CS1 Host Software - Windows binary finally available!!

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Hradec

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Apr 7, 2012, 5:08:57 AM4/7/12
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Just unzip and run! 32mb!

-H
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Henrique Muringa

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Apr 7, 2012, 8:45:45 AM4/7/12
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Great News Hradec!!!! 

Downloading it right now... Going to test on a different machine!!

=]

Jon Watson

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Apr 7, 2012, 12:49:53 PM4/7/12
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Well, it ran the first time I opened it up. Then I tried to load a
fairly large model. I waited a while then just closed it. Then I
reopened the app and it took forever to open up, sucked up almost 1.5gig
of memory, like it was still trying to load the last model. It finally
opened but the window was black, like before when I was trying to run
the dev version.

Jon

log_music_machine.html

Jon Watson

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Apr 7, 2012, 1:08:08 PM4/7/12
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Ok, so all I did was just run the app from the original folder, it
worked fine. One issue is that it defaults to mm in model setup. When I
bring in a model, it imports fine in mm but is very small. When I change
the setup to inch, the model gets bigger but it seems the top of the
model gets cut off. Like it's retaining the same height as when it was
in mm so when changing to inch, the model gets bigger but is cut off
vertically. Can you make it so you can set inch as a default so it
doesn't revert to mm every time you import a model? That would be
awesome. :)

Thanks,
Jon

Hradec Imap

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Apr 7, 2012, 1:16:43 PM4/7/12
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gooooood!!! thats a good sign!!!

the .exe binary uses python2.6, with. newer version of PyOpengl, which seems to have taken care of the problem that happens in the dev version, which is running an older version of PyOpengl!

The problem you experienced with the loading time is because our obj/stl loaders are all written in pure single threaded python!  That will change in the future to a pure C++ multi-threaded implementation!

the second time you ran it took longer again because the host saves its internal state so when you re-open it can restore your session the way it was when you close it, like firefox!

so, the second try it tried to load your heavy model again!

to reset it, just delete the draft.config file and it should open correctly again!

-H

Sent from my iPhone

On 2012-04-07, at 9:49 AM, Jon Watson <j...@watsonstudios.com> wrote:

Well, it ran the first time I opened it up. Then I tried to load a fairly large model. I waited a while then just closed it. Then I reopened the app and it took forever to open up, sucked up almost 1.5gig of memory, like it was still trying to load the last model. It finally opened but the window was black, like before when I was trying to run the dev version.

Jon
Sat Apr 07 10:37:22 2012 >> <_FuncPtr object at 0x01340CD8>
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >> OpenGL version: 2.0.3
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >>
GL_MAX_RENDERBUFFER_SIZE_EXT: 4096

