Revision: 349
Author: todd.chambery
Date: Tue Oct 6 03:38:24 2009
Log: more spells
http://code.google.com/p/charactermanager/source/detail?r=349
Modified:
/trunk/charmgrjs/spells.js
=======================================
--- /trunk/charmgrjs/spells.js Mon Oct 5 19:38:47 2009
+++ /trunk/charmgrjs/spells.js Tue Oct 6 03:38:24 2009
@@ -4637,7 +4637,7 @@
save: "-",
sr: "-",
phb: 248,
- detail: ""
+ detail: "This spell functions like <i>locate object</i>, except this
spell locates a known or familiar creature. <p class=sub>You slowly turn
and sense when you are facing in the direction of the creature to be
located, provided it is within range. You also know in which direction the
creature is moving, if any. <p class=sub>The spell can locate a creature of
a specific kind (such as a human or a unicorn) or a specific creature known
to you. It cannot find a creature of a certain type (such as humanoid or
animal). To find a kind of creature, you must have seen such a creature up
close (within 30 feet) at least once. <p class=sub>Running water blocks the
spell. It cannot detect objects. It can be fooled by <i>mislead</i>,
<i>nondetection</i>, and <i>polymorph</i> spells. <p class=sub><i>Material
Component</i>: A bit of fur from a bloodhound."
}, {
id: 307,
name: "Locate Object",
@@ -4652,7 +4652,7 @@
save: "-",
sr: "-",
phb: 248,
- detail: ""
+ detail: "You sense the direction of a well-known or clearly visualized
object. The spell locates such objects as apparel, jewelry, furniture,
tools, weapons, or even a ladder. You can search for general items such as
a stairway, a sword, or a jewel, in which case you locate the nearest one
of its kind if more than one is within range. Attempting to find a certain
item, such as a particular piece of jewelry, requires a specific and
accurate mental image; if the image is not close enough to the actual
object, the spell fails. You cannot specify a unique item (such as “Baron
Vulden's signet ring”) unless you have observed that particular item
firsthand (not through divination). <p class=sub>The spell is blocked by
even a thin sheet of lead. Creatures cannot be found by this spell.
<i>Polymorph any object</i> fools it. <p class=sub><i>Arcane Focus</i>: A
forked twig."
}, {
id: 308,
name: "Longstrider",
@@ -4667,7 +4667,7 @@
save: "-",
sr: "-",
phb: 249,
- detail: ""
+ detail: "This spell increases your base land speed by 10 feet. (This
adjustment counts as an enhancement bonus.) It has no effect on other modes
of movement, such as burrow, climb, fly, or swim. <p class=sub><i>Material
Component</i>: A pinch of dirt."
}, {
id: 309,
name: "Lullaby",
@@ -4682,7 +4682,7 @@
save: "Will negs",
sr: "Yes",
phb: 249,
- detail: ""
+ detail: "Any creature within the area that fails a Will save becomes
drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a
-2 penalty on Will saves against sleep effects while the <i>lullaby</i> is
in effect. <i>Lullaby</i> lasts for as long as the caster concentrates,
plus up to 1 round per caster level thereafter. "
}, {
id: 310,
name: "Mage Armor",