We are using simple blank models just like the example of the New York City, but much much less fluent when moving the camera.
In fact, as in this profession, the usual way is to set LOD, but how to do that with 3d tiles models? If it's already in tiles?
Can we set to only load screen scale scene and others to be shown as 2D base map particularly while moving the camera, then load their models when fixed?
Thank you, I read that document,and as I understand that,in the usual way, each model is already split into layers of parent and children and children's children, so I should just give them suitable geometricError values to be displayed at different distance of the camera, thus LOD, right?
Could you do my a favor and tell me how much RAM the New York demo should normally cost and how much frames while roaming when it works fine?
Because my own work is quite like that one, and if it works fine on your side, then the problem is my own tileset, then I'll try something else to fix, although I still don't understand how to calculate the geometric error and so many other things, like external tilesets.
But if it's the same with you as I pictured, then it's just a performance problem of large scale rendering that need to be solved in the future.
Thank you