Quake Error W_loadwadfile Couldn 39;t Load Gfx.wad

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Martin Glow

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Aug 4, 2024, 11:01:21 PM8/4/24
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LinuxQuake requires (most) filenames to be in lowercase. If you get an errorsimilar to "Error: W_LoadWadFile: couldn't load gfx.wad" it means the gamecan't find the data files, possibly because they are not all lowercase.

Most Quake games rely on OpenGL (libGL.so) for their graphical features.Setting up OpenGL is beyond the scope of this document. Very slow performancemeans you're probably using Mesa GL instead of proper hardware GLacceleration.


The GNU C compiler has recently had a major revision, andmost modern distributions now include GCC-4.1. (To find out whichversion you are using, type gcc --version).The author generally uses GCC-3.2.2 , and people using GCC-4.x may findextra problems when compiling programs:


GCC-4.x issues many more compilation warnings than 3.x. These are small errors that cangenerally be ignored, but when the compiler is given the "-Werror" flag,warnings will bring everything to a halt. To fix this you can safely remove the "-Werror"from the program's Makefile.


GCC-4.0 in particular had a problem with "-O" flags breaking some variabletype-casting. If you are able to compile the program , but it segfaults,try disabling these optimizations by removing the "-O" options fromany makefiles.


If you are having troubles compiling with GCC-4 which weren't there previously, it'spossible to install GCC-3.x alongside 4.x. Most people will want to look forprecompiled packages from their Linux distribution.


It is still possible, however, to compile 32 bit binaries on a 64 bit operating system. To do so, edit Makefiles and add "-m32" to the load andcompile flags (LDFLAGS, CFLAGS). This tells GCC to build and link a 32 bitprogram (if the 32 bit SDL and OpenGL libraries are also installed). You mayalso have to disable the use of x86 assembly.


Quake uses a confusing method of saving and restoring game options, especially when playing add-ons, and game options sometimes have to bereinitialized even though file permissions are not an issue.In such cases, the author can offer no simple advice %-/.


Some mission-packs/mods for Quake can cause existing player/monster models tobe drawn with lines all over the place. To fix this, delete the directory"quake/id1/glquake". When you next run the game, it will remake this directoryand everything should be fine.


Some Linux software come as a Loki Installer shell archive with a ".run" suffix. The following tipis from the Icculus Gamers Faq:Q: I'm using random loki_setup based installer, and it's telling me the "installation doesn't support glibc-2.1" or somethingA: Just type the following before running setup.sh [or the installer]: export SETUP_LIBC=glibc-2.1.


There are two major Linux sound systems -Open Sound System and ALSA. If you are experiencing sound problems andthe trouble-shooting section hasn't helped, youmay consider changing the sound driver. This can be hard work, and is onlyfor experienced users.


To ascertain which driver you are currently using,type lsmod to list currently loaded kernel modules. The ALSA soundmodules have verbose names starting with "snd_", while the OSS modules havemore terse names. For example, the ALSA Sound Blaster Live module is"snd_emu10k1", while the OSS module is "emu10k1". Since Linux kernel 2.6, ALSAhas been the standard sound system, while 2.4 and earlier were more likely tocome with OSS sound.


One thing to note: when you extract the QuakeSpasm-0.92.1-osx-SDL2.zip file, you need to drag and drop the contents (QuakeSpasm-SDL2.app and the other files) to another location, in this case I dragged them to a "quake" folder on my desktop. Trying to install the id1 folder in the QuakeSpasm-0.92.1-osx-SDL2 folder created when you extracted the zip won't work, due to a security feature of macOS.


I'm actually having the same problem. I'm on macOS as well. I've been using QuakeSpasm for years just fine. I just had to reinstall macOS and erased my hard drive and I'm doing a fresh install. I wanted to try out Arcane Dimensions 1.5, which I haven't even put in the Quake folder yet.


If you have the "id1" folder installed correctly (just have it in the same folder as the QuakeSpasm.app), and still get the "couldn't load gfx.wad" error, the only explanation is the Gatekeeper Path Randomization thing I mentioned.


I just wanted to say thank you to Quiark and dhau for their comments. I've ran in to the same problem on my Mac (with both versions of QuakeSpasm) and have been scratching my head wondering why it wasn't working. Both suggestions worked so cheers!


If you can't figure out the directory path to put, go to the enclosing folder for QuakeSpasm and right click on it to bring up the contextual menu. Select "copy" with the alt key held down so it changes to "copy x as Pathname". This can be pasted after "-basdir " in the Command Line Parameters box when QuakeSpasm starts (ensure there's a space after "-basdir").


