Cm 93 94

0 views
Skip to first unread message

Martin Glow

unread,
Aug 5, 2024, 8:41:43 AM8/5/24
to ceirangoli
Atlantic93/94 is a deliberate blending of the two most widely played B&R lists for 93/94 Old School Magic: Eternal Central and Swedish. The Atlantic 93/94 format aims to promote as diverse a metagame as possible, elevating a broad range of deck archetypes through the inclusion of Fallen Empires and the restriction of Strip Mine.

The table above summarizes the very short list of differences between EC, Atlantic, and Swedish 93/94 rules that are relevant to gameplay, namely the B&R lists, the presence or absence of Fallen Empires, and the presence or absence of mana burn.


1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.


Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.


Championship Manager 93/94 is the successor to Championship Manager. The text-based interface remains the same, but several new features have been added to the game. Included now are reserve squads, transfers with international players and injury time. Also, the match engine has been slightly changed to give more information. As it could be expected, all statistics are up to date with the 93/94 season, including real world teams and players.


These formats are working with a minimum of only 40 cards per deck and allow more than four copies of a single card in a deck. Furthermore, for Alpha 40 only Alpha cards are allowed for your deck and for Revised 40 only Revised cards of course. For tournaments in these formats, there are often additional deck construction rules to "spice up" construction and games even further.


Decks in this format have a minimum size of 60 cards. The challenge in this format is that only one single copy of each unique card can be played in a deck. Effectively this means, that all cards are restricted (the only exception to this rule are basic lands). Furthermore, the strongest cards in Old School are ranked with a special point system. Only cards with a sum of up to 7 points total may be used in a deck.

For the most current point ranking system, please refer to the following website: -singleton.com/point-updates

The current point ranking system of 1st August 2022 looks as follows:


Games are usually played 1vs1 and "Best of Three".

The first player that wins 2 games, wins the match.

After 50 minutes into the match, the tie breaker will be a sudden death Chaos Orb flipping contest.

Sideboarding can be done between games and after the first game.


In general, all current rules for single cards should be be looked up on

Many printed rules on Old School cards are outdated and you should always refer to current card rules.


The following cards have received special rules in order to be playable and coherent in the Old School format: Chaos OrbChaos Orb

Ability: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.


(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.) Falling StarFalling Star

Ability: Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.


Being in the high 30s now, the nostalgic feeling about Magic during the early days is still very strong.So much, that I started to purchase old school cards again some time ago in order to have playable decks for kitchen table Magic with friends of this time. And sometimes I just love to look at them :)


Of course, some of these old cards are very rare and expensive nowadays.This is one of the main reasons for me to choose the EC rule set as a basis to play 93/94 as it allows reprints of newer sets (e.g. Revised). Honestly, I get that some people love to have it as a somewhat "collectors", "elitist" or "show-off" format and this is fine - yes, looking at you Swedish guys :P


I am always trying to squeeze in some more exclusive versions of cards but I have to be honest about my RL situation: Having property, wife and kids there will be no way in the foreseeable future that I would spend hundreds or even thousands of dollars on single cards of this era.


I openly admit that I am using Proxies. This does not mean that I would proxy-in any card into any deck.

Personally, I dislike "The Deck" because it feels like it combines all the powerful cards that old school provides just to come out on top under any circumstances. In comparison, an unusual deck or combination of cards can bring much more fun to the table.


To me, this format should not be about who struggled for the longest time and saved his money to obtain the most playable and powerful cards.

It should be about the nostalgic feeling, fun with friends and love for the game, its art and mechanics.


Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.

3a8082e126
Reply all
Reply to author
Forward
0 new messages