Whenthe initial previews of these updated models were being shown I felt like my perfect army had finally been realized. I never liked the empire look of the original cities, and while I admit they have an old school charm, the new range is exactly what I had been waiting to see in this game. The models are exaggerated in just the right way, and the dark fantasy mixed with the Paul Kidby style really resonates with me. If there are two things I love in fantasy it is monsters and normal dudes who have to fight them. This army perfectly encapsulates the latter while their centerpiece, the lovely Tahlia Vedra, give me the opportunity to paint and play the former. I put in my pre-order for the army box and began the planning stage.
Now I get the chance to play with the army at our practice event for Cherokee. I bring my post-nerf fusiliers and they underperform. So, with that knowledge, I know I need to finish my Marshal on Griffon, a 3D printed model from Titan Forge Miniatures, in order to have a competent list for Cherokee. The painting goes very similarly to Tahlia, but is a bit easier and quicker, I paint him up as a bit of an homage to the World of Warcraft alliance griffon mount and paint the marshal as an homage to the empire-style marshal that graced the cover of the second edition Cities battletome. It takes about fifteen hours over two days.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
When it came to actually painting the Lioness of the Parch, I just added variation off of my basic Cities of Sigmar force, headed deep into wintry Andtor. The biggest departure from that basic scheme is Infernadine himself, who is quite unique in the range, both in terms of palette and textures. Keeping the mount simple was key to not letting the project become overwhelming.
He wears a thick fur hat around his forehead. In his left hand, he dangles a covered cup-shaped container on a chain emitting spiraling puffs of incense. In his right hand, he waves a long wand over the head of the second figure, who wears a heavy robe with a hood. The figure on the right is rendered in black lines.
The figure on the left is drawn in pale gray, as if transparent, like a ghost. The ghostly figure raises its arms towards the magician. On the floor between them are several ritualistic objects: two candlesticks with burning candles, a skull, a hardcover book, a picture and a goblet. The floor is marked by two wide, concentric circles that outline the area where the two figures are standing.
The room is rendered in simple lines. A series of rectangles indicating a door to the right and wall panels behind the figures. At the left edge of the painting, a white curtain hangs in the corner as if the entire scene is a stage play within a proscenium. Notably, the canvas is thin enough that the wooden frame behind it shows through the image.
Hi there, so have been painting on and off on my Stormcast army since the release one year ago but is finally getting something that could work as an army. I'll start in the beginning and post pictures from the past until now. Then hopefully this will make me paint this army even faster as I post what I'm painting at the moment and how my progress are.
Anyway I decided to go with purple shoulder pads etc. and bronze armor when I saw the first pictures of the Stormcast Eternals. And when I got my first Liberator from White Dwarf I painted him up as an test mini.
I was happy with the result and when the starterbox came and we learned more about the Stormcast Eternals I realiserad that that was pretty much the exact colors for the Lions of Sigmar Stormhost. So great! I will do an Lions of Sigmar army.
I then continued to paint the Liberators from the Starter Box and a Prosecutor, because I wanted to try out my airbrushing skills and try to get a similar but different effect like the wings the Eavy Metal team had done.
Was very pleased with how the wings turned out. Took some time to get done so I wanted to do something else next. The big centerpiece model for the stormcasts in the starter, the Lord-Celestant on Drakoth.
I pretty much followed the Warhammer TV painting tutorial for skin on the Drakoth and really liked it. This model took some time too paint but I think what I learned from painting this will help me when I paint the rest of the Drakoths I have now (four Fulminators and one more Lord-Celestant). For example NOT to glue on the rider before you have painted all the things that will get tricky to reach when the model is together. On this model I actually cut it of from the Drakoth because you just can't reach some places with your brush otherwise.
Next up I painted up my Retributors followed by the Lord-Relictor, where fun to paint accept all the scrolls on the relictor, as they where already glued on it made the process of painting them even more time consuming.
