Y3 2 Flash File

0 views
Skip to first unread message

Prisc Chandola

unread,
Aug 3, 2024, 5:01:36 PM8/3/24
to chanpafica

Adobe Flash (formerly Macromedia Flash and FutureSplash) is a discontinued[note 1] multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.

Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.

Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as Scaleform (for video games). Adobe Flash Player (which is available on Microsoft Windows, macOS, and Linux) enables end users to view Flash content using web browsers. Adobe Flash Lite enabled viewing Flash content on older smartphones, but since has been discontinued and superseded by Adobe AIR.

The ActionScript programming language allows the development of interactive animations, video games, web applications, desktop applications, and mobile applications. Programmers can implement Flash software using an IDE such as Adobe Animate, Adobe Flash Builder, Adobe Director, FlashDevelop, and Powerflasher FDT. Adobe AIR enables full-featured desktop and mobile applications to be developed with Flash and published for Windows, macOS, Android, iOS, Xbox One, PlayStation 4, Wii U, and Nintendo Switch.

Flash was initially used to create fully-interactive websites, but this approach was phased out with the introduction of HTML5. Instead, Flash found a niche as the dominant platform for online multimedia content, particularly for browser games. Following an open letter written by Steve Jobs in 2010 stating that he would not approve the use of Flash on Apple's iOS devices due to numerous security flaws, use of Flash declined as Adobe transitioned to the Adobe AIR platform. The Flash Player was deprecated in 2017 and officially discontinued at the end of 2020 for all users outside mainland China, as well as non-enterprise users,[6] with many web browsers and operating systems scheduled to remove the Flash Player software around the same time. Adobe continues to develop Adobe Animate, which supports web standards such as HTML5 instead of the Flash format.[7]

In the early 2000s, Flash was widely installed on desktop computers, and was often used to display interactive web pages and online games, and to play video and audio content.[8] In 2005, YouTube was founded by former PayPal employees, and it used Adobe Flash Player as a means to display compressed video content on the web.[8]

Between 2000 and 2010, numerous businesses used Flash-based websites to launch new products, or to create interactive company portals.[9] Notable users include Nike, Hewlett-Packard (more commonly known as HP), Nokia, General Electric, World Wildlife Fund, HBO, Cartoon Network, Disney, and Motorola.[9][10] After Adobe introduced hardware-accelerated 3D for Flash (Stage3D), Flash websites saw a growth of 3D content for product demonstrations and virtual tours.[11][12]

In 2007, YouTube offered videos in HTML5 format to support the iPhone and iPad, which did not support Flash Player.[8] After a controversy with Apple, Adobe stopped developing Flash Player for Mobile, focusing its efforts on Adobe AIR applications and HTML5 animation.[8] In 2015, Google introduced Google Swiffy, a tool that converted Flash animation to HTML5, which Google used to automatically convert Flash web ads for mobile devices.[13] In 2016, Google discontinued Swiffy and its support.[14] In 2015, YouTube switched to HTML5 technology on most devices by default;[15][16][17] however, YouTube supported the Flash-based video player for older web browsers and devices until 2017.[18]

After Flash 5 introduced ActionScript in 2000, developers combined the visual and programming capabilities of Flash to produce interactive experiences and applications for the Web.[19] Such Web-based applications eventually became known as "Rich Internet Applications"[19] and later "Rich Web Applications".[20]

In 2004, Macromedia Flex was released, and specifically targeted the application development market.[19] Flex introduced new user interface components, advanced data visualization components, data remoting, and a modern IDE (Flash Builder).[19][21] Flex competed with Asynchronous JavaScript and XML (AJAX) and Microsoft Silverlight during its tenure.[19] Flex was upgraded to support integration with remote data sources, using AMF, BlazeDS, Adobe LiveCycle, Amazon Elastic Compute Cloud, and others.[22]

Between 2006 and 2016, the Speedtest.net web service conducted over 9.0 billion speed tests with a utility built with Adobe Flash.[23][24] In 2016, the service shifted to HTML5 due to the decreasing availability of Adobe Flash Player on PCs.[25]

