Forgotten Realms (Hero system)

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Kane Maximus

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Nov 18, 2019, 9:37:27 PM11/18/19
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This is the quick and dirty of the fantasy game I will be running.
Points - 175
Complications - 30 points
You can play any of the following - Human, Elf, Half-Elf, Dwarf, Gnome, or Halfling.
No skills can be higher than 15. If a skill is naturally higher than 15 by something giving it a bonus it will drop down to -15 (this includes spell casting skill).
No multi-powers, VPP's, Wealth, or followers. Total OCV basic or with any type of weapon cannot exceed 10 (normal char max is 8).
Normal character maximum is in effect for the basic races with the following exceptions - 
Elf: max DEX of 23
Dwarf: max CON of 23 
Gnome: max EGO of 23
Halfling: max INT of 23
Half-Elf: max PRE of 23
If you need help building out these basic races let me know.

If you want to play anything outside of the normal races it will cost an additional 25 points which is called Special Race (put this under custom Perk under Perks) and an additional 20 complication points (which will come from me). Normal character maximum will not apply towards these races.
Example: You want to be an elf - you purchase your night vision and Life Support: long lived and whatever else an elf might have. 
Now if you want to play a celestial human with wings that would cost "25: Custom Perk Special Race" then you would purchase say 30 points of flight (15") for your wings then maybe extra resistance to divine energy or whatever. Then I would come up with an additional 20 point complication for you such as you always obey the law or you take x2 damage from negative energy attacks.

Now on to magic (if you want to be a wizard or cleric)
You will need to purchase an END reserve which is called your Mana Pool all your spells will use this END. You can have as much Mana Pool as you want to sink CP into it. Now for the REC  of the mana pool is 5 max.
To cast a spell you will need the skill Spell casting (wizard) or Spell casting (divine). This is not based off any stat so an -11 will cost 3 points and 2 points per bump up of +1.
All spells must have the following disadvantages on them: Activation roll -1 per 10 active points in the power and x3 END costs. You can add as many other disadvantages you like to your spells but these two are the minimum requirements. As for armor worn you will also take an additional -1 to your spell casting roll per 2 points of DEF it has (round down).

If your character wants one special magic item - handed down from generation to generation this will cost an additional 5 to 10 points. Assign this under Perks - Fringe Benefit - Improved Equipment Availability. The item can have one power not to exceed 25 active points (for the 5 point perk) and not to exceed 50 active points for the 10 point perk. The design of the item will come for your CP. (Example: You want to make a magical ring which makes you invisible. First thing is you spend 10 Improved Equipment. Now you make a ring that magically lets you go invisibly with no fringe [active points of 30] then you tac on some disadvantages to it like OIF -1/2 then maybe some charges etc...)

I'll be reviewing the equipment list to add to this but this is what I have so far. 
Everyone excited about starting this character build have at it.

I'll design Frank's character unless someone else wants to do it.

Kane Maximus

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Nov 18, 2019, 11:21:25 PM11/18/19
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Attached is the equipment list. 
No armor above chain mail can be purchased starting out.
As for weapons remember any weapons you choose and do not have the weapon familiarity you will be at minuses to use.
 Normal weapons and armor do not cost CP you just have them.
(Don't go overboard with this - my character has 4 Greatswords strapped to his back....uhh NO)
I also added in some nifty rules for weapons.
When struck in armor you apply your DEF, there will be no activation roll.
Now if someone wants to strike you where you have no armor that will be possible with them taking the necessary OCV penalty to hit that spot.
Equipment List.pdf

Kane Maximus

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Nov 19, 2019, 12:55:18 AM11/19/19
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Attached is Frank's character so everyone can get a general idea on character design. 
He's an elf ranger. He relies on his stealth and combat skill with the bow. He does have one spell he can cast.
He smells of the wild so sitting down with him at the bar people will notice him.  
Narbeth.hdc
Narbeth.pdf

Chris B

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Nov 19, 2019, 12:22:55 PM11/19/19
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Hi John,

So, this is funny!

