Withthe Early Access launch of Stampede: Racing Royale expected in the first half of this year, Sumo Leamington and publisher Secret Mode Games have been prepping for the big day.
Stampede started out with a small team working on it, before that grew to over 100 people. To scale, the studio groups developers into feature teams, with each focused on a particular aspect of the game.
Another producer, Aoibhinn McCauley, manages sprints which organize development goals over a set period of time. After a sprint is over, teams dissect their progress in a spring review and conduct weekly playtests to assess.
The live service approach has been gaining in popularity over recent years. Proponents say it keeps game content fresh, while the development team is able to keep its ears to the ground and deliver on user feedback more quickly.
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As one of the most anticipated events in the racing calendar, the Indianapolis 500 brings together top talent and industry leaders. The sponsorship from VensureHR, Four Sixes Ranch Beef, and 101 Studios, underscores their commitment to excellence and their support for the thrilling world of motorsports.
VensureHR is a leading professional employer organization (PEO) dedicated to providing comprehensive human resources solutions for businesses of all sizes. With a commitment to simplifying the complexities of HR management, Vensure offers a wide range of services, including payroll administration, employee benefits, risk management, and compliance assistance. Vensure leverages cutting-edge technology and a team of seasoned HR professionals to deliver tailored solutions that meet the unique needs of each client.
When it comes to heritage and tradition, Four Sixes Ranch Beef is deeply rooted in a legacy that spans over 150 years. This rich history is reflected in the time-honored practices and commitment to quality which ensure the exceptional flavor of each cut of beef.
101 Studios is a global entertainment company dedicated to the production and distribution of high-caliber content. 101 is known for producing award-winning hit series such as Yellowstone and Tulsa King.
Sierra Pacific Windows, a premier manufacturer of superior-grade wood and vinyl windows and doors, will return to the Indianapolis 500 for its fourth consecutive year. More information regarding Sierra Pacific Windows and additional partners will be announced at 3pm ET today.
The collaboration between VensureHR, Four Sixes Ranch Beef, 101 Studios, and Dreyer & Reinbold Racing/Cusick Motorsports promises to bring a new level of excitement and energy to the 108th Running of the Indianapolis 500.
About Cusick Motorsports
Cusick Motorsports, founded in 2021 by entrepreneur Don Cusick, was created to make the racing industry more accessible to all. Cusick Motorsports creates bespoke programs for its partners and creates unforgettable experiences that help drive meaningful relationships and business. The threshold for getting into the industry has not been easy for most individuals and companies. As an entrepreneur in the healthcare industry for over 40 years, Don Cusick saw the opportunity to make the motorsports industry more accessible for all, and Cusick Motorsports was founded.
Inspired by a rich heritage with roots over 150 years deep, Four Sixes Ranch Beef is proud to offer top-tier, premium-quality beef known for remarkable marbling, tenderness, and flavor. Four Sixes Ranch Beef is currently sold exclusively online at 6666Steak.com, at select steakhouses in Las Vegas and Fort Worth, Texas, and will debut on retail shelves in Texas and Louisiana in June 2024.
101 Studios is a global entertainment studio dedicated to the development, production, and distribution of high-caliber, creator-driven content across all platforms. With an unmatched television slate partnered with outstanding filmmakers and talent, 101 Studios productions include the award-winning series Yellowstone, George & Tammy, 1883, and 1923. We also produce the acclaimed shows Lawmen: Bass Reeves, Mayor of Kingstown, Tulsa King, and Lioness.
Several former Rare employees have formed their own companies, such as Free Radical Design, best known for producing the TimeSplitters series, and Playtonic Games, best known for Yooka-Laylee (2017). Rare is widely acknowledged in the video game industry and has received numerous accolades from critics and journalists. Rare is also known as a secretive and seclusive studio. Several Rare games, such as Donkey Kong Country and GoldenEye 007, have been cited as among the greatest and most influential games of all time, though some fans and former employees have been critical of the company's output under Microsoft.
