NO!! Now here this... open Music app and closing it doesn't make it go away. Shutting down and starting up doesn't make it go away... it just comes back within 5 minutes. Remote doesn't make a difference. Being on WiFi doesn't make a difference. This is a glitch in iOS 11 that they need to fix!!! In fact, it comes and goes with no logical pattern and sometimes, I get this...
I tried what Demo stated. Did not work. Having same issue. Ive just done hard resets. Push and release quick the volume up button, then volume down and hold the power button until it resets. That clears it but not sure why it comes back.
I'm having the same issue... and have been following your thread here. This is definitely some sort of OS bug. I had an iPhone 6 and updated to iOS 11 a week ago, I never had this issue before the update. The only reason I installed the update was because I pre ordered the iPhone X- and wanted to back up all my content. I got the X in the mail today and restored to my last back up and the bug is still there. I've been on Apple support chat 3 times, nothing they suggest has fixed the issue. I have tried absolutely everything I can think of to get rid of it. I now have an appointment to bring the phone in so they can delete the current operating system and try to re install it.
Yeah- I honestly think it's a bug in the operating system and my not affect every user - The controls are good to have on the lock screen if you are actively using a music app but they are there even when I'm not- everything is closed. I do use the Music App a ton- have lots of music downloaded and connect to many devices and not once have I had this issue before the update. Chat support tried lots of different tactics - It's their recommendation that I bring it into the store. It's on my lock screen right now...all apps are closed. I have the iPhone X Version 11.1
Sometime back eve used to have a basic feature where you could select what in game music you heard while doing things out in space. It was active for as long as I can remember but after returning from a long break, it is no longer in game. Is it possible its just hidden or is it just gone?
If its just gone I would love to see its return. listening to the drones and eerie and dark music in place for low and null sec is rather dull. i much like the music that comes to life when your in a high sec system.
Can someone recommend an Android music player that recognizes MP3Tag's Genre multi-tag format? For example: If an album that has a Genre tag like 'Classical\Opera' I want the album to show up in the Classical Genre list and the Opera Genre list.
Not, not really. You probably find this character in a column of the files list.
Have a look at the definition for "value" and you will probably see something
$meta_sep(genre,\\)
which means that the \\ are defined as separating characters but you could just as well take any other character. Foobar, I think, takes the semicolon as separator
The point I try to make: as there as so few players that actually the real multi-value fields, there are some players that interpret special characters in a single-value field as separator and display the items separated like that as individual items.
I know that e.g. WMP use the semicolon in ARTIST, GENRE, ALBUMARTIST and COMPOSER to create individual entries.
E.g. Stock; Aitken; Waterman would show an entry under A for Aitken, one under S for Stock and one under W for Waterman.
And all this without a multi-value field.
So it could be that there are other players around that do it like that.
And whatever the implementation would be: MP3tag can help you to set the right format.
In any case, I've been using '\\' (2 backslashes) in MP3Tag to separate GENREs, and Foobar2000 is splitting them correctly. Both are in their default/factory configurations and they work together properly, so I'm good! Thanks for clarifying.
I'm seeing the same problem, as well as an issue where the phone orientation will occasionally cause only part of the widgit to be visible. Killing the app that was playing music (or video) has no impact on this.
Not only do i see this but when i connect my iPhone to my car via the USB it doesn't display all of the playlists i created and will not let me skip forward through the tracks using the car's controls.
Hard reset seems to be the only thing that works, but then it comes back. I am to the fu**ing boiling point now with this effing bug. Please Apple, fix it. I don't want to have to restart my GD phone 5 times a day because the music widget is on the lock screen.
Yes hard reset seems to be only fix, and that only works until the next time you open podcasts, Pandora, etc., anything that plays audio, then you are back to the same problem. I hope Apple sees this as the annoying bug that it is and not an unwanted "benefit" of the OS.
