Download Epsxe Full Bios And Plugins

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Riitta Palazzo

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Aug 3, 2024, 10:56:32 AM8/3/24
to cerncalpacomm

you'd be better off using pcsxr over epsxe. epsxe is dead and the linux version is outdated, pcsxr is being actively maintained and improved. it may not be as fast as epsxe but if i'm not mistaken it's more compatible and it's open source, which is a huge plus.

here is a modified PKGBUILD of the one found in AUR that will build the latest version available. please note that although i've left the option to build the opengl plugin enabled i would advise against using it as it's simply crap, especially compared to the actively maintained xvideo plugin. it may have some nice and fancy features but it's just not worth using at all..

Hmm, I think this means you have a 64bit system but epsxe is 32bit. You'll need to cross-compile then. Or use my libspuPeopsALSA.so.1.0.9:
Or download enetrnalspu manually and put in in the plugins folder.

@e_tank: I actually tried pcsxr but as it turns out it just froze before it enters and opening cutscene in the game, I think it's because of some graphic problem. Myabe it was because it use xvideo rather than openGL. I'll try to use your package build then.

pSx renders in the original resolution (which is sometimes 320x240 - no I'm not kidding with that) and then just scales that up if you resize the window. ePSXe renders in the actual resolution you set up in the plugin settings. So the difference you see rendering in 320x240 compared to rendering in 1024x768 (or whatever you've set).

Just in case anyone is interested, I created an AUR package for the ALSA build of that SPU plugin. Not sure if it helps here though (only i686 builds as far as I know) but it may help others who come across this thread with the same issue.

Hi guys, I've read various posts relating to this but I still can't suss it out. I just wanna run games in 4:3 format. I've changed the options so many times I've lost count! It's either still stretched, a big border all way around the screen or the picture is off up in the top right.

I know I have encountered your problem before but I can't remember what exactly caused it, I wonder if maybe you got some sort of scaling set in your Windows Display settings since you are on a 4K display and that may be causing the issue. Not sure at all, just throwing something out there for now.

I'm running Windows 10, first of all. My fix was to right click on "epsxe.exe," click "Properties," select the "Compatibility" tab, click "Change High DPI Settings," and finally check the box next to "Override High DPI Scaling Behavior" with "Application" selected in the dropdown menu.

Thanks for the info! This is a bit off topic, I apologize in advance. But, will Duckstation allow for an up-res in visuals like epsxe? Also, is there a good thread for the best Retroarch PS1 core troubleshooting? Thanks again!

For some reason, Retroarch just crashes when I try to load Beetle (HW/SW) and then a .cue or .bin. Both my game rips and bios dumps are confirmed working in other emus, and I've placed bios files in the Retroarch "system" folder & pointed the directory setting there. Running v1.3.6. Puzzling, for sure.

Why would not change your negative thinking and just reply that's an older version of Retroarch .We or I recommend updating to the latest's version . If that does not solve your problem reach back to me and ill be glad to solve your issue..

The last stable version was released 2015-09-25 and can be installed with the pcsxrAUR package. The pcsxr-gitAUR package allows the installation of the development version, the latest commit having taken place in 2017.

Notice, however, that if you have a 64 bit machine and you choose to grab one of these versions, PCSXR will be compiled to 64 bit architecture, rendering it incompatible with the vast majority of the plugins, which are 32 bit only. If you intend to use any plugins other than the ones that come with the emulator, you should install the 32 bit package lib32-pcsxrAUR.

Upon the first launch PCSXR will create a hidden directory named .pcsxr into your home directory, where all the configurations, plugins, savedata and the console bios will be stored. Deleting this directory will reset PCSXR's configuration to its original state.

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