VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on.[2][3] URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file.
VRML files are commonly called "worlds" and have the .wrl extension (for example, island.wrl). VRML files are in plain text and generally compress well using gzip, useful for transferring over the Internet more quickly (some gzip compressed files use the .wrz extension). Many 3D modeling programs can save objects and scenes in VRML format.
The Web3D Consortium has been formed to further the collective development of the format. VRML (and its successor, X3D), have been accepted as international standards by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC).
The first version of VRML was specified in November 1994. This version was specified from, and very closely resembled, the API and file format of the Open Inventor software component, originally developed by SGI. Version 2.0 development was guided by the ad hoc VRML Architecture Group (VAG).[4] A working draft was published in August 1996.[5] Formal collaboration between the VAG and SC24 of ISO/IEC began in 1996[6] and VRML 2.0 was submitted to ISO for adoption as an international standard. The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML has now been superseded by X3D (ISO/IEC 19775-1).
The term VRML was coined by Dave Raggett in a paper called "Extending WWW to support Platform Independent Virtual Reality"[7] submitted to the First World Wide Web Conference[8] in 1994, and first discussed at the WWW94 VRML BOF established by Tim Berners-Lee, where Mark Pesce presented the Labyrinth demo he developed with Tony Parisi[9] and Peter Kennard.[10] VRML was introduced to a wider audience in the SIGGRAPH Course, VRML: Using 3D to Surf the Web[11] in August 1995. In October 1995, at Internet World, Template Graphics Software (TGS) demonstrated a 3D/VRML plug-in for the beta release of Netscape 2.0 by Netscape Communications.[12]
SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Floops was a creation of a company called Protozoa.[15][16]
VRML has never seen much serious widespread use.[18] One reason for this may have been the lack of available bandwidth.[19] At the time of VRML's popularity, a majority of users, both business and personal, were using slow dial-up Internet access.
VRML experimentation was primarily in education and research where an open specification is most valued.[20] It has now been re-engineered as X3D. The MPEG-4 Interactive Profile (ISO/IEC 14496) was based on VRML[21] (now on X3D), and X3D is largely backward-compatible with it. VRML is also widely used as a file format for interchange of 3D models, particularly from CAD systems.[22]
A free cross-platform runtime implementation of VRML is available in OpenVRML. Its libraries can be used to add both VRML and X3D support to applications, and a GTK+ plugin is available to render VRML/X3D worlds in web browsers.
In the 2000s, many companies like Bitmanagement improved the quality level of virtual effects in VRML to the quality level of DirectX 9.0c, but at the expense of using proprietary solutions. All main features like game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil,[23] Multi-texture,[24] Shader with HLSL and GLSL support,[25] realtime Render To Texture, Multi Render Target (MRT) and PostProcessing.[26] Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects.[27]
In a March 1998 ACM essay, "Playfulness in 3D Spaces -- Why Quake is better than VRML, and what it means for software design", Clay Shirky sharply criticised VRML as a "technology in search of a problem", whereas "Quake does something well instead of many things poorly...The VRML community has failed to come up with anything this compelling -- not despite the community's best intentions, but because of them. Every time VRML practitioners approach the problem of how to represent space on the screen, they have no focused reason to make any particular trade-off of detail versus rendering speed, or making objects versus making spaces, because VRML isn't for anything except itself. Many times, having a particular, near-term need to solve brings a project's virtues into sharp focus, and gives it enough clarity to live on its own."[28]
This is the final week to book your stay at the Holiday Inn with our exclusive VRML CON rates. After June 25th, our special deal won't be available. Secure your spot now! Book here: Holiday Inn Booking!
We've created a dedicated Matchmaking Hub to bring together all like-minded players. This is your new go-to destination for engaging with fellow competitors, finding matches to play, and diving deep into the games you love.
In addition to everything above, we are pleased to offer an opportunity for community members who have been banned from VRML, Excluding those with bans related to hacking. to be a part of this new community to redeem themselves.