Developers could create rich internet applications and browser plugin-based applets in ActionScript 3.0 programming language with IDEs, including Adobe Flash Builder, FlashDevelop and Powerflasher FDT. Flex applications were typically built using Flex frameworks such as PureMVC.[22]

Flash video games were popular on the Internet, with portals like Newgrounds, Kongregate, and Armor Games dedicated to hosting Flash-based games. Many Flash games were developed by individuals or groups of friends due to the simplicity of the software.[26] Popular Flash games include Farmville, Alien Hominid, QWOP, Club Penguin, and Dofus.[27][28]

Adobe introduced various technologies to help build video games, including Adobe AIR (to release games for desktop or mobile platforms), Adobe Scout (to improve performance), CrossBridge (to convert C++-based games to run in Flash), and Stage3D (to support GPU-accelerated video games). 3D frameworks like Away3D and Flare3D simplified creation of 3D content for Flash.[citation needed]

Flash is also used to build interfaces and HUDs for 3D video games using Scaleform GFx, a technology that renders Flash content within non-Flash video games. Scaleform is supported by more than 10 major video game engines including Unreal Engine 3, CryEngine, and PhyreEngine, and has been used to provide 3D interfaces for more than 150 major video game titles since its launch in 2003.[citation needed]

The precursor to Flash was SmartSketch, a product published by FutureWave Software in 1993. The company was founded by Charlie Jackson, Jonathan Gay, and Michelle Welsh.[32][33][34][35] SmartSketch was a vector drawing application for pen computers running the PenPoint OS.[36][37] When PenPoint failed in the marketplace, SmartSketch was ported to Microsoft Windows and Mac OS.[33][38]

As the Internet became more popular, FutureWave realized the potential for a vector-based web animation tool that might challenge Macromedia Shockwave technology.[32][33] In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and released this new product as FutureSplash Animator on Macintosh and PC.[32][33][39][40]

FutureWave approached Adobe Systems with an offer to sell them FutureSplash in 1995, but Adobe turned down the offer at that time.[33][failed verification] Microsoft wanted to create an "online TV network" (MSN 2.0) and adopted FutureSplash animated content as a central part of it.[33] Disney Online used FutureSplash animations for their subscription-based service Disney's Daily Blast.[32][33] Fox Broadcasting Company launched The Simpsons using FutureSplash.[33]

In December 1996,[41] FutureSplash was acquired by Macromedia, and Macromedia re-branded and released FutureSplash Animator as Macromedia Flash 1.0. Flash was a two-part system, a graphics and animation editor known as Macromedia Flash, and a player known as Macromedia Flash Player.[42]

FutureSplash Animator was an animation tool originally developed for pen-based computing devices. Due to the small size of the FutureSplash Viewer, it was particularly suited for download on the Web. Macromedia distributed Flash Player as a free browser plugin in order to quickly gain market share. By 2005, more computers worldwide had Flash Player installed than any other Web media format, including Java, QuickTime, RealNetworks, and Windows Media Player.[43]

Macromedia upgraded the Flash system between 1996 and 1999 adding MovieClips, Actions (the precursor to ActionScript), Alpha transparency, and other features. As Flash matured, Macromedia's focus shifted from marketing it as a graphics and media tool to promoting it as a Web application platform, adding scripting and data access capabilities to the player while attempting to retain its small footprint.[citation needed]

In 2000, the first major version of ActionScript was developed, and released with Flash 5. Actionscript 2.0 was released with Flash MX 2004 and supported object-oriented programming, improved UI components and other programming features. The last version of Flash released by Macromedia was Flash 8, which focused on graphical upgrades such as filters (blur, drop shadow, etc.), blend modes (similar to Adobe Photoshop), and advanced features for FLV video.[citation needed]

ActionScript 2.0 was released with this version, enabling object-oriented programming but lacking the easier "Script assist" method of writing code. JavaScript for Flash (JSFL) allowed users to write scripts to automate tasks within the Flash editor. New programming features included: web services integration, MP3/FLV media playback components, XML data service components, data binding APIs, the Project Panel, V2 UI components, and Transition libraries.[54]

Macromedia Flash Basic 8, a "lite" version of the Flash authoring tool targeted to new users who only wanted to do a basic drawing, animation, and interactivity. The Basic product was eventually stopped.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages