Jon
Thanks,
Jon
Well, it ran the first time I opened it up. Then I tried to load a fairly large model. I waited a while then just closed it. Then I reopened the app and it took forever to open up, sucked up almost 1.5gig of memory, like it was still trying to load the last model. It finally opened but the window was black, like before when I was trying to run the dev version.
Jon
Sat Apr 07 10:37:22 2012 >> <_FuncPtr object at 0x01340CD8>
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >> OpenGL version: 2.0.3
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >>
GL_MAX_RENDERBUFFER_SIZE_EXT: 4096
Sat Apr 07 10:37:26 2012 >> Shader related extensions:
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_program
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_program_shadow
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_shader
Sat Apr 07 10:37:26 2012 >> GL_ARB_shader_objects
Sat Apr 07 10:37:26 2012 >> GL_ARB_shading_language_100
Sat Apr 07 10:37:26 2012 >> GL_ARB_shadow
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_program
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_shader
Sat Apr 07 10:37:26 2012 >> GL_EXT_Cg_shader
Sat Apr 07 10:37:26 2012 >> GL_EXT_shadow_funcs
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program2
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program_option
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader2
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader3
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program1_1
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program2
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program2_option
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program3
Sat Apr 07 10:37:26 2012 >> GL_SGIX_shadow
Sat Apr 07 10:37:26 2012 >>
All other extensions:
Sat Apr 07 10:37:26 2012 >> GL_ARB_color_buffer_float
Sat Apr 07 10:37:26 2012 >> GL_ARB_depth_texture
Sat Apr 07 10:37:26 2012 >> GL_ARB_draw_buffers
Sat Apr 07 10:37:26 2012 >> GL_ARB_half_float_pixel
Sat Apr 07 10:37:26 2012 >> GL_ARB_imaging
Sat Apr 07 10:37:26 2012 >> GL_ARB_multisample
Sat Apr 07 10:37:26 2012 >> GL_ARB_multitexture
Sat Apr 07 10:37:26 2012 >> GL_ARB_occlusion_query
Sat Apr 07 10:37:26 2012 >> GL_ARB_pixel_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_ARB_point_parameters
Sat Apr 07 10:37:26 2012 >> GL_ARB_point_sprite
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_border_clamp
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_compression
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_cube_map
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_add
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_combine
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_dot3
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_float
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_mirrored_repeat
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_non_power_of_two
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_rectangle
Sat Apr 07 10:37:26 2012 >> GL_ARB_transpose_matrix
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_ARB_window_pos
Sat Apr 07 10:37:26 2012 >> GL_ATI_draw_buffers
Sat Apr 07 10:37:26 2012 >> GL_ATI_texture_float
Sat Apr 07 10:37:26 2012 >> GL_ATI_texture_mirror_once
Sat Apr 07 10:37:26 2012 >> GL_EXT_abgr
Sat Apr 07 10:37:26 2012 >> GL_EXT_bgra
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_equation_separate
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_func_separate
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_minmax
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_subtract
Sat Apr 07 10:37:26 2012 >> GL_EXT_compiled_vertex_array
Sat Apr 07 10:37:26 2012 >> GL_EXT_depth_bounds_test
Sat Apr 07 10:37:26 2012 >> GL_EXT_draw_range_elements
Sat Apr 07 10:37:26 2012 >> GL_EXT_fog_coord
Sat Apr 07 10:37:26 2012 >> GL_EXT_framebuffer_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_multi_draw_arrays
Sat Apr 07 10:37:26 2012 >> GL_EXT_packed_depth_stencil
Sat Apr 07 10:37:26 2012 >> GL_EXT_packed_pixels
Sat Apr 07 10:37:26 2012 >> GL_EXT_pixel_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_point_parameters
Sat Apr 07 10:37:26 2012 >> GL_EXT_rescale_normal
Sat Apr 07 10:37:26 2012 >> GL_EXT_secondary_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_separate_specular_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_clear_tag
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_two_side
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_wrap
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture3D
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_compression_s3tc
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_cube_map
