I'm trying to draw a polyline (with animation effect which draws the in x time) between various points (I need to draw a plane route over time). I'm new to Cesium and I couldn't find any solution which achieves that.
I also need the polyline to be longer/shorter when the user moves along time.
Could anyone help me with this issue?
Thank you.
I'd like to use Entity API, but in the example it only shows an aircraft going through an already drawn path.
I like this effect, but do you think is possible to draw the line from the source to the destination without an aircraft?. I mean, at time x it begins to draw the path, and at time x+10 it ends drawing the line, then the line disappears. But if I go back to the time x+5, it should show only half the path.
Thanks again for your help,
Roger
path : {
resolution : 1,
leadTime: 0,
trailTime: 360,
material : new Cesium.PolylineGlowMaterialProperty({
glowPower : 0.1,
color : Cesium.Color.YELLOW
}),
width : 10
}This is exactly what I was looking for. Now it is working perfectly :)
Hannah,
How do we load the existing path and then update the path as the entity moves. This is for the case when cesium is loaded to display say a live aircraft flightpath and then track that aircraft.
Thanks
Ian
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