I'm looking for a way to convert .terrain quantized mesh tiles to meshes in Unity. I'm mostly wondering if there's an existing example of something similar, as I'm fairly new to both mesh generation and Cesium, and a starting point would be great.
The context: I have a database of .terrain tiles. I want to use them on my tile-based map application in Unity to display terrainheights. For this, I want to apply meshes with the height implemented on my tiles.
Thanks!
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