"meshes": { "Cube-mesh": { "name": "Cube", "primitives": [ { "attributes": { "NORMAL": "accessor_45", "POSITION": "accessor_43", "TEXCOORD_0": "accessor_47" }, "indices": "accessor_38", "material": "Material1-effect", "mode": 4 }, { "attributes": { "NORMAL": "accessor_45", "POSITION": "accessor_43", "TEXCOORD_0": "accessor_47" }, "indices": "accessor_41", "material": "Material2-effect", "mode": 4 } ] } },Thanks!The example was just a test, what the cesium COLLADA to glTF Converter does, when converting a mesh with two textures.I am writing an glTF exporter, that should also export b3dm in the near future and this was kind of a design question.3D Tiles is not implemented, yet. The exporter has to be finished first, but this is my bachelor "internship like" project.
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