Im trying to implement sfm cameras in cesium viewer like here which is implemented in potree (https://github.com/hokiespurs/potree-sfm). So created a plane and added image as texture. But got issues with rotations, orientations of sfm cameras. Could anyone suggest a solution.
Thank you.
I got positions and orientations (roll, pitch ,yaw) from pix4d. And trying to do the same as you suggested by creating a plane as an entity and applying orientation. Plane is positioning properly but the orientation is different from what it should be.
plane : new Cesium.Plane(Cesium.Cartesian3.UNIT_Z, 0.0),
plane : new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0),
Thanks for the reply and sorry for delayed response. PFA to know how they should look like.
https://s3.ap-south-1.amazonaws.com/xyz-server/Screenshot+from+2018-12-08+15-34-06.png
Thank you

I would just construct some debug planes in pix4d that are oriented along each axis, and see which configuration of offset/plane in Cesium is the correct orientation, and that should then work for any input from Pix4d.