So first, my whole post is based on a MEMORY. So maybe i just dreamt, but i'm pretty sure it was a thing.
Not a long ago, when you were using 2 PKHeX to move some Pokemon from a save to another, the Pokemon was deleted from the original save to just stay in the new save. Like a real trade.
It was something really cool and useful in my case to avoid any clone fail.
So today, I wanted to work on a little project, but I realized that moving a Pokemon to another save would NOT remove it from the original save like before.
So, is it still possible to do that (I mean without deleting the Pokemon itself) ? Or was it a bug, a dream or something ?
Thanks o/
Yeah, open 2 windows, drag mons from one window into the other,
and it doesn't delete the mon from the source window.
Alternatively, on first window dump all mons to folder, then in second window, load mons from folder.
but i'm pretty sure that not a long ago, doing that drag would DELETE the Pokemon from the original source.
I wanted to know if it was a real thing or not because i'd really need that in fact haha.
Thanks.
Yep this is the actual state but i'm pretty sure that not a long ago, doing that drag would DELETE the Pokemon from the original source.
I wanted to know if it was a real thing or not because i'd really need that in fact haha.
Thanks.
don't think so?
Think of it this way:
Imagine dragging a mon to your Desktop, would create a pk file. (and it still exists in your save)
Then, dragging in the pk file would set it to your box. (meaning you're cloning it)
The whole dragging from window to window basically skips the create a pk file process, but I believe it acts the way as I mentioned above.
I'm told that the way to delete save files in game is to press UP + Select + B, which I can only assume means UP + x + z on the keyboard. This is what I've done, but UP and z seem to be ignored, and things simply progress as though I'd only pressed the x button. I have started a new game regardless, though I'm not very far in. Good thing since I learned what happened to others after they beat the pokemon league.
Now, for my old game, I saved both savestates and savefiles, and I don't actually want to delete my old game. I just want to play the game all the way through again and do it differently. Regarding the savefiles, I read that the extension is supposed to be .dsv. I can find no such files, and yet I have saved in game (old game). Furthermore, I've read that the savestates should end in .ds1-0; my savestates end in .dst. I am using a mac, but I don't know if that's what accounts for the difference or if it's something else.
I'm otherwise quite happy with the emulator; it's really just this one problem. Since there doesn't seem to be any other way, is it possible to make a copy of the ROM? Maybe that way I can play the game in different ways without deleting old ones, but I just don't know. Any advice would be appreciated. Thank you.
Check your input mappings in your DeSmuME Preferences. By default, the input mappings for Up/Select/B are the keyboard keys Up Arrow/Tab/Z. The keys you're pressing (Up Arrow/X/Z) are mapped to Up/A/B -- not the correct input combo for deleting the save.
Also make sure to read the FAQ, specifically the Mac Users section. It tells you that your DeSmuME files can be shown by choosing File > Reveal Game Data Folder in Finder. Your in-game saves (the .dsv files) will be in the Battery folder. Save State Slot files (.ds#) will be in the Save States folder.
Save State files can have either the .dst or .ds# file extension, depending on how they are saved. They are functionally identical. However, their usage is different, which is why two methods exist for saving them.
Save State files can be saved in one of two ways:
1. An external Save State file (.dst): Choose File > Save State As. This allows you to save the Save State file where you want, but you need to keep track of its associated ROM so that it loads correctly. Best used if you want to use your Save State across multiple computers, create a Save State archive, allow for Time Machine backups, and so on.
2. A slotted Save State file (.ds#): Choose File > Save State Slot > Slot #. DeSmuME keeps track of the ROM association for you, but you are limited to only 10 slots. Best used for doing quick save-load cycles during gameplay.
Note that if you want to save your game data long term, do not rely on Save States (.ds# or .dst). Make backups of your in-game saves (.dsv) instead. Save States are prone to breaking between DeSmuME versions (and possibly if different emulation settings are used), but your in-game saves will continue to work. Understand that Save States are a short term solution.
