An error occurred while rendering. Rendering has stopped.
RuntimeError: Program failed to link. Link log: error: Too many combined image uniforms, shader storage buffers and fragment outputs
Error
at new RuntimeError (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:4361:19)
at createAndLinkProgram (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:99366:19)
at initialize (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:99560:23)
at ShaderProgram._bind (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:99577:9)
at beginDraw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:173922:23)
at Context.draw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:173984:9)
at DrawCommand.execute (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:95635:17)
at executeCommand (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:236295:21)
at executeTranslucentCommandsSortedMRT (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:222283:13)
at OIT.executeCommands (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:222298:13)
So, I don't know if the problem is my GPU or cesium change its rendering requirements ?
My GPU info link :
https://www.techpowerup.com/gpudb/577/firepro-v5900
Yes the driver is up to date and here the output of webglreport:
https://photos.app.goo.gl/S5jmciT8trB4Pab46
Thanks
My webgl report is the same as Hilmi's...exactly.
Jerry