Sims 3 World Adventures Mobile

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Miina Hunker

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Aug 4, 2024, 9:05:44 PM8/4/24
to centvislorock
Ijust purchased the sims 3 world adventures expansion pack via the EA App, as it was on sale. My credit card was charged and it shows that the expansion is on my EA account when I look under the sims 3 base game add-on's, however it never launched the download manager to download the content into my game. It also does not show the new expansion pack in the download manager as able to be downloaded, nor does it show it on my sims 3 main screen where you can select which expansions you want to play with.

Does anyone know how to solve this problem? I have reached out to EA support 4 times and they cannot solve the problem. I have tried all of the troubleshooting methods including clearing cache and re-installing EA app. They also claim that they cannot offer me a refund since the game is apparently loaded onto my EA app and it is apparently an external bus that is the issue.


@avalina504 When you click Sims 3 in the EA App, then Manage > Manage add-ons, what does it say under World Adventures: Download or In-game content? For the latter, the only fix other than clearing the EA App's cache is to uninstall and reinstall Sims 3. If you see a Download button now, just click it, of course.


Uninstalling and re-installing the game worked for me thank you. Luckily, I didn't have a lot of things or time in the game so it wasn't that annoying uninstalling and re-installing. I shouldn't have to be doing this, EA should really fix their app :/.


I have the same problem with the world adventures expansion pack. Under manage add-ons mine says in-app content. Do I also have to uninstall and re-install the sims 3 game or what. How can I fix this to play the world adventures add on in my base game ? Please help me, thank you


Eleven expansion packs were released for the 2009 life simulation video game The Sims 3, the third major title in The Sims series. Of the eleven expansion packs, seven were developed by Maxis Redwood Shores, while the other four were developed by EA Salt Lake.[19] All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with the addition of many new objects, worlds, and game features geared towards the pack's major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The last expansion pack, Into the Future, was released on October 22, 2013.


The pack focuses on traveling to various areas in a manner similar to previous expansions The Sims: Vacation and The Sims 2: Bon Voyage. Sims are able to travel to fictional locations set in France, China, and Egypt. At these locations, Sims are able to go on adventures to earn rewards. Sims are able to level up in new skills: photography, martial arts, and nectar making.[23] The expansion also added a new life state, the mummy, which can be added to a household through several means.


The main feature in World Adventures is the ability to travel to three new destinations. Sims can only stay at destinations for limited durations based on their combined visa levels. Having more visa points unlocks new levels. Having a higher visa level, in addition to lifetime rewards and certificates of partnership with specific destinations, will extend the duration Sims can stay in a destination, from three days to a maximum of 18 days for a single Sim, and up to 72 days for a household.[23]


Sims can travel to three fictional destinations set in real-life locations. In these destinations, Sims can meet with the locals, form new friendships, and go on adventures. Each destination has a unique skill associated with it.[23] The three destinations are:


In each destination, there is an adventure board outside the base camp. Sims can pick Adventures to fulfill, similar to opportunities in the base game. Adventures can consist of a simple goal such as collecting a certain material and returning it to the quest giver, or a more complex one, such as exploring one of the expansion's many tombs.[23] Sims earn visa points, ancient coins, and Simoleons from completing these tasks.


Every destination also has a general store for purchasing adventuring supplies. New items include dried food, shower-in-a-can, and a variety of different quality tents. These new items are required for sleeping and surviving in dungeons when fulfilling Adventures.[23]


Inside dungeons, Sims will encounter traps, puzzles and the new mummy creature. Most dungeons are fairly linear though some are larger than others and feature more items. Ancient coins and relics can also be found in dungeons. These collectibles can be sold, or displayed as a collection. Many relics can be sold for large amounts of Simoleons, making it a viable way to make money in the game.[23]


Producer Lyndsay Pearson said that real-world locations were a draw for their players, and that users had been creating famous buildings on the online Exchange; the pack represented an extension of that desire. Pearson also stated that there were innovations present in the pack, that could not have been achieved in Sims titles before.[24][22]