 - 20 STR : That's one buff elf!  Isn't this max for a normal person?  Elves are supposed to be lithe creatures, right?  LOL!

 - Social Complication - Wild Elf doesn't know how to be "civilizied" : So, we're channeling Capt Davidson here?  😉  😝

 -  Distinctive Features - smell of the wild: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) : aka Body Odor?  really really strong body odor?  hehehehe!

image.png
Slider from Top Gun

😁

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Kane Maximus

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Nov 19, 2019, 12:33:41 PM11/19/19
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I might reduce his STR by 2 and put 2 points into Language: Common so he can speak to everyone otherwise he will only be able to talk to others that speak elven.

Wild elf - yup fits his personality. Lets just kill it and ask questions later.

Distinctive feature is he smells of the forest and has all sorts of twigs and leaves throughout his hair. When he walks into the bar he might leave some dirt on the table along with some leaves. Easy to track in the city also can make a non-targeting roll with smell to find him for city folks and non-forest regions.

 

Mark Jones

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Nov 19, 2019, 12:47:41 PM11/19/19
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Scene: Tavern, Interior (Evening) - Half a dozen patrons are sitting at tables eating and drinking. Frank's Elf character is among them.
Goon 1: <sniff, sniff> "What's that smell?"
Goon 2: "It's the Elf."
Goon 1: <sniffs at Frank's character> "You're right. Oh, man!"
Goon 2: "Don't you know? That's the smell of the wild!"
Goon 1: "Smell of the wild? STINK of the wild is more like it! Har har!"
Goon 2: "Better be careful. I hear he's a wild one. He might attack you."
Goon 1: "Hah. He only SMELLS strong."
<Fight breaks out>


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Chris B

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Nov 19, 2019, 1:02:29 PM11/19/19
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Exactly!  That's the opening scene. 

I just can't wait until the party is invited to the castle for an audience with the princess.

Chris Goodwin

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Nov 19, 2019, 1:07:24 PM11/19/19
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On Tue, Nov 19, 2019 at 9:22 AM Chris B <chrisj...@gmail.com> wrote:
 -  Distinctive Features - smell of the wild: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) : aka Body Odor?  really really strong body odor?  hehehehe!

I thought about saying something, but I can't really, given Karelia's Distinctive Features.  😆

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Chris B

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Nov 19, 2019, 1:25:46 PM11/19/19
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Speaking of which, we should add Social Complication: Antagonistic toward Law Enforcement to her sheet 😝

Kane Maximus

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Nov 19, 2019, 1:54:36 PM11/19/19
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Chris G came up with this additional which makes sense for races stats - 
Elf- 
max DEX: 23, CON: 16, STR:18
Dwarf- 
max CON: 24, BODY: 22, DEX: 18, Run: 16 
Gnome- 
max EGO: 23, STR: 17
Halfling-
max INT: 23, DCV: 9, STR: 15, BODY: 17
Half-Elf- 
max PRE: 23, CON: 17

Normal character max means you pay double after the max level. I would really like to keep everyone at the max level without going over (paying double for higher stat). 

Chris Goodwin

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Nov 19, 2019, 1:56:20 PM11/19/19
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On Tue, Nov 19, 2019 at 10:25 AM Chris B <chrisj...@gmail.com> wrote:

Speaking of which, we should add Social Complication: Antagonistic toward Law Enforcement to her sheet 😝

Antagonistic toward Law Enforcement?  Not at all!  Antagonistic toward groups of heavily armed morons bursting in, she'll admit to.  

If given the chance, she will say "I'd like to apologize for my earlier comment wherein I impugned your trigger discipline; I would, however, like to impugn their marksmanship."  She further maintains she did not threaten anyone.  She will, if necessary, recount her exact words in court which, for the record, were "Tell your men to put their guns down or someone might get hurt."  

"Although, on further reflection, I should have said, 'Tell your men to put their guns down or no one will get hurt."  And she'll set up her phone so at the push of a button it will play the A-Team theme. 

