In reality, the java.exe windows stays open. At that point, if I run firebase emulator:start again, I get an error saying that the emulator's ports are being used. If I close the java.exe windows manually and run the emulator again, it all works as expected.
I'm using Windows 10, powershell and VS code. I'm not looking for a hack to clear the ports as I can simply close the java.exe windows. I want to know how to close all of it in one fell swoop within powershell. Is there such a thing? Is this an issue I should be reporting?
Maybe there is a better way but after being baffled myself for ages I'm glad I found something that works at least.After you have done it a few times it gets quick enough to do it whenever you need to.
Ok. So my current hunch is that the version of the Android emulator we bundle is not compatible with the more recent changes Microsoft has made to the Windows Hypervisor, given the error message contents. We bundled a slightly older version that what's currently available via Android Studio since the latest version doesn't support Windows 7.
If you have Android Studio installed, you might want to try copying the qemu folder from the Android Studio emulator over to the from-Android-SDK folder in the MIT App Inventor folder to see if that fixes the problem. I'll see about getting my hands on a Windows 11 machine for debugging this on our end.
BTW the previous comment was running in "Legacy Mode". I ran it without the option checked with the same behavior. Here is a 8 second video of the emulator restarting the App (the App is the Calculator from the tutorials).
An emulator issue. Im totally happy using the AI Companion in my Android tablet. I was trying to have the emulator as an alternative (...shhhh... to develop while at work ... ). when I found this posting and shared my experience in case the error message sheds light into emulator in Windows 11.
Thanks. The behavior is consistent with an emulator Inventor Tools version 30.265.0 issue.
Running that emulator on PCs with AMD processors appears fraught with issues. Many people seem to have no or few issues using an Intel processor except on some laptops. What cpu does your Win11 have.
Do you have a copy of the project you can share (privately)? Generally, it should not ever be the case that there is a null Throwable (Throwable is the top level class for errors, so if there's a need to show one there should be a corresponding error--otherwise if there's no error things should have succeeded). If we have example projects that can replicate this issue we can fix it for everyone.
Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
Among other things, it enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
It uses the original data files in order to work. What is nice about this one is that it has some very fancy graphics effects added on top of the old game engine without it resulting in any stylistic clashes.
PX-68K is a Sharp X68000 emulator. This is a Japanese home computer from the late '80s/early '90s that was used by Capcom as devkits for their arcade games. It played host to many popular games from the likes of Namco, Konami and Capcom.
RetroArch is now available on the Apple App Store. It is currently available for iPhone, iPad and tvOS. A macOS version on the Apple App Store is planned but no ETA. A new RetroArch version is also coming out soon.
Why not use iAccess Client Solutions, which is an IBM product, and free? It has built in emulator, data transfer directly to/from workbooks, navigator, spool file tools, console capabilities, etc. I have been using it for about 10 months and love it!
Hi guys.
Once upon a time (well, it was 2015) I was stuck with the flu and only a MacBook laptop, and unable to test Mecha-9 and other games sent to me because the available emulators just don't handle VDP nuisances, Megacart, and even less Super Game Module.
So I ported my private emulator with support for Megacart and Super Game Module. It has a pretty simple user interface but it works like a charm on my Mac, and you can play any game from the original ones till Pac-Man Collection
Later it has been greatly improved, and I've included some of my games that have been released freely, and also some games contributed graciously by Team Pixelboy. The package includes binaries for Mac OS X, Linux, Windows, and Raspberry Pi 3 (this one in the _all marked ZIPs), and also the usage instructions.
For people having Retroarch running on Mac OS X, or Pi 4 running Retropie, I've uploaded an alpha version containing a .dylib file (for Mac OS X), and a .so file (for Pi 4). It is really amazing being able to use the CRT filters and the rewind feature. Because of my lack of knowledge about Retroarch, it handles the keypad like in FreeIntv, pressing one of the action buttons to make a tiny keypad appear, selecting the key you want, and then using another action button to enter that key.
Edit: Jan/17/2022 uploaded a alpha version for Retroarch, compiled only for Mac OS X and Pi 4. For Retroarch is enough to add the dylib to the cores, for Retropie are included instructions on how to install it. Also because of my lack of knowledge about Retroarch, it handles the keypad like FreeIntv where you select keys by using a tiny keypad.
Edit: Jun/13/2020 v0.6.7, now support for random number generation on games like Word Feud (using RAND_GEN from Coleco BIOS). Paused windows doesn't show trash if minimized/maximized or something passes over. Pause shows a message. Added Mecha-9 to the game collection included. Now finally includes libsdl to avoid installing it.
Oscar, I want to reach through the internet and hug you right now! I've been using Mugrat for so long and it's supporting less and less now that Richard hasn't updated it in years. I got everything installed, testing an SGM cart and it worked instantly!
I'm having the darnedest time trying to get it to work. Veteran Mac OS X user, very fluent with terminal/command line. I'm getting either "No cartridge found" or "No Coleco BIOS ROM found" even though I have a) Many carts in ROM format in a specific directory and b) The Coleco BIOS in the same folder, called "coleco.rom". I'm running Yosemite 10.10.4.
Okay, got it to work. Thanks for taking the time to help me out nanochess! Once I actually navigated to the directory, everything worked. I'm sure it just needed to know where the parent directory was in order to work properly.
Also, as kind of a Terminal newbie, what would the command line be if I have my roms in a different directory. For example, right now they are just in a folder called "roms" inside the coolcv folder. The way I'm testing it, I'm just moving the rom into the same folder as the executable, but I figured there has to be a way to call the roms from another directory, too, right?
I've made this an integrated app. Now download it, open it, then drag&drop your ROM file over the icon appearing in task bar (bottom of screen). In fact you can put the app in the Launchpad for running it easily
With Visual Studio, you can easily test and debug your .NET MAUI app for Android in emulators for situations where an Android device isn't available. However, if hardware acceleration isn't available or enabled, the emulator will run very slowly. You can significantly improve the performance of the emulator by enabling hardware acceleration and by using virtual device images that are appropriate for your processor architecture. For more information, see Configure hardware acceleration for the Android Emulator on developer.android.com.
The emulator provides versatile networking capabilities that can be used for different purposes, including connecting to an emulator running on a Mac from inside a Windows virtual machine (VM). For more information, see Connect to an Android emulator on a Mac from inside a Windows virtual machine.
The Intel Hardware Accelerated Execution Manager (HAXM) is deprecated from emulator 33.x.x.x, and has been replaced by AEHD on Intel processors. For information about using HAXM on emulator 32.x.x.x and lower, see Configure VM acceleration using Intel HAXM on Windows on developer.android.com.
For the best experience on Windows, it's recommended you use WHPX to accelerate the Android emulator. If WHPX isn't available on your computer, then AEHD can be used. The Android emulator automatically uses hardware acceleration if the following criteria are met:
Make sure that the virtual device you created in the Android Device Manager is an x86-64 or x86-based system image. If you use an Arm-based system image, the virtual device won't be accelerated and will run slowly.
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