Ijust curious to see all your interesting bases and ideas, feel free to share. I know there are one topic about base designs, but he exist more for decorative bases, what about your usual base that you build just for everyday-survival or with friends for fun?
In a pretty distant past (long before "Reap What You Sow" update), when I was playing more Endless community/private servers and did bases (as opposed to a nomadic play-style on Survival pubs now with at most an elaborate Boat micro-base - example in spoiler at end-of-post) I reached a medium-size design combining both functionality and aesthetics that were pleasing to me - at least one that could accommodate 1-2 players with ease in quite harsh environments (Cave Swamp, Labyrinth entrance, Pearl's island). Core was kitchen, and light/warmth. Sadly still way too boxy and radial symmetry as opposed to a more desirable Wabi-sabi nature-like soothing asymmetry I would want to dab into in future.
perhaps i am mistaken and there are just two base that are a lot alike but if i am correct this image right here is the one that made me become a cave baser(well, until the rwys beta when i abandoned most of my worlds and just started playing nomadic in tropical experience)
May very well be so. I do remember I've posted it in another thread some time ago, a general bases-design one like present I believe; but that topic disappeared. I think it got archived because lack of interaction. Perhaps this topic will survive longer. Seems if OPs of such threads don't keep them alive somehow, usually with posts of their own (and/or their friends), they don't get much traction. About 3 years ago, "legit" (actual game-play as opposed to just spawning stuff via console commands/Creative in God Mode) base designs were popular, most likely because DST was fairly new. In time interest dwindled. If I'm not mistaken even @NSAiswatchingus made a base-design topic in recent past (as in last year?!). But DST is getting pretty old by now, not much innovation people are willing to think and experiment with by this point. Who knows..
I as well for last year-and-some stopped doing bases at all. Mostly 'cause personal servers don't interest me anymore and Endless pubs where I played were either resetting before I got to finish my work (aka reaching a base form I was glad with for print-screen) or the dedicated server disappeared completely in the meanwhile. For last year I've done mostly short Survival pub sessions, punctual rushes (bosses, ruins, Moon, Pearl, just fishing etc) via nomadic play-style, but after 3 times at the end of last year of being spawn-killed by traps (Walls/Fossils pens and spawned Tentacles inside/all around pen on 2 separate EU servers) I've ditched Survival public rooms too. Atm am trying something on a friend's personal server - hope some nice new print-screen designs will come out of it to share. If present thread won't get nixed as well...
(More) drying racks and now-defunct farms (this base goes back to 2019) to the south, off to the right is my cherry trees, "cafe area" and shrines, and to the slight northwest is "the choppin' trees", aka the ones you can freely beat up because they're not meant to be decorative. (You CAN chop a cherry tree...as long as you replant.) Grass and berry bushes are everywhere, including in the carpet, because I'm in a meadow that borders a savannah. There's also a moleworm who was a resident before I got here and still is. Here's an older example, from "Camp One-Foot-in-the-Grave" aka my best run that got stopped by a glitch:
I don't often put much of a 'design' to bases myself but yesterday in this public server, our Wendy player was pretty into designing so she went with these simple square spaces around the oasis and it shaped quite nicely. I guess with walls, pathways and decorative items, this method can make pretty bases quite easily.
If I'm not mistaken even @NSAiswatchingus made a base-design topic in recent past (as in last year?!). But DST is getting pretty old by now, not much innovation people are willing to think and experiment with by this point. Who knows..
Indeed well-made asymmetrical designs are more pleasing to the eye, makes for more (nature-like) focal points of interest as opposed to a central one, more-so if soothing transitions are made between elements, like turfs. Speaking about turfs, here's a small suggestion if you may, that perhaps you'll fancy in your future designs: Cave Rock Turf (works very well imo with Wooden Flooring, Checkerboard Flooring, Cobblestones, Rocky Turf), Rocky Beach Turf (excellent in combination with Ponds, Grass and Rocky Turf to create the impression of micro delta tranquility environments), and Ancient Stonework for "oriental high-class" kitchens (bonus elements: if also using Terracotta Cooking Pot skin, Tureen pot, Baroque Birdcage plus Clawfoot Furnace skin, they work swell with Ancient turf; likewise if decorating further with Ancient Ornamental Thulecite walls and Potted Succulents).
In that line of the Wabi-sabi principle I point at time-and-again, one can take as a template-base the Golden ratio geometric concept; more precisely its golden spirals graphic application - focal points where one should place main elements of design for the most soothing effect to the onlooker:
When viewing map from above (btw, I recommend Aerial View client-side mod for anyone into base designs - if not already using it), one should consider Rule of Thirds too for main/focal points:
PPS: a fairly recent 1-Flingo mini Walter base centered around farming Krampi for Sacks during last Hallowed Nights event; sadly didn't manage to finish it as envisioned because Endless server I was playing on got reset at some point:
And lel Chungus. If you want some more dopey-derp client-side mods, you may wanna check Screaming Man Rabbit (very manly-men lil rabbits) plus "WHERE IS BASE?" Pigs (for when you never get tired of someone asking "WHERE BASE?!" ..when in base *thumbs-up*)
Only now have I realized we can place Grass Tuft and Saplings on the Farm Soil Turf-plot made via Rigamajig (never tried to do so). Can make for nice decorations especially at plot's margins - good concept!
What u guys think?? Left or right?? the right one has more stuff but in the left one these stuff will be builded side by side in a mirror effect, this one expanded to sides, not in a long way as the right one
In pubs, if you make the communal base with purpose of sustaining many players, you'll more-or-less have to feed most if-not-all people coming in. Thus, naturally, you should go with the setup best suited to "mass produce" food - aka one in right. From my experience is actually not hard to obtain in first 20 days all that you have there doing "multi-purposing": basically you gather needed materials while doing a solo DF run, with some small detour to one of the Broken Ancient Pseudoscience Station for Starcaller Staff. Still the plot-farms space seems to me kinda excessive - a 2x 4x4 should suffice (having Berry Bushes included, fillers are mostly assured). GL in your endeavors, public runs are quite fun! (well, minus the griefers that is)
This seems to be a recurring problem. This did not work in an older 4.2x version Ubuntu 14.04 and it was part of my reason to move my DB to Ubuntu 16.04 LO 5.3.3.2 kernel 4.4.0-81. Base was NOT a part of the regular LO install and I had to download it separately. Selecting the report builder design view does nothing. Any help would be appreciated.
My normal operation is on Mint 18 but I have many other distros mainly for testing. Just switched over to Ubuntu 16.04 with Unity (gave up on this two years ago). Have XFCE also but probably same result.
So, I deleted the PPA version, and having versions lying around directly from LO, I installed v5.3.2.2 (latest I have right now). Opened up same Base file mentioned above and there were no problems opening in design view OR creating one in design view.
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I know a lot of time has passed but I wanted to mention that when libreoffice is installed from PPA without Base and then one installs Base by itself (sudo apt-get install libreoffice-base), the separate report-builder is not installed and you get similar issues. So by installing it thus:
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I use Airtable to manage a golf travel business and I have one Base that is a client list with 2 Tables (Names and Past Trips). The Names table has 20+ fields/columns. I also have lots of additional Bases that I use to manage the individual golf trips.
I would really like to pull in information from the Client List Base to each of the Trip Bases. For example: I have a Roster table in each Trip Base where I list all of the travelers in the first column but I would also like Airtable to automatically pull in each client's Email, Phone Number, and Handicap Index from the Client List base (since they are all tracked in Fields in that Base).
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