If i use the coordinates of an Cesium example, this works, but when i change them to another region, there appears no builind on the specified location.The initial camera position changes to the specified region of the boundingVolume.
I guess, it has something to do with the transform-Element. There are 15 numbers, i can not understand how to generate for my own location.
Is there a function by Cesium (or something else) to generate these transform-Numbers?
If I use this (https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#implementation-example) it throws an error in Line 2, where the function tries to access root of Tileset. I can see in the console, that root is filled with another object, but says its undefined, if i try to access it via tileset.root or tileset._root.