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_edge_clamp
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_add
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_combine
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_dot3
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_filter_anisotropic
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_lod
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_lod_bias
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_mirror_clamp
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_sRGB
Sat Apr 07 10:37:26 2012 >> GL_EXT_timer_query
Sat Apr 07 10:37:26 2012 >> GL_EXT_vertex_array
Sat Apr 07 10:37:26 2012 >> GL_IBM_rasterpos_clip
Sat Apr 07 10:37:26 2012 >> GL_IBM_texture_mirrored_repeat
Sat Apr 07 10:37:26 2012 >> GL_KTX_buffer_region
Sat Apr 07 10:37:26 2012 >> GL_NVX_conditional_render
Sat Apr 07 10:37:26 2012 >> GL_NV_blend_square
Sat Apr 07 10:37:26 2012 >> GL_NV_copy_depth_to_color
Sat Apr 07 10:37:26 2012 >> GL_NV_depth_clamp
Sat Apr 07 10:37:26 2012 >> GL_NV_fence
Sat Apr 07 10:37:26 2012 >> GL_NV_float_buffer
Sat Apr 07 10:37:26 2012 >> GL_NV_fog_distance
Sat Apr 07 10:37:26 2012 >> GL_NV_half_float
Sat Apr 07 10:37:26 2012 >> GL_NV_light_max_exponent
Sat Apr 07 10:37:26 2012 >> GL_NV_multisample_filter_hint
Sat Apr 07 10:37:26 2012 >> GL_NV_occlusion_query
Sat Apr 07 10:37:26 2012 >> GL_NV_packed_depth_stencil
Sat Apr 07 10:37:26 2012 >> GL_NV_pixel_data_range
Sat Apr 07 10:37:26 2012 >> GL_NV_point_sprite
Sat Apr 07 10:37:26 2012 >> GL_NV_primitive_restart
Sat Apr 07 10:37:26 2012 >> GL_NV_register_combiners
Sat Apr 07 10:37:26 2012 >> GL_NV_register_combiners2
Sat Apr 07 10:37:26 2012 >> GL_NV_texgen_reflection
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_compression_vtc
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_env_combine4
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_expand_normal
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_rectangle
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_array_range
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_array_range2
Sat Apr 07 10:37:26 2012 >> GL_S3_s3tc
Sat Apr 07 10:37:26 2012 >> GL_SGIS_generate_mipmap
Sat Apr 07 10:37:26 2012 >> GL_SGIS_texture_lod
Sat Apr 07 10:37:26 2012 >> GL_SGIX_depth_texture
Sat Apr 07 10:37:26 2012 >> GL_SUN_slice_accum
Sat Apr 07 10:37:26 2012 >> GL_WIN_swap_hint
Sat Apr 07 10:37:26 2012 >> WGL_EXT_swap_control
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >> [999999999, 999999999, 999999999]
Sat Apr 07 10:37:26 2012 >> [-999999999, -999999999, -999999999]
Sat Apr 07 10:37:26 2012 >> reading binary stl file L:/! gun patterns/solid parts/feeder solid.stl
Sat Apr 07 10:41:57 2012 >> [-0.22980194091796877, -0.3138680696487427, -0.14712466001510621]
Sat Apr 07 10:41:57 2012 >> [0.33134565353393558, 0.20092413425445557, 0.96520004272460946]
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\depth.frag
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\depth.vert
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\normal.frag
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\normal.vert
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\print.frag
Sat Apr 07 10:42:14 2012 >> None
Sat Apr 07 10:42:14 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\slicer.frag
Sat Apr 07 10:42:14 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\slicer.vert
Sat Apr 07 10:42:47 2012 >> PYTHON EXCEPTION: Traceback (most recent call last):
Sat Apr 07 10:42:47 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 385, in paintGL
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 437, in paintGL_render
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.stl", line 60, in render
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.latebind", line 61, in __call__
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.GL.exceptional", line 57, in glEnd
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.error", line 208, in glCheckError
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: OpenGL.error
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: .
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: GLError
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: :
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: GLError(
err = 1285,
baseOperation = glEnd,
cArguments = ()
)
Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: Traceback (most recent call last):
Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 385, in paintGL
Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 414, in paintGL_render
Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 378, in clearGL
Sat Apr 07 10:42:57 2012 >>
-- "Measure Twice, Cut Once" http://www.B9Creations.com
Thanks,
Jon