I have created a very large set of custom data, a fictional planet that id like to make explorable in cesium, and I can export the data into tiles and rename them ofcourse. but im not too sure how i should name them and if i can keep the raster .png extension or it has to be converted?.
Under my logic a TMS format would be:
level 1:
-1.0 / 0.0
-----------
-1.1 / 0.-1
easy
now:
Level 3:
-0.3 , -1.3 , -2.3 , -3.3 / 0.3 , 1.3 , 2.3 , 3.3
-0.2 , -1.2 , -2.2 , -3.2 / 0.2 , 1.2 , 2.2 , 3.2
-0.1 , -1.1 , -2.1 , -3.1 / 0.1 , 1.1 , 2.1 , 3.1
-0.0 , -1.0 , -2.0 , -3.0 / 0.0 , 1.0 , 2.0 , 3.0
---------------------------------------------------------
-0.-3 , -1.-3 , -2.-3 , -3.-3 / 0.-3 , 1.-3 , 2.-3 , 3.-3
-0.-2 , -1.-2 , -2.-2 , -3.-2 / 0.-2 , 1.-2 , 2.-2 , 3.-2
-0.-1 , -1.-1 , -2.-1 , -3.-1 / 0.-1 , 1.-1 , 2.-1 , 3.-1
-0.-0 , -1.-0 , -2.-0 , -3.-0 / 0.-0 , 1.-0 , 2.-0 , 3.-0
is that right? if so fab
question 2 would be, do i need to have 1024 x 1024 tiles or can i use 1024 x 512 tiles too?
question 3, how are the levels formed, into file trees like this?
main
-level 1
-heightfield
-color
-level 2
-heightfield
-color
-level 2
-heightfield
-color
if not how?
question 4, i see there is a .terrain extension, what is that? cant i just use .png tiles? if not hoe do i convert the heighfield to . terrain?
sorry for the long post but im really exited about the possibility of displaying the world of our game in cesium (if you want you can show case it), and i would like to have this sorta understood as it will take me nearly 2 months to export all date to zoom level 12 (38 meters per pixel).
please help! i dont know why information of the tiling format is so scant and cryptic.
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here is the file structure:
http://www.planetside.co.uk/terragen/dev/tgterrain.html
Normally I use PNG as I am a visual person that prefers to see what im working with but I can deal with it.
And my projection is equirectangular (Sphere wrap) not Mercator (Hate to work with Mercator) so I hope that wont be an Issue, or will it?
regarding the terrain provider, I suppose I could "Hijack" an existing one by replacing the server links to my server, and Image wise I can name them as this (tx_0,0.ter or tx_0_0.ter or even 0,0.ter), if i can have access to a terrain provider file im sure I might be able to pop it into notepad++ and replace the links I need to replace.
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Hi,
Sorry not to hijack the discussion, but which format (quantized-mesh vs heightmap) is generally more efficient in terms of storage space?
Thanks,
Ryan
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Will have to explore the source code since I dont know which specific file points to the data server.
Hope you don't mind if I pick your brains (Figuratively)in the future, and it would be awesome and cool if you did include our world as a showcase, it is complete fiction but highlight a slightly niche use for cesium.
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Hi,
Sorry not to hijack the discussion, but which format (quantized-mesh vs heightmap) is generally more efficient in terms of storage space?
Thanks,
Ryan