However, in cesium 1.55 and beyond, it looks like Cesium is requesting zoom levels that do not exist in our tile set (i.e zoom level 20+). This results in many 404 errors being thrown in the console, followed by messages like this:
"An error occurred in "CesiumTerrainProvider": Failed to obtain terrain tile X: 2429379 Y: 1120026 Level: 22."
I know that Cesium 1.55 included an overhaul on how terrain tiles are loaded, but I'm not sure why it seems to be requesting deeper zoom levels in this version.
Should we be specifying something differently in our TerrainProvider to prevent it from requesting past zoom level 10 in version 1.55? Is the issue related to us using the Heightmap terrain format instead of Quantized mesh?
I can't send a sandcastle example demonstrating the issue, since my main example involves some internal terrain data. That said, our data is of Heightmap format. Do you think it has anything to do with that?