With these done I only hade the Prosecutors and the second unit of Liberators left to complete the Stormcasts from starter set. Some painted up this set in a couple of weeks and it can be done quite easy with Stormcasts. But you can also take a more time consuming route which is the route I always take when it comes to painting. So from start to finish almost half a year for but during that time I also rebased a lot of other armies, painted and repainted other stuff as well so I was quite happy with this.
And there is the core for my Stormcast army done, next project is the big guy... It's hammertime! But more of that in the next post. Hope you guys liked this, and if you want to jump forward in time to see the more recent stuff Iv'e painted you can always check out my blog where I also post all the stuff I'm painting among some other stuff. You can check that out here:
diceandbrush.blogspot.com
A really neat army here with great photos, makes such a big difference. The skin on the dracoth looks particularly good. I also like the purple, always find it really difficult to do as I usually use gw paints and it always seems a big jump from nagaroth-xereus-genestealer but you have made it look really bright and the cloaks look brilliant.
I actually thought this as well, but as I was using those colors more I got the hang of it. Nagaroth I have as the base and then paint up with Xereus in two layers just leaving the Nagaroth in the recesses. Then depending on what I paint I layer up the edges with Genestealer, and as this color is so transparent I paint this up this up in several layers. And in some cases, adding a little White into it to a final highlight.
This was the Lord-Celestant, Lord-Castellant, 5 Judicators, 5 Paladins and a Celestant-Prime. I felt I needed the Judicators the most and started to paint them I suddenly felt an urge to paint up the Celelstant-Prime, and I had to do it. So I put the Judicators on hold for a while.
And OMG it took some to finish painting up this dude. But It is a centerpiece and a really beautiful model so wanted to take my time and paint it up as good as I could. Took probably a month to paint, with a lot of painting sessions. Just the vortex with all the swirling comets and mini planets took forever but was really pleased with how it turned out. Painted the vortex, the Prime body, the cape and the wings separately and this is pretty much mandatory.
What are the limitations of knowledge? Can we always learn our way out of our problems? Or must we sometimes rely on something beyond knowledge, like instinct, mysticism or magic? Sigmar Polke believed that knowledge is inherently inadequate; that it can only take us so far in our search for a coherent reality; and that the truth is more layered than we realize. Both in his art and his personal life Polke experimented. Before he died in 2010 at age 69, he had traveled the world multiple times, spent years living in an artist commune, experimented with psychedelic drugs, raised a family, and for 14 years taught as a professor at the Hamburg Academy of Fine Arts. In addition, he maintained a prolific, multi-disciplinary art career that saw his works showcased in international gallery and museum exhibitions, and multiple appearances at Documenta and the Venice Biennial. Though Polke left behind an astoundingly diverse and influential oeuvre, his work is difficult to talk authoritatively about. He almost never granted interviews, and he rarely wrote or spoke about the meaning of his art. On the rare occasions when he did discus it, he used the word maybe, invoking possibilities rather than solutions. Maybe Polke was an agitator. Maybe he enjoyed frustrating people who need art to be explained. Or maybe he simply believed that there is a limit to what can be known about a work of art, even by the artist.
When Sigmar Polke graduated from art school, he entered the rapidly transforming world of 1960s Germany. The country was literally and culturally divided. East Germany was under Soviet Control. The people there had almost no access to Western media, and were economically, socially and culturally repressed. The official art form in East Germany was called Socialist Realism. It only allowed a limited range of expression, intended to support and promote the Soviet agenda.
At university, Polke had been a student of the conceptual artist Joseph Beuys, who instilled in all of his students the importance, and the immense power, of ideas. After graduating, Polke and his classmates, who included the painter Gerhard Richter, founded their own art movement in an effort to challenge the prevailing cultural situation in their country. They called it Capitalist Realism. It appropriated the imagery and techniques of advertising, which dominated the visual media landscape of post-war Europe. Through this movement, Polke and his friends were able to simultaneously satirize Soviet dogma while critiquing the growing materialism of Western Europe.
3a8082e126