Ok I SERIOSLY nedd help .....

I downloaded the file opened it and put it in my game folder

i have ofw v6.38

i changed the eboots to the right names

i dnt kno wat to do it still says it currupt

HELP HELP HELP HELP HELP HELP HELP HELP HELP


im getting an error that says:

"W_LoadWadfile: couldn't load gfx.wad

Gamedata flies are required to run; usually this means you need Quake shareware or refistered version."

Any ideas what is wrong? Thanks in advance for the help!


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Comes with a new power! Console with funky thing support, death of hunk/zone system from the ancient MSDOS times, improved Linux sound support, flat map rendering, greater than great Server browser, clean code and new platform support. Read more in RELEASENOTES-0.3 and CHANGES. Release binaries are available in our downloads.


Q: Why do I get "Error: W_LoadWadFile: couldn't load gfx.wad" when trying to run Fodquake?

A: Fodquake data files aren't ready yet. To play QuakeWorld you need to copy pak0.pak and pak1.pak from your Quake(World) game to:




Q: When I take quad the screen goes blue and when i have pent it goes red. What's the command to prevent the screen from changing color?

A: v_pentcshift 0; v_quadcshift 0. You can also use values like 0.5 which will give you slightly less color change.


Q: When I'm in water screen goes brown. What's the command to prevent the screen from changing color?

A: v_contentblend 0. You can also use values like 0.5 which will give you slightly less color change.


Q: I don't see other players' coloured chat on Mvdsv/KTX servers, why?

A: Mvdsv/KTX strips colour information from chat for all clients that are not Ezquake. If you wish to see coloured chat on such servers, you must set the cl_imitate_client cvar to "ezquake-1.8.2".


Q: How Fodquake was born?

A: I'm in France, without all my usual gear, without MorphOS. I have an amd64 machine running Linux and I need my Quake fix.I grabbed my Fuhquake/MorphOS sources, fixed up the Linux build and found out that it didn't really work on 64 bit systems.So I spent some time debugging it and making it work on 64 bit systems. That was how Fodquake was born.


QuakeWorld, FPP game, released by Id Software in December 1996, opensourced in December 1999. Dynamic action, atmosphere, tricks, frags, fun, community, customization, everything makes QW unusual. After many years QW is still popular and considered to be the best multiplayer game.


Evolved from FuhQuake, Fodquake takes the experience to a new level, gives you a vast number of enhancements and new features. A QuakeWorld client for sensible people who expect (or not) higher level of happiness, so it is easier to frag, die and smile.


Segunda versin funcional de este port de Quake. Muy logrado con grandes grficos y una velocidad aceptable. Estas primeras versiones nos permitiran pocas opciones, pero un dato importante es que son jugables y me han causado una grata impresin. Por desgracia no incluyen sonido ni efectos sonoros, por ahora. Autores, Team Emergency Exit.


Aca se peude bajar gratis el X-Men: The Ravages of Apocalypse que es un mod del quake.

Y dice que se puede jugar con este port en la psp.

Pero yo no lo logro hacer funcionar al juego.

Al quien que sepa como funciona el quake podria checkearlo por favor.


mmm pucha esque vi en un comentario que para que corriera el juego se debe instalar en kernel parche 1.50 para la norma la puse en la memoria fui a juegos y no estaba la aplicacion pucha y asi no me an corrido varios juegos mi psp esta actualizada a 5.00 m33-3 pucha una solucion pliss se agradece es que estos juegos son clasicos


Tengo un pequeo problema al jugar en modo ad hoc. Al jugar con mis compaeros, solo el anfitrin de la partida juega fluidamente, los dems para disparar(por ejemplo) tienen que esperar unos segundos despus de pulsar el boton. La cmara si se mueve perfectamente. Hay alguna solucin para poder jugar bien en modo ad hoc? Haber si los peazo expertos que hay aqui me lo pueden solucionar. Gracias de antemano.


esta explicado en el readme. Es bastante extenso...a ver si alguno lo podeis traducir, sino sera tarea de algun miembro de staff. A lo mejor convendria crear un tutorial sobre esto, si empiezan a susrgir dudas


Para recibir ayuda ms rpidamente, recomendamos que pongas ttulos descriptivos y no utilices abreviaturas (estilo MSN) en tus post de los foros. Recuerda revisar el Manual del perfecto forero y las Normas de la Comunidad.


lo de traducir el readme lo tendreis dentro de poco (me encargare yo de hacerlo), pero lo del tutorial tardara un poco mas porque tengo un par pendientes por hacer, pero si no se me adelanta nadie tambien lo hare...pero tener paciencia...intentare tardar lo menos posible

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