All right, maybe just a wee bit antagonistic, and maybe just toward Florida cops.  😆 

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Chris B

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Nov 19, 2019, 2:09:29 PM11/19/19
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This should probably be in the Zion thread.

I moved this part over there, since I need to know your reasoning.

Kane Maximus

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Nov 21, 2019, 3:45:13 AM11/21/19
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Modifications to  Narbeth - adjustments so he can speak to the rest of the party and other minor adjustments. 

I also ended up making a Dwarf cleric. Since no one will be playing a healer I figured he might be a good NPC.
OIF is his holy symbol. 
I don't have his disadvantages on here as I figure I'll leave that as a surprise 
(Psychological: Must kill all elves hehe)

If you see something that doesn't jive lemme know.

Narbeth.pdf
Drubar Dwarf.pdf

Kane Maximus

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Nov 22, 2019, 4:14:11 PM11/22/19
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I've been going over some rules for equipment with Mark and this will be added to the game.

Weapons damage cannot do more than twice the amount of DC of the weapon (this is something that is applied even to normal super heroes as well).
So a 1d6 dagger can never do more than 2d6 damage.

All weapons have some sort of Strength minimum. So a dagger would have a strength minimum of 6 (a child of 12 years old would have this).
When figuring out how much more damage your dagger does you would subtract your minimum strength then applying any additional damage classes your strength would give you. So a fighter with a str of 20 could add 4 DC's to a weapon. If the weapon has a strength minimum of 10 the fighter could only add 2 more DC's to the weapons damage (20(STR)-10(STR min) = total DC's). Of course you wouldn't be able to do more than double the damage of the weapon if you happened to have a bizarrely high strength.


Hope this helped instead of confusing people.

Patrick Swann

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Nov 23, 2019, 4:43:28 AM11/23/19
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Does this only apply to damage added by STR? If I buy HTH damage classes would that increase the damage? What about martial arts maneuvers?

You said no multipowers, but some of these weapons look like they are meant to be bought as multipowers. The prefabs that I have loaded into Hero Designer say the "Main Gauche" is a multipower.

Kane Maximus

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Nov 23, 2019, 7:26:24 AM11/23/19
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Does this only apply to damage added by STR?

I'm not sure what other stat you would be adding to damage other than STR - can you elaborate on this.


If I buy HTH damage classes would that increase the damage? 
What about martial arts maneuvers?

Martial arts will be using your hands to deal damage (from the concept you already talked about). So whatever the damage class is for that particular martial arts is the damage you do. There is no strength minimum for using your hands.

If you are talking about applying a martial arts maneuver to a weapon - I'll need to look at the specific design of what you are attempting to build. 


You said no multipowers, but some of these weapons look like they are meant to be bought as multipowers. The prefabs that I have loaded into Hero Designer say the "Main Gauche" is a multipower.

That's correct, there will be no multipowers. Weapons aren't purchased with character points so therefor have unlimited amount of points.

Example: A sword hits for 1d6 HKA damage but lets say you don't want to kill your opponent (lol yeah right!) instead you hit it with the flat side of your blade which would do an extra 2d6 normal damage in addition to your strength score. The sword would just do just that, of course I might add a disadvantage to it saying it has a possibility to break the weapon as the sword was never designed to be used like this.
Example 2: A rope can be used to increase your climbing skill but it can also be used to entangle someone if given the proper time.

For the Main Gauche or any other weapon loaded in your hero designer just pretend that the multipower design isn't there and it was purchased as individual powers. As this cost no points to you it doesn't matter.

Kane Maximus

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Nov 25, 2019, 5:26:51 PM11/25/19
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Everyone's backstory in one spot (so I can find it later if needed)
These versions are a very short version of what the full backstory are.

Ronin (Patrick's character):
Ronin is from Kara Tur. The feudal lord he served died in a great battle. Now that he has no lord to serve under Ronin spends a large amount of his savings to leave Kara Tur.
While in his many years of travels he finds himself on a ship through the Moonsea. A Dwarf tries to talk to him and explain how important life is and goes into Sharindlar the goddess of life. The Dwarf's name is Drubar he is gruff and stout. His actions show a man of his word and is very matter of fact. 
You spend many days within this ship and crew when you arrive at a port....

