Battle Pass items are exclusive to the season in which they are offered and are not available again once the season ends. Players are unable to claim items or make progression towards Battle Passes offered from previous seasons.
The Battle Pass contains 100 rewards, 85 of which are cosmetic items, and 1,500 V-Bucks. These can be unlocked by leveling up throughout the season. Paid Battle Pass holders who continue to make season progression beyond level 100 will unlock access to bonus cosmetics, including Super Styles. Players without the paid version of the pass will still be able to make progression beyond level 100, however, access to bonus items will not be granted.
The Free Battle Pass, costing no V-Bucks, contains several select items, including 300 V-Bucks. However, this version does not offer Outfits or grants the access to unlock the Mystery Outfit or bonus items.
A seasonal Epic Level Up Quest Pack can be purchased in the Item Shop for 1,850 V-Bucks, granting 25+ levels in the current Battle Pass to the holder. Levels can also be obtained by directly purchasing them at the cost of 150 V-Bucks per level; this can be done until 100 levels are purchased. You can only purchase levels up to level 200.
Each season of Battle Royale has added a new pass, with a variety of different outfits and cosmetics to unlock. The first Battle Pass was introduced in Season 2, replacing the Season Shop. The following list does not name cosmetic items in each pass. To identify the items in each Battle Pass, please refer to the season pages.
Introduced the Battle Pass. This version comes with 70 Tiers, and uses an XP system to unlock Battle Stars. Each level up grants 2 stars, with 10 needed for a tier up. Daily Challenges can also be completed to gain Battle Stars. Players will recieve Season XP boosts as the pass continues, allowing players to gain a steady amount of XP as the season goes on. Playing with others will also increase the XP gained.
Extended the tier cap from 70 to 100, including extra rewards as the tiers increase. Back Blings have been added. Weekly Challenges have also been added, of which they present the player with 10 Battle Stars on full completion.
Mystery Challenges have been replaced with Fortbytes for the season. Fortbytes are challenges that require you to complete certain tasks to unlock the Mystery Reward and a free Loading Screen. Tasks may include going to specific locations, completing a puzzle on the map, or other challenges.
Replaced Challenges with two types of Missions; Standard and Prestige. Complete Standard Missions to earn regular rewards and complete Prestige Missions for bonus rewards. Prestige Missions are often more difficult.
Battle Stars have been removed, with XP becoming the primary method of leveling up. Each level completed is one tier in the Battle Pass. The Level Cap is at 999, though you stop earning standard rewards at Level 100, as well as free pass owners only being able to reach 100. Added Super Level Styles for players beyond tier 100.
The first DC Series cosmetic is added to the Battle Pass. Also added Punch cards, which are a method of gaining XP by completing very high requirement tasks. Quick Challenges are added and serve as a substitute for Daily Challenges. Weekly Style Challenges are also added.
The Battle Pass becomes almost exclusively Marvel Series rewards. This is also the first Battle Pass to restrict emotes to specific Outfits, (Built-In Emotes) as well as giving them unique tiers on the Battle Pass.
Challenges are turned into Quests. Quests are sectioned into Common Uncommon, Rare Epic and Legendary. The Common quest as a substitute for the Quick Challenges. Introduced a new rarity to the battle pass, being Star Wars Series. Punchcards and The Hub Screen are removed. The Hideout is also removed from the Battle Pass tab.
Battle Stars return, reworking the Battle Pass as a whole. 5 Battle Stars are now awarded upon levelling up, these are now used to purchase rewards instead of automatically gaining a set one upon levelling up. As such, players may complete an entire pass with no rewards gained. Unspent Battle Stars are redeemed at the end of the season for items in ascending order.
Punch cards are reintroduced as the primary way of getting XP. They function very differently to their older version, as they now only reward players for completing each quest for each Character on the map.
Reintroduced Quests from Chapter 2 Seasons 5-7, albeit with a completely overhauled menu. Introduced Milestones, which are essentially the older Punchcard system, with more tiers of XP reward. Players can now purchase up to tier 200 with V-Bucks.
