thisguide is based on the tutorial video from kraqurjak (sadly deleted, but theres a version for Cheat the Game, see the end of the post) and own experience. Since I prefer to have written guides, I just try to deliver some of that on my own. Let me now how you like it
Usually it would be quite a bit of work to dissect such a game (to be honest: I'd fail at it), but luckily for us the cheater Cake-san has created an absolute awesome table for us - a collection of scripts to almost automatically cheat unreal engine-games. If you don't have a fitting game at your hands, grab a copy of "Shadow Burglar" on steam, it uses the unreal engine and it's free.
Getting playerbase address
Run the game and load his table into Cheat Engine. Now activate his script called "Unreal Engine". This will take a few seconds, after that you will see among some other things a section "PlayerBase" with an address.
Now we select this PlayerBase-Entry and press F5 to see which code accesses this very address. Most likely we will get several codes, so checkout if our playerbase-address is the only one which is accessed by the found code(s). You will almost certainly find at least one code which only accesses the playerbase address.
So, now we have a script which successfully copies the correct address of the playerbase. Before you do something else: save your table!
Sometimes the scripts tend to crash Cheat Engine and we don't want to start over
Dissect the data playerbase address
Activate our newly created script. Of course you will not see any difference, but we now have a new variable called "playerbase" to our use.
So below our script, add another adress manually. Set it to be a pointer with base address PlayerBase and offset zero.
Invoke the "dissect data" window, use [playerbase] as our address and let CE create a new structure. You will notice the name of the structure is not the common "new structure" but instead has a name like playerdata_C or something. And there are lots of useful values including a full descriptive name! Awesome!
create table entries using playerbase address
Walk through the entries of the "dissect data" window. At every entry which sounds interesting, select it and press "A" to add the entry into your address list.
What makes this way so awesome: every single entry in our address list will now automatically read "[playerbase]+xxxx". So if you are done with the dissect window, you can simply drag&drop the created entries below or script which gets the playerbase address and we're done.
Let's say you have a dissect table named player_c and there is as offset +150 the entry healthvalue.
Using the way described above you will get an address [playerbase]+150.
If you change it into [playerbase}+player_c.healthvalue, Cheat Engine will lookup the offset in the dissect data.
I use vortex mod manger for modding skyrim, witcher 3 etc NOT WARFRAME I DO NOT MODIFY WARFRAME IN ANY WAY OR PARTAKE IN CHEATING OR ANYTHING THAT WOULD BREACH END USER LICENCE AGREEMENT (I seriously just wanted to put this here to make sure moderation know I don't cheat and to be extra careful) and was wondering if it is safe to have it running at the same time as warframe? Sometimes I am downloading a large file and it takes a bit and I always avoid playing warframe while vortex is running incase warframe thinks I am cheating and bans me. Really warframe is my fav game and I put a lot of time into it so I wanna be extra careful. Anyone have any experiences with having both programs at the same time and know if it is safe?
DE's official stance is below. Where they cannot claim liability for any third party software. The community generally agreed upon consensus about using third party software for stuff like macros or for other programs is fine whereas automating large portions of the game or looking into game code isn't allowed. What you are describing sounds like it is a fairly normal program if it isn't intended to interact with Warframe in any way and will be fine which is backed up by many other people who use AHK or have other general programs running at the same time as Warframe playing for thousands of hours with no problem.
Vortex is not like cheat engine, it's just a download manager to keep mods updated from Nexus mods. It doesn't modify anything for itself. It just like having a torrent downloading, your browser downloading or any other download manager active.
For OP, you shouldn't have issues, as far I'm concerned you can download stuff without worries, I've never had issues. I would recommend not using Vortex* tho, mess up the file path for some games, like cyberpunk 2077 with the redmod file path change they did when they add "official" modding tools.
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