Corwin of Amber (Mark's character):
Corwin started in Zhentil Keep. The taxes go beyond his means here and word is that a group of powerful litches come out at night taking people at random. He knows this is a good time to leave. While saving/working up the silver to leave he encounters a woman by then name of Paulina. Both him and Paulina enjoy each other and the next morning she gives Corwin a slave in hopes to see him in the future. 
Coriwn accepts the gift and then leaves with his new servant on a ship. Both of them get to know each other on the many days of travel over the Moonsea when they arrive at a port...

Narbeth the wild (Frank's character):
Most of Narbeth life he has lived in Cormanthor forest. This is a very large and dense forest. He lived there on the edges of this extremely vast forest. One day a large band of Drow come in and cause his tribe to flee as anyone left is killed by these dark skinned elves.
While traveling north Narbeth is captured by humans which transport him back to Zhentil keep. He is to be sold as a slave. 
One morning he wakes up to the woman who "owns" him and she hands Narbeth and his paperwork over to this human who's name is Corwin of Amber.
Corwin says he is leaving the city and brings Narbeth on board a ship. 
Narbeth and Corwin get to chat on the ship for many days getting to know one another until he arrives at a port....

Drubar servant of life (NPC):
Drubar is from Procampur. His Church has instructed him to spread the great word of Sharindlar. The church pays for passage for Drubar to go north towards the Moonsea on a ship. 
During this time on the ship he meets a strange human that speaks of far off lands with an odd accent. 
Which better person to talk about the word than a person that might go back home to a land far off.  
They have many days to talk in the ship when they arrive at a port...


I've also attached a map of the region. 


Moonsea.JPG

Kane Maximus

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Dec 1, 2019, 10:56:46 PM12/1/19
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I was thinking since the hero system seemed to flow so well for the multiple combats we did, instead of running the modules Frank purchased for me to run next Sunday I could just continue the game with the same characters you already have built instead of running an all new D&D rules 5e. I would convert the modules for hero system for this coming Sunday.
I think I did a pretty good conversion of the system for a 1st go around and everyone seemed to enjoy it for running the game from 1pm all way up to 7pm with the final battle tonight (Patrick didn't even say he was tired not even once).

Let me know if you guys are ok with the same characters/hero system rules or if you want to completely switch it up with new characters and rules systems. 

Mark Jones

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Dec 2, 2019, 12:45:20 AM12/2/19
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That works for me. I like my character.


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Kane Maximus

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Dec 3, 2019, 4:17:39 PM12/3/19
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Some of the gods of forgotten realms - 

Cyric: God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil. Known as The Lord of Three Crowns, The Mad God, and The Prince of Lies. 
(This god was introduced in the port that everyone arrived in)

Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral. 
(This god is normally worshipped by Dwarfs)

Lathander: God of spring, dawn, birth, life, youth, vitality, athletics. Neutral Good. 
(This god is worshipped by your Dwarven priest in the party)

Silvanus: God of wild nature, nature, druids. True Neutral.
(This god is worshipped by the Gnome healer in the settlement you all are currently staying at)

Parrafair: God of nagas, guardianship.
(The tattoo put on each of the lizardmen everyone found)


I have heard back from everyone in regards to keeping the hero system rules and everyone is good with it.
I just didn't have enough time to build out characters for everyone in D&D 5e - then raise them up 5 levels due to the module, read the module, research each monster in the monster manual (which I don't own yet), and come up with a reason as to why all the new characters would get together in less than a week prep time.
Once the holidays are over we can come up with another day for a D&D 5e game but for now this Sunday will continue the hero system rules adventuring party.


Short Re-Cap of the last gathering


Ronin - An Asian human looking to be as far away from his homeland as possible. Joined up with Drubar to search out for adventure.

Narbeth - An elf that left his homeland due to drow. Was captured by humans to be a slave. Is now owned by Corwin to go off on adventures with him. 

