The Long Dark Cured Leather

0 views
Skip to first unread message
Message has been deleted

Jennifer Vidmar

unread,
Jul 18, 2024, 2:23:07 AM7/18/24
to ceilaksubcmo

Cured Leather is a resource for repairing leather footwear, gloves, and accessories. It can be found uncommonly in containers or on the ground, and can be harvested from leather items. It is unrelated to the hides obtained from harvesting animals.

the long dark cured leather


DOWNLOAD https://urlcod.com/2yLDCO



Fresh Leather is an extremely rare find, and can only be found at outside locations such as Poacher's Camp, The Ravine, and the Maintenance Yard. The "Fresh Leather" item is still present in The Long Dark, and may be still be cured into Cured Leather over 5 days, but is extremely rare and cannot be created in any way outside of world generation at game start. Fresh Leather also decays over time, like animal hides and guts, making it even more difficult to find the already rare item before it decays to 0% condition inside a container and is deleted.

Hey, I'm a new-ish interloper trying to craft the bearskin coat. It's almost day 40 and I'm just trying to obtain some higher quality clothing items before day 50. Around day 30 I spent a week in PV (you don't realize just how cold that region is until interloper my god) and while there got myself a bear hide (with the goal to craft the coat). With the cold and all I didn't feel I was equipped to stay to get my second hide. I even stuck around searching for one for a few days but eventually gave up and ended up moving to Trappers to hunt my second hide. (I had hunted bear there in previous saves, so I felt I'd be more comfortable doing it there)

I did take my original hide with me from PV with the goal to craft the coat in Trapper's, once I killed and cured my second hide. When I left, the hide was around 60% in condition, and 65% cured. At this point, I'm in Trapper's and I've got my second hide. The only thing is my PV hide is decaying a lot, now at 14% and 99% cured. I've had this problem before with another Interloper save where the first bear hide decayed to 0% while I was still looking for another (died before I got it). My question is can I craft with a 0%, fully cured bear hide? And is there a way I can prevent hide decay in the future? Thanks!

The game has had this propensity of having a curing hide and its condition get out of whack. I have seen a deer hide and two guts be ruined (0% condition) and 11% cured though that should not have happened if things had gone the way they should have.

Aside from not putting ruined (0% condition) items into a container of any kind (if you want to be safe) I have found that ruined crafting materials could be used to craft or repair items. If you want to make that bearskin whatever load up with the cured ruined bearskin and necessary other materials and tools and see if the game would let you craft. If it doesn't that will be evident right off the bat.

This at least used to be different. Curing itself never, afaik, stopped the actual decay process, until the curing process was finished. So you can indeed end up with a hide, especially bear hides, which you have beem carrying around too long, and now they will decay beyond 0% until they cure. Happend to me more than once taking hides with me on my travels, curing them in caves or other indoor locations when I am resting, mostly during loot&scoot interloper games when I score an early bear or moose, and don't want to return to the region, at least not for a while, like AC, HRV or BRR.

You can do the same with other hides and saplings, it just requires a bit of micro management. Doesn't work with guts for obvious reasons... unless you have even more than a death wish than playing interloper alone already indicates.

Has anybody else noticed cured hides decaying since the update, or am I just crazy? Something seems different now, and I can't figure it out. I used to take 99% of my hides indoors immediately, so most of them would be at 100*, even after curing, but now it seems that either they're decaying more while curing, or they continue to decay afterwards. I'm going to have to pull a specific one out for a few days to watch it, in case I need to double back to every base to get all my hides out of containers and onto the floor.

Havent any of You noticed increased bear hide decay rate? I think its way faster since the TFTFT update - after the 1 hide to craft bear coat fix i think. If you keep it without curing for too long you will not have enough time to cure it. It will go ruined. I have cured dozens of skins and never had problem but recently i hunted a bear in TWM and took the skin to ML and it didnt cure. The hide took too much damage along the trip and i was going there str8 from twm. On my current run i killed a bear at milton bridge and tookl the skin to ML - it cured but with 14% condition so barely.

Yes, I feel like they used to hold up to the point I never worried about hide decay before. Wouldn't be shocked if they changed it during the update. For me, they do still decay while inside and curing. Nothing I mind to much, just something to be aware of.

What do you guys do with your deer hides? I'm at the moment on day 30 something of stalker and living in trappers cabin and i have like 10 something cured deer hides and absolutely no idea what to do with them. I have nice cargo pants and have a bunch of jeans in reserve I also have mukluks wich i treasure so no need for deer pants or boots (tough i did make boots for the wrapped in furs achievement). So what to do with my cured deerskin any ideas?

If you're looking for something creative, try wallpapering the house with them. Wait until they get to 99% cured, then pick them up with RMB and position them somewhere creative. Then take your hands off the controls and wait for the hide to fully cure to 100%. When it does, the hide will stick in place, even if it's in a location you normally can't position a hide to, like on a wall or ceiling.

Personally, I just stop harvesting hide and gut after I have maybe 20 saved up. It's just not worth the extra harvesting time to acquire something I already have too much of, and can easily acquire more of at any time.

I wish we could convert deer and wolf hides into more useful items or turn them in to pieces of cured leather for repairs. (reducing the number of bits of cured leather found to maintain same level of difficulty).

eh I would just go ahead and make deerskin pants, cargo pants arent the best, but if your just going on say hunting trips then you may want to bring your deerskin pants for warmth, and cargo pants for weight reasons such as if you would go forging in FM

LOL, I'm the same way. I can't pass things up. Even sticks. I could be carrying 100 sticks, be overburdened to the point of barely moving, and have to force myself to not pick up another stick. Everything must be harvested! Then I decide to go somewhere that I have to climb a rope and it takes me forever to figure out what to leave behind. I'm a Long Dark hoarder.

On my current run, I'm trying to keep my load lighter and only carry what I really need. It's been almost painful to pass up mushrooms, rose hips, sticks, and other things that I really don't need but would usually take anyway.

The more characters there are, the less chance to refer to them properly exists. So I find a short summary helpful for quick reference (without crawling through the depths of a character sheet. You can make life easier for me and others by posting a small summary containing concept and appearance.

Aetos ex Bojornaer
Aetos heartbeast is an eagle and life revolves around birds. He spends more time talking to birds then to humans. Unsurprisingly, his best art is Animal.
Aetos is a thin middle-sized man from the Alps whose brown hair and full beard are streaked with gray. He has remarkable amber eyes and an aquiline nose. His voice is deep and low. He has the habit of suddenly turning his head and staring at people he talks to. He is usually seen with some pretty bird perched on his shoulder. He tends to wear cheap brown woollen robes.

Grog sergeant Miklos Fortunato
Miklos is an ex-leper whose touch can cure leprosy. His incredible luck has made him dangerously optimistic. Despite his disfigurement, he is a charismatic leader, and some of those he has healed now serve as coveant grogs.
Dark-haired, tall and always smiling, he'd be very good-looking indeed - if he wasn't disfigured by the leprosy scars that are witnesses of his destroyed eysight and hearing on his right side.

7fc3f7cf58
Reply all
Reply to author
Forward
0 new messages