VRML Con 2024 will be taking place in Denver, CO, July 20-21st this year at McNichols Civic Center. This 2-day event will feature Onward, VAIL, Breachers, and X8. Details about the featured games, hotel availability, ticket sales, and daily schedules can be found on our website here:
Expect major news for Tennis Esports, X8, VAIL, Breachers, and Onward. Don't miss out on the future of VR esports and what we have planned in store for 2024.
Between Realities Live Streams: =tdT7TXiWUhI
Nightfirees latest appearance on Between Realities: =kEhm4AHCPkw
There's more in store! We're joining forces with Exclaim because they enable teams to set up their very own merch stores! Sell your team's gear through Exclaim and tap into a whole new level of fan engagement. Plus, if you're interested in an exclusive store-wide discount while supporting the league, consider affiliating with VRML via Exclaim.
VRML Affiliate Link: -league/hy7hq977/vrml
We're thrilled to announce our continued partnership with ProtubeVR! As a leader in the VR stock industry we have always been impressed with ProtubeVRs quality and support. They are generously contributing to our cash prize pool for various leagues. Make sure to follow them and thank them!
We're ecstatic to announce our first new additional sponsor for Breachers Season 1: Helga, the most advanced E-sports team management bot, is now a sponsor for VRML! Created by VRML players for VRML players.
Unmatched Statistical Analysis Get unique statistical insights to refine your game plan and stay ahead of the competition. How to Get Started To integrate Helga into your team operations, join them on Discord for your first month free:
Breachers Season 1
We're thrilled to kick off Season 1 by collaborating with Triangle Factory to bring a VRML specific GUN SKIN to the game of Breachers. More information on how to earn the gun skin will be coming soon. The season 1 prize pool is set at an astonishing $8,500 in cash and hardware! This prize pool has been graciously provided through the contributions of our fantastic sponsors: ProtubeVR, HyperX, and Triangle Factory. Keep in mind that the prize pool has the potential to grow as we progress through the season and add more sponsors! Interested in joining? Head on over to or the discord: -vrml-1099768292241063938
Tennis Esports Pre-Season
We're into the last week of the Tennis Esports Pre-Season! Now's the perfect time to get into a new game and learn the mechanics before the kick off of in-game tournaments and Season 1. Interested in joining? Head on over to: or the discord:
We are delighted to announce a new addition to VR Master League's ever-expanding roster of competitive gaming experiences - Tennis Esports! We are thrilled to introduce to you this highly immersive Tennis sports game, ushering in a new era of excitement and skill in VR Master League!
There will be changes to the league structure to make crossplay possible, a pre-season will take place to trial these changes:
- For PC-only matches, teams have the option to choose maps from the crossplay map pool or a custom map pool.
- In PSVR/PC mixed matchups, games will be played on crossplay-compatible maps.
During the pre-season, all developer-created maps are available for play. Captains will be asked to provide feedback on which custom maps will be featured in our pre-season. Please keep an eye on this pool as it evolves, and take the opportunity to submit your top picks for up to 5 custom maps and 4 developer maps. These picks will be used as the official map pool for season 12. The moderation team will use your feedback to evaluate and implement changes to enhance the competitive aspects of the map pool as Vankrupt releases additional content and new maps. Changes to the size of the map pools and the structure for matches may be adjusted in response to community feedback.
- Pre-season Week 1 Deadline: in 13 days
- Pre-season Start: in 14 days
- Season 12 Start: in a month
Sunset Cup will be hosted at VRML Con as a "last goodbye" to the game we all love. This tournament will be open to all players who have bought a ticket to VRML Con. We will have an open qualifier hosted online to get down to the remaining 6-8 teams. This qualifier will be hosted May 1-7th. The remaining rounds will be played live on stage in Denver, Colorado June 4th. The live tournament will be Meta Quest 1, 2, or Pro only. PCVR will not be supported. More information about this tournament coming next week!
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