Corwin - A human bard looking for his next meal to get for free. In search of his next conquest or the random barmaid he might find on his adventures.

Drubar - Dwarf priest that was sent out to convert others to his religion. Is in high hopes that he can convert Ronin a man from a far off land to worship his god.


The Adventures arrived at Mulmaster port, Drubar and Ronin arrived in one ship while Corwin and Narbeth arrived by another ship. They all explored the city in search of work. While exploring Corwin and Narbeth are followed by some cloaked figure who pulls out a dagger about to backstab them when from the side alley another cloaked figure wraps around a garrote around the one about to kill them and pulls him to his death within the alleyway. Both party members hastily slip inside a tavern.

Drubar looks around the city and realizes that an evil god is worshipped here. The Dwarf tells this to Ronin and they go to a tavern to find work to get out of this city.

While within this Tavern the only non-humans are Drubar and Narbeth. Both tables notice this and the elf and bard move to meet them by sitting at their table feeling safer in numbers in this evil city.

While discussing their travels with each other they continue to see people looking at them intently. As if they are waiting for them to leave the tavern so they can either rob them or kill them. The barmaid only serves both the bard and samurai warrior ignoring the dwarf and elf.

After some time a pitcher of ale is brought to the table as the barmaid points to the person that has sent it over.
The man is older and wears merchant cloths. He steps up to the party and offers them a deal. He will help them out of the city safely if they will act as guards to his wagon. They agree and leave quickly out of Mulmaster.
During their travels they encounter a hill giant. The ranger elf runs up to him and fires his bow at him. The giant then swings his tree trunk of a club at him knocking him out. The rest of the party deals with him and the caravan moves on.

Just before going into the swamp land they camp out and are attacked by orc's. The party again deals quickly with them and only one orc flees away from the battle.

The party eventually ends up in the small swamp settlement and quickly find another adventure to go off on. A person has gone missing for over a week and they are tasked with finding him. One elf that trades with the lizardfolk believes they took him. The party goes off and finds the old meeting place and continues to find their camp. By the end of the day they find their camp and are attacked by just 4 lizardmen. 

After killing all but one lizardman they question him. They find out they are worshipping a old serpent god. The lizardman tells them where this ancient temple is within the swamp which they all live at now. The party then lets the lizardman go and they go back to their settlement. They tell the settlement of this and ask for help from the villagers, which 3 join up to save their fellow resident.

The party goes back and eventually finds this temple within the swamp which has recently been cleaned of water by the lizardfolk. 

The group deals quickly with the 2 out of 3 lizardman on patrol with their sneaky ranged attacks.
The group goes inside the temple and deals with a few traps before defeating another dozen lizardmen (one villager dies on one of these traps). 

Eventually they get to a main door and find a flying naga along with a few more lizard folk within the large room. This Naga bites down on Ronin several times poisoning him. This final battle takes time but eventually the Naga falls to the overwhelming damage the party does (One of the villagers, an elf, rolls all 1's and crits one of the lizardmen killing him!). They find the lost person from the settlement. He is missing a leg as the Naga already ate this and wanted more fresh human meat for later. After the Naga falls Ronin cuts off her head and keeps it.

There are other doors within this temple but the party goes back to deposit the lost person for medical care and to complete their mission.






Patrick Swann

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Dec 3, 2019, 10:19:36 PM12/3/19
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I am totally going to make a helmet out of that naga's head.

Mark Jones

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Dec 9, 2019, 2:25:52 PM12/9/19
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Corwin.jpg

How my character (Corwin, the bard) looked after taking a big, juicy bite of the warlock (liche's) heart after breaking open his phylactery to get to it. "Delicious!"

Kane Maximus

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Dec 9, 2019, 2:33:23 PM12/9/19
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That was so unlike you Mark which made it all that much more funny. Me and Brandin were laughing about it all last night.
Your Bard is one insane guy. 
You and Drubar will need to pray together after this epic fight.
 