Sat Apr 07 10:37:26 2012 >> Shader related extensions:
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_program
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_program_shadow
Sat Apr 07 10:37:26 2012 >> GL_ARB_fragment_shader
Sat Apr 07 10:37:26 2012 >> GL_ARB_shader_objects
Sat Apr 07 10:37:26 2012 >> GL_ARB_shading_language_100
Sat Apr 07 10:37:26 2012 >> GL_ARB_shadow
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_program
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_shader
Sat Apr 07 10:37:26 2012 >> GL_EXT_Cg_shader
Sat Apr 07 10:37:26 2012 >> GL_EXT_shadow_funcs
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program2
Sat Apr 07 10:37:26 2012 >> GL_NV_fragment_program_option
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader2
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_shader3
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program1_1
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program2
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program2_option
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_program3
Sat Apr 07 10:37:26 2012 >> GL_SGIX_shadow
Sat Apr 07 10:37:26 2012 >>
All other extensions:
Sat Apr 07 10:37:26 2012 >> GL_ARB_color_buffer_float
Sat Apr 07 10:37:26 2012 >> GL_ARB_depth_texture
Sat Apr 07 10:37:26 2012 >> GL_ARB_draw_buffers
Sat Apr 07 10:37:26 2012 >> GL_ARB_half_float_pixel
Sat Apr 07 10:37:26 2012 >> GL_ARB_imaging
Sat Apr 07 10:37:26 2012 >> GL_ARB_multisample
Sat Apr 07 10:37:26 2012 >> GL_ARB_multitexture
Sat Apr 07 10:37:26 2012 >> GL_ARB_occlusion_query
Sat Apr 07 10:37:26 2012 >> GL_ARB_pixel_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_ARB_point_parameters
Sat Apr 07 10:37:26 2012 >> GL_ARB_point_sprite
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_border_clamp
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_compression
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_cube_map
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_add
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_combine
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_env_dot3
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_float
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_mirrored_repeat
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_non_power_of_two
Sat Apr 07 10:37:26 2012 >> GL_ARB_texture_rectangle
Sat Apr 07 10:37:26 2012 >> GL_ARB_transpose_matrix
Sat Apr 07 10:37:26 2012 >> GL_ARB_vertex_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_ARB_window_pos
Sat Apr 07 10:37:26 2012 >> GL_ATI_draw_buffers
Sat Apr 07 10:37:26 2012 >> GL_ATI_texture_float
Sat Apr 07 10:37:26 2012 >> GL_ATI_texture_mirror_once
Sat Apr 07 10:37:26 2012 >> GL_EXT_abgr
Sat Apr 07 10:37:26 2012 >> GL_EXT_bgra
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_equation_separate
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_func_separate
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_minmax
Sat Apr 07 10:37:26 2012 >> GL_EXT_blend_subtract
Sat Apr 07 10:37:26 2012 >> GL_EXT_compiled_vertex_array
Sat Apr 07 10:37:26 2012 >> GL_EXT_depth_bounds_test
Sat Apr 07 10:37:26 2012 >> GL_EXT_draw_range_elements
Sat Apr 07 10:37:26 2012 >> GL_EXT_fog_coord
Sat Apr 07 10:37:26 2012 >> GL_EXT_framebuffer_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_multi_draw_arrays
Sat Apr 07 10:37:26 2012 >> GL_EXT_packed_depth_stencil
Sat Apr 07 10:37:26 2012 >> GL_EXT_packed_pixels
Sat Apr 07 10:37:26 2012 >> GL_EXT_pixel_buffer_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_point_parameters
Sat Apr 07 10:37:26 2012 >> GL_EXT_rescale_normal
Sat Apr 07 10:37:26 2012 >> GL_EXT_secondary_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_separate_specular_color
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_clear_tag
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_two_side
Sat Apr 07 10:37:26 2012 >> GL_EXT_stencil_wrap
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture3D
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_compression_s3tc
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_cube_map
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_edge_clamp
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_add
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_combine
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_env_dot3
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_filter_anisotropic
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_lod
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_lod_bias
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_mirror_clamp
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_object
Sat Apr 07 10:37:26 2012 >> GL_EXT_texture_sRGB
Sat Apr 07 10:37:26 2012 >> GL_EXT_timer_query
Sat Apr 07 10:37:26 2012 >> GL_EXT_vertex_array
Sat Apr 07 10:37:26 2012 >> GL_IBM_rasterpos_clip
Sat Apr 07 10:37:26 2012 >> GL_IBM_texture_mirrored_repeat
Sat Apr 07 10:37:26 2012 >> GL_KTX_buffer_region
Sat Apr 07 10:37:26 2012 >> GL_NVX_conditional_render
Sat Apr 07 10:37:26 2012 >> GL_NV_blend_square
Sat Apr 07 10:37:26 2012 >> GL_NV_copy_depth_to_color
Sat Apr 07 10:37:26 2012 >> GL_NV_depth_clamp
Sat Apr 07 10:37:26 2012 >> GL_NV_fence
Sat Apr 07 10:37:26 2012 >> GL_NV_float_buffer
Sat Apr 07 10:37:26 2012 >> GL_NV_fog_distance
Sat Apr 07 10:37:26 2012 >> GL_NV_half_float
Sat Apr 07 10:37:26 2012 >> GL_NV_light_max_exponent
Sat Apr 07 10:37:26 2012 >> GL_NV_multisample_filter_hint
Sat Apr 07 10:37:26 2012 >> GL_NV_occlusion_query
Sat Apr 07 10:37:26 2012 >> GL_NV_packed_depth_stencil
Sat Apr 07 10:37:26 2012 >> GL_NV_pixel_data_range
Sat Apr 07 10:37:26 2012 >> GL_NV_point_sprite
Sat Apr 07 10:37:26 2012 >> GL_NV_primitive_restart
Sat Apr 07 10:37:26 2012 >> GL_NV_register_combiners
Sat Apr 07 10:37:26 2012 >> GL_NV_register_combiners2
Sat Apr 07 10:37:26 2012 >> GL_NV_texgen_reflection
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_compression_vtc
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_env_combine4
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_expand_normal
Sat Apr 07 10:37:26 2012 >> GL_NV_texture_rectangle
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_array_range
Sat Apr 07 10:37:26 2012 >> GL_NV_vertex_array_range2
Sat Apr 07 10:37:26 2012 >> GL_S3_s3tc
Sat Apr 07 10:37:26 2012 >> GL_SGIS_generate_mipmap
Sat Apr 07 10:37:26 2012 >> GL_SGIS_texture_lod
Sat Apr 07 10:37:26 2012 >> GL_SGIX_depth_texture
Sat Apr 07 10:37:26 2012 >> GL_SUN_slice_accum
Sat Apr 07 10:37:26 2012 >> GL_WIN_swap_hint
Sat Apr 07 10:37:26 2012 >> WGL_EXT_swap_control
Sat Apr 07 10:37:26 2012 >> --------------------------------------------------------------------------------
Sat Apr 07 10:37:26 2012 >> [999999999, 999999999, 999999999]
Sat Apr 07 10:37:26 2012 >> [-999999999, -999999999, -999999999]
Sat Apr 07 10:37:26 2012 >> reading binary stl file L:/! gun patterns/solid parts/feeder solid.stl
Sat Apr 07 10:41:57 2012 >> [-0.22980194091796877, -0.3138680696487427, -0.14712466001510621]
Sat Apr 07 10:41:57 2012 >> [0.33134565353393558, 0.20092413425445557, 0.96520004272460946]
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\depth.frag
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\depth.vert
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\normal.frag
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\normal.vert
Sat Apr 07 10:42:13 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\print.frag
Sat Apr 07 10:42:14 2012 >> None
Sat Apr 07 10:42:14 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\slicer.frag
Sat Apr 07 10:42:14 2012 >> C:\CS1 Host Software_1.zip\CS1 Host Software\shaders\slicer.vert
Sat Apr 07 10:42:47 2012 >> PYTHON EXCEPTION: Traceback (most recent call last):