The DeSmuME files have no differences between the Mac port, Windows port, or any other DeSmuME port. They are interchangeable, just as long as you place the files in the correct locations for DeSmuME to read. Again, on the Mac version, use File > Reveal Game Data Folder in Finder to view your DeSmuME files.
Excellent. Thank you very much! Pity I couldn't save the file I'd already started, but thankfully I wasn't very far in, so starting from the beginning wasn't too bad. I put the save file for my old game on an external hard drive, so I didn't have to truly delete it.
Warning: Some Nintendo Switch games have extra verification to detect when multiple people use the same save file online at the same time, resulting in the save being banned from online play. It is unclear at this time whether this will affect Pokmon Legends: Arceus, so do not upload any save you want to keep using online, just in case.
I wanted to know if the game saves as you play along or if there is infact a save feature/icon I didn't see, the PRO Red server went offline and I went to go on Blue and it brought me all the way back to the very starting screen with Oak. So did all my stuff save on Red or will I have to restart, I am good either way.
The game does auto save. But, if you catch a really epic pokemon or lets say a shiny pokemon. I recommend logging out to force a save for your character data. That way if a server crash or a rollback happens you don't lose the pokemon you caught.
I recently bought a copy of Pokmon gold version at a car boot sale. I played it for a while but then I had to stop, so I saved and then turned the game boy off, and took the game out. The next day when I put it back in my Game Boy and switched it on, all my save data was gone and the only options were New Game and Cancel.
I checked online to see if it was fake, but it looked the same as all the real ones. I also compared it to my Pokmon red which I know is genuine, and all the details of the cartridge were the same (except for colour and sticker of course) here are some pictures of the comparison between the two games
Pokemon Gold was released 15 years ago. The cartridge is very old and the battery has run out. This means that the memory card cannot hold data unless it is actively being powered (which somewhat defeats the point of saving the game).
Gameboy games use a CR2025 battery which over the years eventually dies stopping games from saving and causing previously saved games to disappear. Note however while the game is powered you can still save, however once you power down the save will be gone.
In order to replace the battery you must open up the cartridge with a 3.8mm screwdriver security bit. Next you have to carefully pry the connectors loose from the existing battery since the original battery is actually soldered to the connectors. A common method on replacing the battery is to use an adhesive (preferably) electrical tape to hold the new battery in place. It's important to note you do not want to remove or break the current connectors, if you do so you will need to buy a complete kit which requires you to solder new connectors in place.
It's lost for good. Saved games back in those days were preserved through the use of a battery right in the game pack, not stored on the gaming device itself like it is today. And when that battery dies, so does the saves with it. It's not about corruption of the save or whatnot, there just simply isn't a charge to hold that save data between sessions.
So you will need to get a new battery to keep on playing but your previous saved data is lost forever, as it is gone when the life of the battery is gone. You can replace the battery using the instructions of this site then your Gameboy should be properly working brand-new... literally.
Save files can become corrupted due to various factors such as abrupt interruption during the process (loss of power, removal of cartridge), cheating, abusing certain glitches, or physical damage. Dirt or incorrectly inserted cartridges can also prevent the save file from being read correctly.
In the core series games, players create or overwrite the save file by accessing the relevant entry in the menu. In the Japanese versions, saving is presented as a ポケモンレポート Pokmon Report or レポート report for short that is written down in a notebook, although there are occasional references to "saving" as such. As a result, the save entry has been usually accompanied by a book icon since Generation IV.
The save file is stored in battery-powered static random-access memory in Generations I and II or in flash memory with encryption from Generation III onwards. Beginning with Pokmon: Let's Go, Pikachu! and Let's Go, Eevee!, save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using certain in-game features.
Due to the usage of checksums, if a save file experiences corruption, the game reports this situation when trying to load it from the main menu, effectively causing its data to be lost, thus forcing the player to start a new game. Starting in Generation II, partial backups are stored, with Generation III upgrading them to full backups. In Generations VIII and IX, by pressing the aforementioned combination on the title screen, players can choose to load a backup save file.
c80f0f1006