Mark Jones

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Dec 9, 2019, 3:14:52 PM12/9/19
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I decided that Corwin is a drama queen. He's all about what would make a great story in the retelling. Or as Megamind put it:
Megamind: "You're a villain, but not a supervillain."
Bad Guy: "What's the difference?"
Megamind (walking on a cloud of drones creating a huge floating image of his own face: "PRESENTATION!"


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Kane Maximus

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Dec 9, 2019, 5:45:18 PM12/9/19
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Back at the Fallen Oak Tavern

Drubar "I can't believe we defeated the War-lord, Warlock?"
Adrick, the other Dwarf responsed "The party of humans you travel with is interesting."
Drubar "Why do you say that?"
Adrick "throwing their bodies at traps to disarm them just doesn't seem like they would survive very long. I saw the way that one human lite up from fire when he opened that secret door. Wasn't pretty."
Drubar "I'm guessing that's humans last defense - they smell bad when cooked."
Drubar continues "The god of Life does watch over them as you can see"
Adrick stabs at a cabbage with his knife then takes a big bite out of it causing parts of it to fall over his beard "Mmm, fresh human heart!"
Both laugh as onlookers look at them strangely.

Kane Maximus

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Dec 9, 2019, 6:49:35 PM12/9/19
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What the next table over hears
"I'm guessing that's humans last defense - they smell bad when cooked."
then 
"Mmm, fresh human heart!"

One human whispers to another "Do Dwarf's eat humans?"

Chris B

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Dec 9, 2019, 11:03:03 PM12/9/19
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LOL, this whole topic is both disturbing and funny.  Glad I don't commute to the game with Mark any more 😅

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Kane Maximus

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Dec 10, 2019, 12:02:47 PM12/10/19
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It's a much more casual - "I just kill things" atmosphere. 
As you can tell by Mark's post the players come up with extremely unique ways of killing things (eating the beating heart of a villain).
Or having a conversation with the local druid and they just get tired of talking. They take out their double handed giant (at least giant in the hands of a dwarf) club and proceeds to beat the druid down.


If these are the good guys I would hate to see what the bad guys are like.

Chris B

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Dec 10, 2019, 12:10:51 PM12/10/19
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Sounds like typical D&D to me: 

Step 1) See someone.
Step 2) Send their soul to the afterlife.
Step 3) Loot the body.
Step 4) Profit!

😁

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Mark Jones

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Dec 10, 2019, 12:20:04 PM12/10/19
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Hey! That was all Brandin, thank you very much! The rest of us were trying to avoid fighting, but Brandin's dwarf and his "attack first, ask questions later" attitude charged up and started the fight. And after the fight we healed the druid and came to a compromise.


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Chris B

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Dec 10, 2019, 1:25:17 PM12/10/19
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That may be true, but I have a question,  At what point did you feel a little peckish and decide hearts were on the menu, Mark? 😀

Mark Jones

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Dec 10, 2019, 1:46:09 PM12/10/19
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When I realized that the iron box almost certainly contained the bad guy's heart, and was the source of his immortality. Corwin of Amber (my PC), bard that he is, is all about entertaining stories. And plunging my dagger thru the heart, raising it up to show the bad guy, and taking big ol' bite out of it in front of him would make a great story.


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Chris B

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Dec 10, 2019, 1:52:44 PM12/10/19
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On Tue, Dec 10, 2019 at 10:46 AM Mark Jones <mark.s...@protonmail.com> wrote:
When I realized that the iron box almost certainly contained the bad guy's heart, and was the source of his immortality. Corwin of Amber (my PC), bard that he is, is all about entertaining stories. And plunging my dagger thru the heart, raising it up to show the bad guy, and taking big ol' bite out of it in front of him would make a great story.

And the rest of the audience nauseous?  LOL.  This just went to Rated R or worse.

Mmm, 🍗, tastes like 🐓

Chris Goodwin

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Dec 10, 2019, 2:06:34 PM12/10/19
to Chris B, CHAMPIONS of the Northwest
Lich heart, the other dark meat! 

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Chris Goodwin
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