Sat Apr 07 10:42:47 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 385, in paintGL

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 437, in paintGL_render

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.stl", line 60, in render

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.latebind", line 61, in __call__

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.GL.exceptional", line 57, in glEnd

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\OpenGL.error", line 208, in glCheckError

Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: OpenGL.error
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: .
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: GLError
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: :
Sat Apr 07 10:42:56 2012 >> PYTHON EXCEPTION: GLError(
err = 1285,
baseOperation = glEnd,
cArguments = ()
)
Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: Traceback (most recent call last):

Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 385, in paintGL

Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 414, in paintGL_render

Sat Apr 07 10:42:57 2012 >> PYTHON EXCEPTION: File "Z:\home\rhradec\dev\chemshapes\trunk\host\build\pyi.win32\draft\out01-PYZ.pyz\glViewport.context", line 378, in clearGL

Sat Apr 07 10:42:57 2012 >>

Shane Graber

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Apr 7, 2012, 10:27:25 AM4/7/12
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Will not even start on WinXP with NVIDIA Quadro NVS 140M. Error report submitted on Google Code bug tracker.
--
Shane 

Michael Joyce

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Apr 7, 2012, 10:34:23 AM4/7/12
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Just tried it on my Windows 7 and .... nothing?
-- 
"Measure Twice, Cut Once"
http://www.B9Creations.com

Jon Watson

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Apr 7, 2012, 1:25:58 PM4/7/12
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Another quick little note. When viewing in "preview in print" mode, the
screen doesn't maintain aspect ratio. As you resize the window, the B&W
preview doesn't maintain aspect. The slices get stretched depending on
how you resize the window, circles don't remail circles, etc. Just
thought I'd mention that.

Thanks,
Jon

Shane Graber

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Apr 7, 2012, 3:01:56 PM4/7/12
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Same here Michael.
--
Shane 

Shane Graber

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Apr 7, 2012, 3:02:52 PM4/7/12
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BTW was Python 2.6 supposed to be packaged with this release?  The only directories I have in the folder are /meshes and /shaders.

Shane
--
Shane 

Michael Joyce

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Apr 7, 2012, 3:08:05 PM4/7/12
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I'm guessing I need to install Python 2.6,  Just haven't had time to try that yet.

Shane Graber

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Apr 7, 2012, 3:12:33 PM4/7/12
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I have Python 2.4, 2.5, 2.6, and 2.7 installed on my system and in my PATH.  If this is a stand-alone version it shouldn't require the user to install all the dependencies manually.  JMHO.  :)
--
Shane 

Jon Watson

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Apr 7, 2012, 3:10:23 PM4/7/12
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I have it running in XP and I've never installed Python. Seems to be
self contained.

