I'm using a model from the DAE embedded in a KMZ, and converted that to a GLTF to be shown on Cesium.
The textures are linked to .jpg and .png files, where the png files are used when transparency is involved.
The transparent part of the PNG image, however, becomes black and I don't know why. Is there a workaround for this, or am I missing some settings when I import the models?
Actually I see quite a bunch of people do this in the model. Wouldn't it be great if collada2gltf could do that by default? I mean, at least for the .png files.
BTW, where in the source code should I look into if I want that as a default?
Self solved. I followed this one:
and copied the code for a "concrete" alpha blending. Turns out it renders well on mobile browsers.
I wonder what's the main thing that makes it work, though.