We have two types of position changes that we can get for an object/unit(2525B).
One is an absolute change, and there is no information about how the object got from it's old position to the new position or if that object will ever move again. I was thinking of using a snap-to(quartOut tweenjs) move for this position change. That way a user would lose perspective of the unit that was moved. There could be thousands of the units, so watching them all just jump from position to position is not the best.
Another would be that an object has been given an order to move to a new location. This could be a multi segmented route or just an order to move to a new single position. By 'set up', this is the case that I was referring to. I thought I could create the animation much the way you were describing, I just wasn't sure about changing out those "Properties". It is possible that a unit could be destroyed or it's current path is blocked after receiving the order. In this case, I would need to halt the animation when the simulation alerts the view with that information. If the unit is destroyed then it's movements are probably done for a while, but if it route was blocked then it would likely wait for a back up route to be determined.
Thanks,
Scott