[Sound Forge Pro 10 Serial Number 164

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Abdul Soumphonphakdy

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Jun 6, 2024, 10:55:26 PM6/6/24
to caybrinadfea

Exactly what version of Sound Forge do you have? Read the 'Sticky' at the head for the main Sound Forge forum page.
Could you record sound prior to installing the new version of Sound Forge? Are you recoding from a microphone or other sound source and where are they plugged in.

sound forge pro 10 serial number 164


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Check your Windows 10 sound/record settings to confirm you have the correct source enabled. ('microphone' for instance) and disable the other items you are not using.. Also check the Win 10 Privacy settings , Win 10 sometimes disables the microphones by default.

Back in Sound Forge, check the Audio device type in "Options> Preferences> Audio" The MS Sound Mapper or the Windows Classic Wave driver are usually trouble free. Confirm the settings in 'Record' tab.

Otherwise, here are the basic instructions for recording in Sound Forge.
"When you are ready to record, 0pen "View> Record Options" and enable 'Transport> Arm' (aka, record ready) to check your record volume and adjust the record levels if needed at the source or interface/soundcard. Initiate recording by selecting 'Transport> Record' (or the keyboard shortcut Ctrl+R). To pause recording, select 'Transport> Record' again (or the keyboard shortcut) and the play-head cursor should return the to starting location... Depending on the "Options> Preferences> General" preferences settings and SF version number, Selecting 'Transport> Record' again, will either pause or rewind the the original start position (and overwrite the previous sound data) . To stop recording all together, select 'Stop' in the Transport menu or Transport toolbar.

When using Sound Forge and playing back files I always get a small click/pop on play start. Sometimes it seems part of the audio is skipped too, especially at start of the file. It doesn't happen when playing with loop mode when the file starts over. And with Nuendo I never have any problems, only Sound Forge (version 9.0e) and when starting playback, no matter where in the timeline.

Also, this happens with both my quad core desktop and dual core laptop, both with Windows XP SP3. I also remember the same thing occurred with Multiface (1st edition) I have in my studio, when I used it with PCI-card, the same quad core desktop and Sound Forge.

The drivers and firmware are current. I've tried fooling around with different driver options in Sound Forge, even changed some buffer options but it doesn't help or maybe I just don't know the correct combination.

This problem is a minor nuisance when playing back whole songs but when checking out small files like sound effects it is highly annoying as I can't really be sure whether the click is in the file or not. Skipping parts of audio makes it even worse.

Even more disconcerting, jumping around in a long file using a mouse clicks (especially at 96kHz) will occasionally produce a brief burst of digital noise - like playing back 'non-audio' data. It is not in the RME drivers because it appears on the playback meters within SF. Seems like disc I/O screws up - like using the wrong buffer. Me and my DAW builder have not been able to track this down so far.

It seems Sound Forge 10 has indeed solved this problem! Not perfectly, though. Using ASIO drivers creates a weird effet - when stopping playback, SF seems to repeat some buffer creating a delayed pattern, like a last beat of the bar is repeated. Luckily, using MME drivers this doesn't happen at all and the clicks/pops are gone.

Be aware of the upgrade offer though - VAT gets added to the price in the last pages of transaction (EU VAT for me, living in Finland) and there's no special field to insert EU VAT number of your company to get rid of this extra cost. I kind of wonder where the EU VAT cost really goes when billed by US based company. I'm guessing to Sony's pocket. Consumer service form is full of annoying little questions like version numbers and such which are not related to purchase details at all. I won't even bother...

It seems after Sony purchased Sound Forge, the software has been getting buggier, updates are not that common, new versions cost more and add less interesting features - topped with cumbersome customer service. I just hope they won't ruin this once great software in the long run...

I have also had a problem with the Asio drivers on SF Audio Studio 9.0d on another i7 DAW which is used for broadcast purposes, and has a couple of HDSPe cards. On entering record or playback, an exception occurs and the program quits. Doesn't do it with WDM drivers (but this is not an acceptable solution). SFAS9 is in constant use on my P4 Centrino laptop (with FF400) and I basically regard it as bulletproof (also used for broadcast purposes) in that environment. Not so on the i7 obviously ...

SF should be no problem on multi processors as it was dual processor capable back like version 5. But I think former SF resources have been progressively drained to support other projects like Vegas and ACID. Also subject to creeping featurism ... still haven't worked out whether event based editing is their response to WaveLab montage.

This is easy to fix in soundforge and I presume other Sony software.
You are for sure using the Windows Classic Waves driver in forge in order to support other sample rates as ASIO would play perfectly.

Go to the Audio settings for soundforge. In SF10 its Preferences/Audio.
Click on advanced tab and change the buffer size to around 1024.
This buffers the first 1024 bytes before playing and works perfectly - no pause, no clicks.

As I mentioned in my title, I have no sound in Sound Forge 8.0d on my right channel IF you are listening to the audio on speakers. If, however, you plug in the headphones into the front of my Focusrite LE sound card, the sound is there. The sound meters in Sound Forge does show the wave files and the volume of the playback even though you cannot hear it in the speakers. I am working on a Vegas project and making copies of the wave files for editing in Sound Forge. I am using Vegas 7.0d.

Thank you for the catch. One other thing I tried, opening a DVX100a 60i avi file directly into Sound Forge that I had captured last year using Vegas as my capture program. Again, the sound shows up in the right channel on Sound Forge but can only be heard through the headphones.

Both sets of waveforms show up in Sound Forge and I can jump between them or listen to them together or individually on the headphones. I can reverse channels, still hear either/or on the headphones but the right channel can only be heard through the headphones.

Seems to me like if you see both left and right channels in Soundforge it ought to play. Since you can hear it fine in the headphones it sounds more like a soundcard routing or soundforge channel routing issue.

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The list of features missing from Pro MAC vs Pro 10 is quite extensive: no batch editing, no key command assigning, no crop ability, no surround output, no auto-regioning, no video support, and even a lack of editable toolbars. I have heard this app compared it to an Alpha version of software as opposed to release. I have also read about the app crashing frequently, which I also experienced. One issue I had was I brought in a 96/24 .wav, saved it as 44/16 and then Sound Forge would not play it, followed by multiple crashes. I got a consistent crash on trying to play other files saved in the same manner even on reloading the entire app and file(s). Oddly, the same task works just fine in OS X running Sound Forge Pro 10 through Windows 7 from Parallels Desktop.

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