Hi there
I'm writing a Max/MSP patch and custom external that performs multichannel (currently octophonic) spatialized granular synthesis, and I'd like to add convolution reverb to simulate grain distance. I'm not really sure of the best way to do this, however.
I could just do a stereo convolution on the speaker pair in which the grain is situated but this would give an odd sense of the reverb moving around as the grain does.
Ideally, I should have some reverb signal coming out of all channels, but I can't just reproduce the stereo pair x 4 either.
What would be the best way to take a stereo impulse response, a stereo convolution algorithm, a mono sound file that is being spatialized to a stereo pair (out of 8) through VBAP, and create a convincing 8-channel reverb?
Thoughts?
M
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MICHAEL NORRIS
Senior Lecturer, Composition & Sonic Art
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New Zealand School of Music
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