For context, this is a system on a lab network where I don't have admin access, so I can't make configuration changes easily:
* Win10
* Intel 530 video, drivers from Nov 2016 (yeah, I know)
* FF 57 (works)
* Edge 38 (works)
* Chrome 62 (broken)
Since it's an isolated network, I don't have an easy way of testing WebGL support in-browser at webgl.org or whatever, but I did check `chrome://gpu` and it shows "WebGL: Hardware accelerated" (also for WebGL2). The only warnings on that page are an amber "Software only" for "Native GpuMemoryBuffers" and a red "Disabled" for "CheckerImaging".
The thing is, the (internet-connected) Ubuntu machine I'm writing this post from shows the exact same warnings on the Chromium GPU page (same GPU, I think?) but the application works here perfectly. And as I mentioned above, FF and Edge also work fine with the year-old drivers. That leads me to think it's either a Cesium problem, or a Chrome problem, but I have no idea what to check next.
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Did you ever get to the bottom of this? I have opened a new thread on a very similar topic.
Hey, sorry I totally forgot to come back and follow up on this. As it turns out, Chrome supports a command line switch (and corresponding config flag / registry entry / group policy setting) called "Disable3DAPIs", which it turns out that some bunch of clowns (https://www.stigviewer.com/stig/google_chrome_current_windows/2016-06-28/finding/V-44757) decided to set on my organization's desktops.
I have filed an issue with Chromium (https://bugs.chromium.org/p/chromium/issues/detail?id=796543) that you can go and star if you care about this problem: when the flag is turned on, there's no indication that you can't use WebGL except on the `chrome://flags` page, and on very recent builds, I can't even find it there. So, If you see this behavior -- chrome://gpu looks good, but you're not "allowed" to actually use 3D graphics, try to find out if your copy of Chrome is crippled in this manner.
Good luck!
-James