DeveloperError: Expected width to be greater than 0, actual value was 0 Error

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shiting...@gmail.com

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Mar 23, 2018, 2:39:37 AM3/23/18
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What can I do to avoid such a phenomenon when I load 3Dtiles, a lot of computer memory, and a headline - like error.

Gabby Getz

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Mar 26, 2018, 4:00:37 PM3/26/18
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Hi there,

I'm not sure what you mean by a headline-like error. Do you have a stack trace or image of the error?

To use less memory, you can set the tileset maximumScreenSpaceError. Setting it to a higher value should load the higher level of detail less frequently.

Thanks,
Gabby
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史廷春

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Mar 26, 2018, 9:58:57 PM3/26/18
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Hi,
The following is an error shot:




Added: I'm using the uncompressed cesium.js code for version 1.41, memory from 4.6G to 13.4G, followed by the above error 。
thanks

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Gabby Getz

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Mar 27, 2018, 5:24:37 PM3/27/18
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Try the following settings:

maximumScreenSpaceError : 32,
skipLevelOfDetail : true,
immediatelyLoadDesiredLevelOfDetail : true

And leave the others at their defaults.
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