CurrentlyI can't even access the product page of UO anymore ( -de/games/ultima/ultima-online), immediately the bright red 500 error page appears (I'm in Europe and as you can see I use the german language/site). What is the issue, AGAIN, for the 3rd or 4th time in about 6 months?!
I don't feel like trying all sorts of VPNs and browsers every time just to spend money. It started back in November 2022 and it's really very tedious and annoying. Can EA try to solve this problem FINALLY? In this regard, I would also like to note that there were always problems when purchasing via PayPal. Can EA please also solve this once CORRECTLY?
Maybe your website team really did something in the background to fix the problem - or maybe not. So, thanks. But since we weren't informed about anything, no one knows what the real issue was. In the future, I would much prefer to at least be informed somewhere (like Twitter) to know what the problem could be and if there's a fix on the horizon. I am fully aware that we are a very small part of EA's business, but we are still your customers and therefore entitled to get support (regarding purchases) from you. And btw, illegal 3rd party dealers weren't shy to directly offer their illegal codes quickly to people desperate to buy one.
Hi guys,
is a lot of time since i post something new, actually i work on a top down rpg old school, real sandbox like ultima online, no class, no exp and levels, only skills to train , crafting and dynamic monster/event generator!
my plan is to divide the game developing on 3 steps!
First step is the game focus on singleplayer mode on a starting isle with limited crafting (survival) for train the player , second step full rpg like ultima, lots of crafting, housing, minions ecc and limited co-op multiplayer for guilds , the third steps is focus on develop a city and defend/attack other players cityes on multiplayer (some rts elements)
my hope is to release the early access on steem greenlight the first develope step and try to launch a kickstarter campaign (or find a sponsor who trust my idea) for take some funds and setup a studio for do multiplayer and more complex things.
For the ui actually i do a lots of change from what you can see on videos, is just a placeholders ui , for the first person view, with the art style and game mechanics i chose cant work good , specially for the terrain(now i use a voxel engine), soon i do a new videos with the new terrains and survival crafting.
I check Marvel heroes but the gameplay is not like what i have on mind, i want a more realistic old school combat, i want to give on enemyes different random behaviors (attack, flee, talking to the attacker, defend only, ecc) , if you attack an animal this run away or attack you based on his brain, monster can pray you for spare his life and become your follower ecc.
No zerg or Korean/super heroes style attacks , but something more realistic with a karma modifier if you kill or spare an enemy on some circumstance ( es killing a domestic animal BAD, killing a surrender monster BAD, killing a Evil Berserker monster GOOD , killing animal for hunting neutral).
That looks really good! I used to play so much of UO as a teenager, lots of great memories there! So far it looks very fluid and I love the hand painted environment. How many players do you imagine per shard/server approximately?
Actually this project is thinked as singleplayer rpg/survival game with co-op mode for guilds and friend on first 2 developing steps, and a rts/siege system for attack other players base with friends or guild members on last step, is not thinked as mmo this why i working alone on it (and i dont have funds for do an mmo), total time i spent on this project is near 3 months full time work, i do all graphics asset alone execpt for some texture and tree/props models and particle i take on asset store for the first prototype steps (4k moba and dungeons props) , as third party code i use voxeland , inventory pro, realisticwater and unistorm, all gameplay code, avatar , skill, stat, house, ai code are mine.
For September i try to start a kickstarter campaign and try to release the first developed step on steam greenlight for take some funds for pay someone for the networking part or setup a studio.
sorry but i create this system by myself just looking sims4 and black desert videos, is something related on my Softimage skills ( just bone hierarchy for dont broke animations , you can have bones for animation, offset and scaling separated) , i use scripts only for store data and modify some bone on my avatar system.
For my figting game , actually is on pause, i work alone on my projects and sometime i need to made money for survive with third-party employee works, is not easy to find works here at my age, i hope to finish this 2 last project first to give up and change life
Hi guys, the project is alive for now, i completelly rewrite the inventory system for integrating my stat/skill system and fopr use a json external items DB for easy editing and fit my needs ( first i used inventoryPro ).
For Financing this project i also start a Patreon page , if you like this project i ask you to share my patreon page, for me can make the difference and pushing forward the developing ( most people ask me for how to do things, on my patreon page i share some of my trick and how to do things with unity , 3d and 2d art for game)
Take a look ! =h
exactly, my target is to recreate the uo gameplay (same karma/fame system) with some added taken from modern games.
some progress on my avatar editor, i really start to love shape , with some modify to my character shader
To become the Lord of Ultima, players will master the arts ofdiplomacy and trade, as well as the military activities of spying,plundering, and the takeover of enemy cities. Set in the new worldof Caledonia, players start the game as eager conquerors in theearly stages of raising an empire, and then move from developing ahumble village and evolving it into a prosperous, highly customizedcapital. Players can flourish as peaceful merchants by tradingresources over land or sea and using diplomacy. They can alsobecome feared conquerors, by creating mighty armies of knights andmages to crush enemies.
Lord of Ultima is a free-to-play MTX browser-based game. Nodownload or installation is needed and players do not need toregister to play. Lord of Ultima is available in English and Germanand is playable now by visiting
www.lordofultima.com.
Electronic Arts Inc. (EA), in Redwood City, California, is aleading global interactive entertainment software company. Foundedin 1982, the Company develops, publishes, and distributesinteractive software worldwide for video game systems, personalcomputers, wireless devices and the Internet. Electronic Artsmarkets its products under four brand names: EATM, EA SPORTSTM, EAMobile TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of$4.2 billion and had 31 titles that sold more than one millioncopies. EA's homepage and online game site is
www.ea.co.uk. More information about EA'sproducts and full text of press releases can be found on theInternet at
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