Hi Patrick,
thanks for your response.
I succeeded to create a Tileset for the whole geodatabase I'm use for test.
I use a kind of adaptive quad tree; node is splitted based on the number of output vertices (superior or not to a user specified max).
Currently, only terminal nodes has attached B3DM.
I'm now thinking to attach data to intermediate nodes (for example selecting tallest/largest buildings of the tile) and then use additive refinement to complete the tile with children content.
What is not clear is the geometric error to use for this intermediate nodes.
Any hints ?
Kr,
Fred.