Rare evolved from the company Ultimate Play the Game, which was founded in Ashby-de-la-Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper.[1] After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was one of the biggest UK-based video game development companies.[2] The ZX Spectrum home computer, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the company's growth as they considered it a "dead end".[1][2][3] Meanwhile, the company inspected an imported console from Japan, the Famicom, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, it had a worldwide market, and its cartridges had no load times.[4] As a result, Rare was established in 1985.[5] Its main goal was to reverse-engineer the console and investigate the codes for Famicom's games to learn more about the console's programming.[1] With successful results, the company decided to sell the Ultimate brand to U.S. Gold, and ceased game development for the ZX Spectrum in the following year.[2]
The Famicom's manufacturer, Nintendo, claimed that it was impossible to reverse engineer the console.[2] Using the information the Ultimate Play the Game team acquired from Rare, the team prepared several tech demos and showed them to the Nintendo executive Minoru Arakawa in Kyoto.[1][5] Impressed with their efforts, Nintendo decided to grant the Ultimate Play the Game team an unlimited budget for them to work on games for the Famicom platform.[1] After they returned to England, they moved from Ashby-de-la-Zouch to Twycross, and established a new studio through Rare. They set their headquarters in a Manor Farmhouse.[5] Rare also set up another company known as Rare, Inc., in Miami, Florida. Headed by Joel Hochberg, the American company was involved in maintaining Rare's operation in the US and contacting major US publishers.[5] Hochberg was previously the vice president of American arcade manufacturer Centuri.[6] The Famicom was eventually released in North America and Europe under the name Nintendo Entertainment System (NES).[2]
With the unlimited budget, Rare could work a large variety of different games.[1] The first project Rare worked on was Slalom, a downhill skiing game.[8] The company then worked with various gaming publishers that included Tradewest, Acclaim Entertainment, Electronic Arts, Sega, Mindscape, and Gametek[3] to produce over 60 games for the NES and several additional Game Boy conversions.[1][8] They helped in creating new and original intellectual properties, including R.C. Pro-Am, a racing game with vehicular combat elements,[8] and Snake Rattle 'n' Roll, an action platform game with Tim Stamper developing the game's graphics.[9] Rare also developed Battletoads, a beat'em up inspired by the Teenage Mutant Ninja Turtles franchise.[1] The game became known for its extreme difficulty, and upon seeing success, publisher Tradewest published multiple ports for the game, and tasked Rare to develop sequels. Tradewest also gave their own Double Dragon licence to Rare, allowing them to develop a crossover game between the two franchises. Rare released three Battletoads games in 1993, including Battletoads / Double Dragon: The Ultimate Team, Battletoads in Ragnarok's World and Battletoads in Battlemaniacs. The last Battletoads game from that era was released for the arcade in 1994.[10] Several Battletoads games were also ported to some Sega's systems like the Mega Drive/Genesis.[11]
Rare worked on licensed properties such as A Nightmare on Elm Street and Hollywood Squares, and ports including Marble Madness, Narc, and Sid Meier's Pirates!.[1] The development of four of Rare's games were outsourced to Zippo Games, including Wizards & Warriors and the third instalment of the Jetpac series, Solar Jetman: Hunt for the Golden Warship.[11] Rare eventually acquired Zippo Games and renamed them to Rare Manchester.[2] According to Ste Pickford, a Rare team member through the late 80s and the early 90s, Rare just "wanted to make as many games as they could in their 'window of opportunity'".[12] The huge library of games made large profits, but none became a critical success for the company while less creativity and innovation were shown in them.[1]
When the Super Nintendo Entertainment System was conceived, Rare was not yet ready for the change. Rare limited their releases to some Battletoads games and decided to invest their significant NES profit in purchasing expensive Silicon Graphics workstations to make three-dimensional models. This move made Rare the most technologically advanced developer in the UK, and situated them high in the international market.[1] Their priority also changed at that time, as the team decided to focus on quality instead of quantity.[13]
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