We've officially returned to the world of modern game design and graphics in Fortnite Chapter 5, Season 1, which is unleashing both Peter Griffin from Family Guy and Solid Snake from Metal Gear Solid on a brand-new battle royale island.
After last season's OG Pass featured only 70 tiers worth of items, the Chapter 5 battle pass is a normal-sized one. For 950 V-Bucks, you get eight skins and their accompanying sets of back blings, pickaxes, gliders and more, and there are also 1500 V-Bucks to unlock throughout the pass for you to spend in the item shop or on next season's pass.
Those collabs are big news, but even bigger is the addition of three new game modes: Lego Fortnite, Rocket Racing and Fortnite Festival. This battle pass contains a page of Rocket Racing rewards, including a car body that you can use in both Rocket Racing and battle royale. And with the majority of Fortnite skins including a Lego counterpart, you can expect to be able to use these new battle pass skins in Lego Fortnite as well.
As is usually the case, the skins in this battle pass tell the story of the season, with Vengeance Jones and Hope going up against the rest of the folks on this pass, including buff Peter Griffin, to try to rescue Peely. Those other characters from the pass--Oscar, Nisha, Montague, Peter and Valeria--are NPC bosses you can fight during battle royale matches, and we've had few skins that can match the dapperness of this crew. There are new weapons and map changes, of course, too.
As has been the case for the past several full seasons, the battle pass rewards are broken up into four groups: the standard rewards from level 1 to 100, the bonus rewards from 101 to 200, the quest rewards for doing weekly quests, and the bonus skin which will become available in late January. Let's take a look at everything we've got on the Fortnite Chapter 5 Season 1 battle pass.
In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with Dota 2 in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and premium passes that require annual or seasonal charges in exchange for enhanced items and cosmetics.
Battle passes may be given different terms depending on the game. For example, Rocket League and PlayerUnknown's Battlegrounds offer a "Rocket Pass" and "Survivor Pass" respectively.[1][2]
A battle pass may be offered free to a player, or may require the player to purchase it through microtransactions. Once obtained, the battle pass presents the player with a number of reward tiers; by earning enough experience to complete the tier, the player gains the rewards offered at that tier. These rewards are typically cosmetic in nature, such as character and weapon customization options (also known as "skins"), emotes, and other non-gameplay affecting elements. More desirable rewards are provided at higher levels, which offer a way for players to show off these unique customization options to other players as a status symbol.[3] Experience is gained through normal gameplay, and often through in-game challenges, while some games offer a way to accelerate progression through a battle pass by using microtransactions.[4] In games that offer both free and paid-for battle passes, the free pass may have a very limited number of tiers or offer fewer or less-desirable rewards, but will track player's progression through the paid-for battle pass, allowing them to buy that battle pass at any time to reap the rewards.[4][5]
Battle passes and the rewards contained are only available for a limited time, most commonly a few months, after which a new season battle pass, with a new set of rewards, is available to be acquired. This approach follows the model of season passes used in other business areas.[6] Most battle pass items are unobtainable after the season ends.[4] This limited availability feeds into the psychological phenomenon of fear of missing out (FOMO), that a player, knowing certain rewards will only be available for a limited time, will be driven to buy and complete the battle pass to assure they have obtained the limited rewards in time, bringing more revenue to the game.[7] To this end, a battle pass's progression towards rewards has to be balanced against expected gameplay time and what gameplay elements contribute towards this to avoid making the progression feel like grinding. For example, Halo Infinite's multiplayer debuted with a battle pass that was criticized for being too slow in progression, which developer 343 Industries stated they would observe and balance in the future.[8]
One of the first known examples of a battle pass concept was seen in Valve's Dota 2 during an event that surrounded The International 2013, the annual e-sports tournament for the game.[9] Called the "Compendium", it provided unique in-game content and other features for those players that purchased it, with 25% of all revenue made from it going towards the prize pool for the event.[4][10] In 2016, Valve included the Compendium into the larger International Battle Pass, and later introduced a monthly form of one with their Dota Plus subscription feature in 2018.[11][12] Valve also added "campaign passes" to Team Fortress 2 with special events in 2015. The campaign pass gave the player that purchased it a number of goals to complete during the event to receive unique customization options.[13][14]
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