1. What features are missing in Cesium that you need? As discussed, KML, ground clamping, and 3D buildings are on their way!2. Have you already built something with Cesium? If so, can we promote it like youbeQ, Cycling the Alps, and Cube Cities? Reply here or email me at pco...@agi.com.
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2. altitudeMode: relativeToGround (not clampToGround)
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Hi Cozzi,
Sounds good. Maybe Skype sometime? It's been awhile!
Day lighting shouldn't be a problem in my approach, because it should only change if simulation time is advancing. Currently (though maybe we can do better) the Cesium clock ticking keeps the scene rendering.
Water, and other things that change as a result of wall clock time rather than simulation time, are trickier. The obvious approach is to drop the frame rate, without stopping rendering entirely, when we detect that this sort of thing is the only reason to render.
You'll have to tell me more about what you mean by handling it at the command level.
Thanks,
Kevin
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I'm working with Patrick Cozzi on collecting showcases for the Cesium website: http://cesiumjs.org/demos.html. As you've migrated to Cesium, has your project gotten to a point that you'd like to share it on our demos page?
-Sarah
On Wednesday, February 4, 2015 at 12:41:37 PM UTC-5, Kirk A wrote: