Kenshi is a fascinating game that gives the player a rich sandbox and lets them do whatever they want. Players can strike out across the wasteland to explore the different areas and factions, they can gather followers and begin building an empire, or they can pillage and plunder the inhabitants of the world with a band of cutthroat recruits.
Updated By Benjamin Baker on February 25th 2020: Since this article was published the modding community has had some time to create even more mods to improve and enhance the game. Some are subtle tweaks that have proven incredibly useful and others have introduced an entirely new dynamic that makes the game feel fresh and alive. Here are some of the best ones that have come out.
This creates a demand that the player can exploit to make better profits when trading. It also incentivizes a player to travel to different areas to sell the items they loot from bandits or find in ruins as different nations will have different prices for each item.
This is a great companion mod to the one mentioned above as it allows you to capture and domesticate various beasts for your own use. These beasts can either be helpful in battle or provide you with an efficient way to transport a large number of goods from one area to another.
Running an empire takes some serious resources, and Enhanced Shopping is a great way to generate those resources. It tweaks the mechanics of NPCs visiting your shops, giving them additional income and shopping lists that make sense with their class. It also has the nice feature of making their spending limits more in line with their occupations as well.
Recruits are a vital part of gameplay and your main companions for the majority of the game. While there are some unique recruits that provide flavor to your gameplay, many of the others are fairly generic.
Mercenaries are an incredible helpful group in the game. If a player has a small squad and is worried about defending a caravan or a base, hiring a group of mercenaries to stick around and defend you is a huge blessing. Unfortunately, the vanilla game only permits the player to hire them for four days at a time, meaning the player will have to track them down and rehire them after four days.
Hands down the best mod in the game, Reactive World takes an already astounding game and makes it even better. With this mod installed, the game world will shift and change as other factions and other characters behave in realistic and exciting ways.
Some examples include the dust bandits descending into civil war if their leader is killed to determine the new king, Hives wreaking havoc if their Queen is taken, cannibals created tribes that war with each other for control until one war chief is left standing, and so much more. The unique scenarios this mod creates for the player and the situations often created by the player makes for some of the best gameplay this game has to offer.
0.20 a6
-fixed a random crash
-demo mode now allows you to recruit one extra character
-pressing the BLOCKS button toggles defensive combat mode. The character will not make attacks, but will have a +20 bonus to his melee defense.
-fixed a bug that messed up someones savegame, it loads fine now
-my cough is getting better
-modders, you can toggle the level editor with shift + F12, but you will have trouble figuring it out. Hint: you set a buildings faction and division by selecting it and then choosing from the menus down the left.
NEAR FUTURE:
-I need to fix some bugs in the construction set
-I will probably find more crashes to fix.
-focusing on stability and major bugs
-my cough will go away
0.21.0
FEATURES
-you can now bring up the right-click menu by clicking on a characters portrait.
-characters are now aware of what other characters in the squad are doing and are less likely to do things like heal the same target while someone else is bleeding to death.
-characters in a squad can communicate. If a character needs to heal, he can ask the squad to halt the patrol. If a character is wounded and has no medkits he can ask someone else to heal him.
-when a whole squad is defeated, any character that gains consciousness will stay down until all enemies are out of range.
-removed a few old items, added new ones. Chain head-wrap, martial artists Gi, and tricorner hat.
-Due to unpopularity, the plank has been changed to a lighter, hacker class weapon, but its still cool
-when you right-click an enemy it commands your character(s) to attack all of them, instead of targeting that single enemy. If you want to attack a certain enemy you can choose it from the right-click menu. This should stop newbies getting so confused.
BUGFIXES
-stopped graphical flickering bugs
-reduced video card requirements to vertex shader 2.0
-some people had a crash when opening shops, this may be fixed now.
0.23.2
BUG FIXES
-tried doing something that may have fixed the savegames crash
-fixed bug where backpacks could vanish when trading
-fixed stats window showing all zeros
-made it a little easier to place items in the inventory
-fixed bug where characters dont move normally after combat
FEATURES
-BUILDING: Get enough building materials and you can build your own structures outside of towns.