Having the same issue. It comes on when I turn off my car so I think it might be a bluetooth issue. I rebooted the phone, didn't play any media, and it still appeared on the lock screen. Hope Apple fixes this soon!
Update: I reset my phone and went to a meeting. When I came out, the music player was on my lock screen. No bluetooth, no media was played. It just appeared. My next step is to delete the music app and reinstall it. But I think I'll lose all my playlists. ?
Play music is not longer functional and points to Youtube music, which seems to need internet and stops playback of local files after about 10 minutes, and when I return it just goes to the home page and I have to find my files again to play from the beginning.
I have developed an app to time my exercise. When I play an internal sound "one minute" to notify my exercise period has one minute to go it causes my external (default) music player to pause. I want to find a way to prevent the player from pausing.
No Sir,
I have music running on my default Phone Music app and I want to player sounds (short) within my MIT app inventor app without it causing my (external to MIT) music from being put into pause mode
external = outside my MIT app. "Sound" is the name of the app. Came with the phone and I use it to play my music. It is a separate app on the phone and is not inside my app ??????
How can I explain this differently?
Part of this exercise app I designed is to put it in Airplane Mode so that there will be no interruptions during workout. The notification channel wont work in this case but thanks for the very good idea
Thank you Taifun. I rather expected that to be the answer but I am disappointed that it is.
I was fairly sure if anyone knew the answer it would be you. This question requires a knowledge of the OS.
When I play an internal sound "one minute" to notify my exercise period has one minute to go it causes my external (default) music player to pause. I want to find a way to prevent the player from pausing.
Pretty sure OP's saying that they're playing music from the phone through an app, but when they start the Player component, the audio being played from outside the app pauses. It does seem pretty difficult to explain tbh...
This is not possible with the Player component or the TaifunPlayer extension (that is based on the MediaPlayer). But it is possible with the ExoPlayer and with another Player extension that I recieved for testing purpose (not published yet). The ExoPlayer component is only avialable in Kodular. But there are extensions for it.
AGAIN: TaiFun had it right when he stated:
This is not something you can configure from within your app but from the music player app...
You could try several music player apps and probably you can find a player, which does not pause...
If you program a music player in App Inventor there is the event OtherPlayerStarted, which can be used to pause the music or not
This problem of mine is an OS (operating system) problem . The default player chose to use the option of OtherPlayerStarted. The Android OS has this option built in. There are multiple old articals on Inet discussing this and:
I was reading a book which says that a processor with single core and no hyper-threading can process only one process at a time, so a doubt arises that when we do so many operations on a PC and also some background processes are always there then why not music player stops in between for short while. I know the CPU is pretty fast but still music player usually plays music in continuance without any small break ( that is observable ). Can anyone clarify this behavior?
1) A single-core CPU without hyperthreading can, as you say, only run one process at a time. Multiple processes are handled by context-switching, that is the CPU will run one process and then switch to the next process and the next and then back to the first process and so on. The frequency of how often a certain process is scheduled is dependent on lots of different factors, where process priority is one. (Back in the days it was often needed to run WinAmp with elevated priority to avoid glitches etc. Nowadays this is not needed as the CPU is a lot faster).
When processing audio the CPU feeds the sound device with samples by putting them either in a hardware buffer on the sound card or in the RAM. The sound processor does not get its data directly from the CPU, instead it reads the samples from one of these two buffers. As long as we have samples in the buffer we are good, even though the CPU is off doing something else.
Running out of samples is called buffer underrun. Even on modern computers this can happen, for example if you start a heavy process while running your audio player the CPU may not be able to switch back in time and we can clearly hear glitches and gaps in the sound feed.
This is due to an operating system which does preemptive multi-tasking. The process is in fact being interrupted for a very short amount of time, not long enough to notice for a human. Another reason is also that the audio card has a playback buffer which allows the playback continously, while data is being fed to it in chunks. So while the process of feeding the card with data is being interrupted for a very short time, the playback can still occur.
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