save if mlvl+d100 > clvl*2+cha for warlock, maybe clvl*1.5+dex for monk? Hela's 85? So stun w 55% prob, rather than every time. Monks stun w 30% prob per hit.

Dave

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David Zhang

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Nov 13, 2010, 11:36:35 PM11/13/10
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Also my clvl 32, dlvl 40 warlock has now found 3 =oSpellPower. Perhaps these are too common?

Dave

Sent from my iPhone

Chris Kousky

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Nov 13, 2010, 11:48:05 PM11/13/10
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> Also my clvl 32, dlvl 40 warlock has now found 3 =oSpellPower.  Perhaps these are too common?

Yes, I made no effort to rarify these objects ...

>> That stunning does seem quite strong.
>>
>> Maybe we should give the monsters a save to avoid stun?  Save if mlvl+d100 > clvl*2+cha for warlock, maybe clvl*1.5+dex for monk?  Hela's 85?  So stun w 55% prob, rather than every time.  Monks stun w 30% prob per hit.
>>

I made Issue 40 for this, where I tried to document the current
system. The problem is repeatable stunning (Monk's fists, Warlock's
Stunning Blast, etc) which is unresisted and lasts until the monster
shakes it off (72% for Hela, but that is only checked every 10 game
turns). The counter check does not coincide with monster action, so
the player might move again before the unstunned monster does, and
poof, they are stunned again. And even if the newly unstunned monster
does get to act, so what? You just stun them up again on your next
move!

Yeah, a saving throw seems like the correct way to handle this.

Dave Zhang

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Nov 14, 2010, 6:28:19 PM11/14/10
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Ouch!  I shouldn't have upgraded so quickly.  :)  Santa Claus is kicking my ass on Dlvl 44!  Spell Revenge + lack of stunning + huge speed is making this increasingly unlikely.  Damage is 15d19, or 150 (clvl 35, 18/200 CHA) -- over halfway to my maximum, but that's peanuts against most monsters at this depth.  Maybe I should just be just leveling up a bit more so that my stunning is more efficient?

Anyway, what are your experiences for mid-30's warlocks at the moment?  I'm feeling this is pretty tough, but mid-30's without Tower + BM scumming has traditionally been hard, and it's been so long since I played mid-30's normally that I don't remember how bad it's supposed to be :)

Dave

Dave Zhang

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Nov 14, 2010, 6:34:14 PM11/14/10
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Damn... died.  Tagged teamed by Santa Claus and Bramd the Ice Dragon (who slowed me with a Mind Blast and breathed cold on me).  I even had Harden Elements up!  I knew I shoulda given up on Santa...

Dave

Chris Kousky

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Nov 14, 2010, 8:09:07 PM11/14/10
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Well, Santa is a +30 speed monster and you are only +4? I generally
wouldn't go below DL40 until The Cloning Pits was done and my
stats/speed were a bit higher. This is the exact part of the game
that is a wall of difficulty. Low speed is pretty much insta-death at
DL44, and most characters are still +0 since lucking into a RoS is
pretty much impossible. I'm open to thoughts on how to handle that
one ... My plans are to give early low speed items. The hobbit arts
all boost +1 ... I might add a new ego item:

Boots of Thievery +1 to +3
Stealth, Dex, Speed.

I think you have above average power with 150 unlimited damage ... and
you were almost sporting Slayer :D

How many stat potions did you find so far? 0? I'm thinking of
putting a few random stat potions in the various quests (The Barrow
Downs might get 2, and will definitely lose one of the hobbit arts).

I still haven't had time to play ... Are the new changes broken?

--Chris

Dave Zhang

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Nov 14, 2010, 11:20:24 PM11/14/10
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Well, I was at +4+10 speed, and was taking down a number of other uniques without too much trouble.  I just got too greedy, thinking about Santa's exceptional drops.

Really?  Way back before I just Tower-scummed, I always went down to about dlvl 45-50 before doing Cloning Pits quest.  I figure, if I can't even beat the dlvl 44 quest easily, there's no way I can do the difficulty 45 Cloning Pits quest. 

I had quite a few stat potions, actually.  My initial stats were 15/11/11/15/17/17, and I put all of my ups into CON or CHA.  I remember I found only 1 !oCON and 0 !oCHA, but quite a number of !oSTR, !oDEX, !oINT, and !oWIS. 

Looking at my final stats, I'm guessing 2 !oSTR, 4-5 !oINT, 2-3 !oWIS, and 2-3 !oDEX?  So a total of maybe 12 stat potions?  That's not too bad.  I didn't even go dragon hunting.

Spell Revenge definitely makes the game harder!  But in a good way.  I'll playtest another Warlock, more carefully this time.  (And I'll probably Cheat Death if I die again, since I do want to test late game as well).  Maybe Undead for extra Stealth and HP?

Dave

Chris Kousky

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Nov 15, 2010, 9:27:18 AM11/15/10
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> Really?  Way back before I just Tower-scummed, I always went down to about
> dlvl 45-50 before doing Cloning Pits quest.  I figure, if I can't even beat
> the dlvl 44 quest easily, there's no way I can do the difficulty 45 Cloning
> Pits quest.

You know, its just been a really long time since I've played straight
up so I am going by ancient recollections here :) But I do generally
park it at 36 for a long time ... several hours, and slowly inch my
way up. At the early 40s there are really bad monsters about:
Drolems, Dracolich, AMHD, etc. For some reason, I often get mobs of
D's (in Angband) and mobs seem to always pull a few out of depth. If
my detection sucks, then I don't want to risk that since stealth
doesn't matter against wide awake mobs.

>
> I had quite a few stat potions, actually.  My initial stats were
> 15/11/11/15/17/17, and I put all of my ups into CON or CHA.  I remember I
> found only 1 !oCON and 0 !oCHA, but quite a number of !oSTR, !oDEX, !oINT,
> and !oWIS.
>
> Looking at my final stats, I'm guessing 2 !oSTR, 4-5 !oINT, 2-3 !oWIS, and
> 2-3 !oDEX?  So a total of maybe 12 stat potions?  That's not too bad.  I
> didn't even go dragon hunting.

That's good news, and is enough.

>
> Spell Revenge definitely makes the game harder!  But in a good way.  I'll
> playtest another Warlock, more carefully this time.  (And I'll probably
> Cheat Death if I die again, since I do want to test late game as well).
> Maybe Undead for extra Stealth and HP?
>

I might need to tweak the odds down a bit though. Currently it is a
70% chance of retaliation. How does 50% sound? This roll is in
addition to the normal spell frequency check ...

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