Junkitems refer to the miscellaneous clutter found scattered all over the Commonwealth, such as toys, housewares, garbage, and tools that the Sole Survivor can collect. Junk items are found in their own inventory section in the Pip-Boy. They cannot be equipped, consumed or interacted with by themselves like weapons or food, although they can be dropped or sold to vendors. Their primary use is in crafting, either as ingredients for more useful items (weapons, armor, chems, mods, settlement building, etc.) or for breaking down into their raw components. After accessing the inventory on a workbench or crafting station at an allied settlement, all junk items can automatically be transferred into the workbench and are available for crafting at the settlement, as well as all settlements connected to it via a supply line. Junk items can also be automatically transferred into non-player character owned crafting stations, but they will not be shared between the crafting stations in the area.
Although some instances of the following items exist in the game world, they are more commonly obtained by scrapping other items. Additionally, shipments providing larger quantities can be bought from several vendors and are weightless.
The player character will only receive a fraction of the components which were originally used to craft the item. The types and amounts of components received in these cases are determined by two factors: rarity and scrap scalar.
The unit price of a component, when bought as a shipment, is several times its "base" unit price, sometimes even overpricing the value of a simple source item containing the component. Also, the game does not offer any rebate for large shipments (= no quantity rebate). Therefore, it is not necessary to spare money waiting for the opportunity for buying big shipments over small ones. For example, two shipments of 100 concrete yield the same overall price as a single shipment of 200. Buying small shipments also allows building defenses gradually for settlements that are not yet connected between each other and at a lower cost.
The concrete, steel and wood components constitute the three base building components for all the major craftable structures in the settlements (e.g. floors, walls, roofs, stairs). Their values, although claimed to all be 1, are respectively 3, 3, and 2 when considering their respective shipments. For this reason, the cost for building each craftable structure can vary largely and can affect or determine which structure is favored over the others, especially when the amount of caps is currently limited and there is a hurry for building up the defenses for a given settlement.
Similar to Fallout 4, junk in Fallout 76 is collected and used primarily for the crafting of workshop objects and equipment mods. New to Fallout 76 is the ability to craft armor and weapons from scratch using junk and plans. Junk can also be used to repair C.A.M.P.s, workshops, and equipment. Several Intelligence perks reduce the amount of junk needed to repair objects and items, while others reduce crafting costs. The Pack Rat perk can reduce weight of junk items by 25/50/75% and the reduced junk weight legendary effect can reduce weight by 20% per equipped armor part, with a maximum of 90% reduction.
All junk items can be scrapped to yield one or more components at any workbench. Components, or scrap, weigh less than junk and may be stored in the Scrapbox. The "scrap all junk" option available at workbenches will scrap all junk items in the inventory automatically, with certain exceptions.
Raw crafting components can be turned into bulk versions at a tinker's workbench. This costs a set number of the involved components to be bulked plus two plastic to wrap it. Although bulking plastic appears to result in a net weight reduction, this is due to the consumption of 2 plastic in the bulking process. The resultant bulked 10 plastic weighs the same as 10 loose pieces of molded plastic.
In addition to weight reduction, bulking certain crafting components will allow them to be sold to in-game merchants. Merchants will not purchase the individual versions of any crafting component which can be bulked. Some bulked components can only be purchased from merchants. They cannot be crafted by the player character at a tinker's workbench.
Bethesda's open-world games have a tendency to appeal to every gamer's inner hoarder, compelling players to compulsively collect items. Fallout 4, in particular, features a ridiculous wealth of rare collectibles. Whether it's a rare, powerful weapon or an uncommonly occurring piece of miscellaneous tableware, there's something satisfying about putting it on display or stashing it away for safekeeping.
If players think they've got a premier hoard that includes every unique weapon and rare bauble in the game, put it to the test with the checklist below. Keep scrolling to check the most absurdly rare items in Fallout 4. Whether it's a humble piece of junk or a fancy, exclusive firearm, no truly thorough item collection can consider itself complete without them.
The item can only be found in one location: the body of Ken Standish is wearing it. He can be found as a deceased corpse in Jamaica Plain beside his wife, Tanya Standish. Unlike Ken who has the Tattered Field Jacket as a special costume, Tanya wears a random Raider outfit.
There's actually an impressiveselection of bandanas and face covers available for the style-oriented raiders and road warriors of Fallout 4. Players could go with red, blue, skull-printed, military drab... the list goes on. However, the truly fashionable shouldn't settle for anything less than leopard print.
Bandanas are common enough, but the leopard print variety is particularly prized as a trophy. Many players report going hundreds upon hundreds of gameplay hours without encountering one. They randomly spawn on dogs and settlers, so attempting to farm any location spawning hostile guard dogs or setting up a "settler farm" are popular methods of trying to snag one.
HalluciGen Gas Grenades are craftable, but one of the necessary component is sorely limited: the HalluciGen gas canisters. In fact, there are only nine of them in total. They're all located at the HalluciGen, Incorporated building.
What's worse, these canisters will break down into crafting materials, meaning that they're easily salvaged before the player realizes what else they can be used for. That's an awful shame, considering how fun these things can be. They basically cause anything within the area of the effect to go berserk, attacking anything nearby - friend and foe alike.
It's difficult to fathom why the Sole Survivor might need a few bottles of Poisoned Wine, but they're out there if anyone want them for their collection. Players might not want to use them as a conversation piece though, because the story behind them is pretty morbid.
The members of the upscale Boylston Club (where these bottles are found) were unwilling to go on in the post-war world, so they met up for one final toast one week after the bombs fell. Hopefully, it was at least a decent vintage.
The Perfectly Preserved Pie, or "PPP" as it'll be referred to for the rest of this entry, is something of a legend in Fallout 4. Such is its mythical status that some would be tempted to label it unattainable. Rest assured, though, those suspiciously perfect looking slices of pie jammed inside those bedeviled Port-A-Diners are legitimately obtainable.
There's actually a mathematical formula in play every time the Sole Survivor uses the Port-A-Diner, which determines the likelihood of successfully retrieving the PPP. Luck impacts the odds, and the chance of success increases slightly with every failed attempt. For context, a player with ten Luck stands a two percent chance of getting it on the first try. It may take hundreds of attempts, but patience is a rewarding virtue here.
For a rare item that players can find in Fallout 4, the Aluminum Oil Can can be rather underwhelming. After all, the Fallout item is almost identical in appearance with the Oil Can, except for the full-aluminum appearance. As an ordinary item, the Aluminum Oil Can is still capable of providing scrap parts for Crafting. When destroyed, the Aluminum Oil Can yields two Oil and one Steel, while it sells for 12 Caps.
Unlike other rare items that may only appearance once in the entire game, there are only two copies of the Aluminum Oil Can in Fallout 4. The first Aluminum Oil Can is located inside Vault 81, and the other Aluminum Oil Can is located in Ticonderoga.
The gun itself boasts an extermely futuristic appearance, boasting an appearance with heavy curves that can be alluded to the stereotypical design of a ray gun. Its slow projectile speed and large shots can pave the way for missed shots, but its decent DPS and accuracy can make it a dependable close-ranged weapon.
When acquired, the Gainer resembles the traditional .44 Magnum except its Incendiary Legendary effect allows it to deal 15 Burning Damage whenever it hits a target. The weapon is also immediately modded with a Reflex Sight, Comfort Grip, Bull Barrel, and Standard Receiver.
Rather than the full range of junk items available in Fallout 4 (the clear source of the majority of inspiration for Fallout the RPG), the game includes crafting materials that come in three classes: Common, Uncommon, and Rare.
Overall, the weirdness of how things work out for materials and crafting is only one of the many foibles and quirks lurking in the cracks of this system. VATS is bad, many perks need rewrites, Luck is too powerful, and some skills are way too omnipresent (Survival) but those are fodder for other posts. Stay tuned.
Like many other action RPG game that involves looting, Fallout 4 has a lot of junk items you'll come across, and some of them are more scarce or essential than others. Here's a list of components you have to keep an eye out for, as well as the items you can scrap to get them.
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