The score to World Adventures was composed by Steve Jablonsky, who had previously composed the score to The Sims 3. He recorded his score with a 35-piece string and woodwind ensemble at Eastwest Studios in Hollywood.[25]


GamePro argued the pack's only bad feature was being able to make players lose several hours in the addictive gameplay.[28] IGN's Steve Butts criticized the adventure-based gameplay and the difficulty of having family vacations, however, he concluded, "I hope World Adventures sets the pattern for future Sims expansions."[29]


World Adventures was listed as seventh in a list of the top ten selling PC games (expansion pack) of 2009, according to NPD sales charts. The Sims 3 was listed as the highest selling game of 2009.[30]


The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game.[33] A variety of new skills are also added alongside the ability to register as self employed for skills.[33] The expansion also added a new world, Twinbrook.


Associate producer Grant Rodiek explained that career-based gameplay was something that the team had always wanted to do. "We always strive to do something new that hasn't been seen in The Sims before."[34] Rodiek explained the main focus of an expansion pack relied on three elements: community feedback, what the development team wants to do and software limitations.[35][36]


Anthony Gallegos of IGN have said that "it doesn't reinvent the series but it's much more substantial than many other Sims expansions."[37] GameSpot's Kevin VanOrd on the other hand, called it "a thoughtful and delightful expansion, [that is] full of wit and character."[38] Dan Stapleton of PC Gamer gave the game an 85 out of 100, praising its new additions and careers.[39] Tracy Erickson of Pocket Gamer reviewed the iPhone version of the game, giving it 7 out of 10 and praising the customization system, addition of babies and easiness when it comes to cooking.[40]


The pack introduces a brand new city neighborhood named Bridgeport, loosely based on New York City, which is divided into an urban downtown area, a less dense uptown area, and a hilly, affluent suburb.[42]


Late Night adds a celebrity system, based on five stars representing a Sim's level of fame. Celebrity status can be gained through a variety of methods, including through careers added by the expansion and present in the base game. Celebrities can get discounts or free food, fan mail and gifts from obsessed fans, and admission to exclusive venues.[43]


In Late Night, Sims can go out to the downtown area of the brand new world, Bridgeport.[43] The downtown area includes many hangouts and bars, including several new community lot types added with Late Night. Some community lots require certain celebrity levels to enter.[43]


The expansion also added a new life state, vampires. Vampires abilities include increased skill learning speed, the ability to read other Sims' minds to find out their traits and relationship status, and the ability to run faster than ordinary Sims. Bridgeport comes with several premade vampire families. To become a vampire, a Sim must befriend one and ask them to turn them into a vampire. Vampires are also included and expanded on in Supernatural, which added the ability to create a vampire in Create-a-Sim.[43]


Bridgeport is the first urban city of its kind in The Sims series, as most past neighbourhoods were either towns or suburbs. Bridgeport is designed to focus on late night activities, and is similar in many respects to the Downtown sub-neighborhoods introduced in The Sims: Hot Date and The Sims 2: Nightlife. Bridgeport is a metropolitan city loosely based on New York City and other major cities in the US.[43]


Bridgeport includes high rises and penthouse lofts, and is made of multiple islands connected by bridges. Sims are able to both drive and walk over these bridges.[44] Sims can also use a subway system, added in Late Night.[45][43]


Bridgeport is divided into two main areas: an urban city center and a suburban area with luxury mansions.[46] Bridgeport Sims are richer on average than Sims in other The Sims 3 worlds. Bridgeport families usually start with around $5000, and there are several rich families with large houses.[43]


Late Night adds the film career, which puts an emphasis on the new Celebrity mechanic, as it is a factor that influences job performance. Sims in the film career go to work at the new rabbit hole: Film studio, but are also able to do other career-related tasks around the neighborhood, much like the Medical career, or the careers added in Ambitions.[47][43]

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