I am wondering if it's possible to use the old method of zooming to the center of the canvas?
The problem for me is that zooming to the mouse point causes the glove to tilt upside down sometimes and if you zoom really fast with your scrollwheel, you will end up at a position you were not expecting (for my existing users who are used to the center canvas zooming).
Only relevant documentation I could find is https://cesiumjs.org/Cesium/Build/Documentation/ScreenSpaceCameraController.html?classFilter=camera
Side question: Is it possible to add an animation when zooming with your mouse scroll wheel (rather than instantly going to the next zoom level, it quickly tweens/flies in instead so it's not as confusing).
Thank you.
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Hello all,
not that i want to open up this a bit older idea but i really think this should be considered again.
I think it depends on the use case. I have searched how to change this because the zoom behavior when near the ground is super erratic with the new camera controls as soon as the camera has a little bit of tilt.
Maybe the new camera can be adapted for this, it defintely has its pros but for some aspects i liked the simpler camera control.
Just a thought,
kind regards,
Daniel