Henrique Muringa

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Apr 7, 2012, 5:22:01 PM4/7/12
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Hey Hradec, running on my second machine...

AMD Sempreon 2600+ (single core, 1,8Ghz), 1Gb RAM, and believe me Geforce 6100 (onboard)... Windows XP SP3

This machine has 6 years!!!!

=]

Hradec Imap

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Apr 8, 2012, 12:56:47 AM4/8/12
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you should have a log_<computerName>.html file after you tried to run. Could you reply anf attach it please?

that log will give me clues about whats going on!



Sent from my iPhone

Shane Graber

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Apr 8, 2012, 1:21:30 AM4/8/12
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In my case there is no log_<computerName>.html file anywhere. No error log or log file of any nature is created when I try to run draft.exe.

Shane
--
Shane 

Michael Joyce

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Apr 8, 2012, 1:29:24 AM4/8/12
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Same here.  I'm running 64 bit Windows 7, as another data point.

Hradec Imap

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Apr 8, 2012, 1:51:16 AM4/8/12
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thanks Shane! ill get to it asap!!

Sent from my iPhone

Hradec Imap

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Apr 8, 2012, 1:54:16 AM4/8/12
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python is packed inside draft.exe! 
you dont need to install anything. you way need to update your video board drivers so they support at least opengl 2.0.

Sent from my iPhone

Hradec Imap

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Apr 8, 2012, 1:56:32 AM4/8/12
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no, u dont need to install python 2.6. its built in inside draft.exe!
 you can install the latest video driver for your video board, just in case! ;)

but plz send me the log_<computerName>.html!

Sent from my iPhone

Hradec Imap

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Apr 8, 2012, 1:57:04 AM4/8/12
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it doesnt! ;)

Sent from my iPhone

Hradec Imap

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Apr 8, 2012, 1:58:45 AM4/8/12
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humm... thats very odd then... it seems the problem is in pyinstaler itself, then... i'll send you another version which shows up a log window as soon as i can!!

Sent from my iPhone

Michael Joyce

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Apr 8, 2012, 2:00:52 AM4/8/12
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Can't find a log file...
I have dual GeFource GTX 460 SE running driver version 275.33, Direct X 11
On a Windows 7 Ultimate, 64-bit, service pack 1 machine
Mike

Milan Augustin

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Apr 7, 2012, 1:57:12 PM4/7/12
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Hello
Thank you it's excellent.
Try - Win 7th (32).
Error - when saving images in PNG ends to generate PNG images (still generates more and more black images).
Please add the ability to set the background color (red)
model and color (blue).

Blog



2012/4/7 Hradec <hra...@hradec.com>

ago

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Apr 7, 2012, 2:15:06 PM4/7/12
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Hello
Thank you it's excellent.
Try - Win 7th (32).
Error - when saving images in PNG ends to generate PNG images (still
generates more and more black images).
Please add the ability to set the background color (red)
model and color (blue).

Blog <http://3dtisk.blogspot.com/>


Hradec Imap

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Apr 8, 2012, 2:03:25 AM4/8/12
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hummm... so you, Michael, and Shane are booth running 64 win7, right??

Henrique, you're also running win7, but is it 64bit?

if Henrique is runnin win7 32, then the problem seems to be win7 64!

Michael/Shane, could you try run it in compatibility mode? try Vista and XP!!

let me know!!!

I'll dig more about pyinstaller and win7 64 issues!!!

thanks lots, guys!!!



Sent from my iPhone

Michael Joyce

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Apr 8, 2012, 2:09:31 AM4/8/12
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Sorry, first thing I did was try all the compatibility modes.  Also tried changing my screen resolution to 1024 x 768, still nothing.  I watched in task master and shows up for a brief moment as a task then it's gone.

Shane Graber

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Apr 8, 2012, 10:43:50 AM4/8/12
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I'm running 32 WinXP SP3 on an Lenovo Thinkpad T61 with NVIDIA Quadro NVS 140M.
--
Shane 

ago

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Apr 13, 2012, 6:23:56 AM4/13/12
to chemshapes_dev
Hello
Images (PNG) are stored at a resolution of 2048 x 1024, the template
is deformed, it somehow jinn resolution set to save the image?
Top 1280 x1024. I'm trying to test the printer.
I can not find any reference to and vanished python script, I'll try
to adjust itself.
Thank Ago
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