Is it possible to enable backface shading in 3DTiles. I am trying to visualize a city model where some buildings have wrongly oriented faces pointing inwards. As a result, these faces appear transparent.
Thanks
enabled : booleanStates[WebGLConstants.CULL_FACE],
enableLighting : falsevar tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({ url : 'my-url', sunLighting : false}));var kingston = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({
url: '3DTileSet/tileset_Kingston_Demolished/tileset.json',
sunLighting: false,
maximumScreenSpaceError: 32
}));
var options = {
optimizeForCesium: false,
sunLighting: this._sunLighting,
addBatchIdToGeneratedShaders : this._addBatchIdToGeneratedShaders
};