-If you own a building, you can now lock the doors (using the right-click menu). Enemies will be forced to bash their way in.
-You can build various item storage containers indoors.
-Healing rate is halved, but is 5x faster if resting in a bed. If unbandaged, resting in a bed will prevent the wounds from getting worse.
-You can carry an unconcious character and put them in a bed to recover.
-You can use training dummies to improve your attack skills
-Shopkeepers refresh their inventory every 20 minutes
0.30.2
Hunting the crashes, lots of crashes fixed. 0.30.1 was a pretty bad release stability wise, I will continue fixing bugs at super sonic speed. There are still plenty of bugs around, but I wanted to get this update out quickly.
-Outposts also act as flophouses now
-Sorted out the town populations, lack of traders etc.
-Can no longer carry people if your left arm is buggered. In future you will be able to carry on right side instead.
0.30.3
-Tweeked some combat variables, gangs that outnumber you will hit you more, carrying your buddies is a little lighter on encumbrance
-Fixed bug with characters sometimes teleporting short distances
-Fixed a crash and a lot of bugs importing with buildings
-Fixed 2 random crashes
-Fixed lots of bugs with building, and sleeping
-Fixed bug when dismantling.
-Other bugs fixed too, I forgot what though.
NOTES
-If you find the terrain looks all corrupted and wierd, try turning down/off the shadow settings
-If you had problems with characters getting stuck inside buildings, or unable to enter, this is now fixed, although it wont fix until you build/dismantle something in the vicinity to the problem area (doing so will regenerate the pathfinding data for that area)
0.40.3
-Can now stop/start research without losing your progress
-Mods now work properly when you edit linked objects values in the construction set
-Fixed some crashes on loading a game
-A few other minor bug fixes
BUGFIXES
-Fixed the bug with the inventory auto-arrange button permanently changing your character stats
-Fixed blueprints loading/saving properly in your inventory
-Fixed removing items from inventory not reducing encumbrance
-Fixed the discrepancy in displayed research times
-Improved crafting item delivery bugs
-Fixed neck thickness bug in the character editor
-Fixed GUI clipping on the crafting and research windows
0.58.5
-Added 2 gameplay options, to increase the number of squads roaming the desert, and to increase the overall size of squads. It will have a strong effect on difficulty and fun, but beware that setting it too high will damage performance.
-fixed the ghost town bug. You will need to import to a new game of course.
-fixed crash when sometimes attaching walls to gates
-fixed a small crash
-You should now be able to put captured bounties directly in police station cages
-Fixed the inventory icons for shirts
-Tweeked the lighting to give less of a cell-shaded look
The end result:
After a battle, some characters may die, some may lose limbs, others will recover and heal themselves or die later. They never get stuck in limbo where they are unconscious forever. Battles are more interesting.
0.61.1
-Fixed interior buildings vanishing when you build something
-Fixed population sliders affecting shopkeepers (import)
-Fixed first building sometimes getting linked to wrong town for power consumption
0.64.2
-Fixed turret category not showing in the build menu
-Hopefully fixed the rare occurrence of characters attaching to harpoons and getting shot off into the distance.
-Fixed duplicating inventory items bug
-Fixed a crash during building placement
0.70.4
-Fixed another bug when recruiting new characters
-Fixed the problems with characters being unselectable
-Improved follow behaviour and made pack gars catch up after a fight
-Fixed a bug when dismantling
-Made a theoretical fix for the 10,000 storage items bug
-Performance improvment when lots of ragdolls are around
-Fixed furniture placement going through walls
-Fixed nests spawning extra squads on load
-Fixed some rare invisible building occurence
-Few little minor fixes with collision and an animal glitch
-Lots more crash fixes
0.70.5
-Fix for combat pathfinding (cannibals stuck in starting village)
-Took a step to temporarily prevent the occasional battle royales in towns, and guards attacking players
-Fixed one more random crash, and another experimental workaround for the main one, but to fix the main one we still need to wait for a software update from Havok.