Any help to implement a ground primitive with Polygon Geometry instance along with extruded height for the polygon is appreciated.
Is there any way how we can get the height of the terrain elevation and then draw a polygon vertices at that elevation either for a ground primitive or a regular primitive
Hi Hannah,
Re. "A ground primitive cannot also have an extruded height" - do you know whether there's already a Github issue for this? Otherwise I can submit one, but it might already be on the roadmap (or part of 3d tiles - to my understanding the goal is everything in 3d tiles should eventually work with terrain)
Thanks!