Thanks, Hannah ... I didn't realize that `flyTo` returned a promise. That's nice.
Now the problem that I'm having is two-fold:
- It appears that `flyTo` does not use the object's `viewFrom` property the same way that `trackedEntity` does, so `flyTo` takes the camera to one location and then pops to the `viewFrom` location at the end
- For similar reasons, `flyTo` does not move the camera orientation to that which it needs to be when it arrives at the `viewFrom` location. In my case, the camera smoothly tips up during the `flyTo` and then snaps back down when `trackedEntity` is set.
Any advice? I could try to `flyTo` a location, but that's tricky since the object is moving.