Hi, I’ve started working on the AR Gravity & Planetary Physics Simulator entry task.
I’m building a 3-body N-body simulation in Python with trajectory plotting and CSV output, focusing on stable numerical integration and correct orbital behavior.
This will serve as the base for a Unity AR implementation later. I’ll share the repo soon, any feedback would be appreciated!
Thank you for your time.
Best regards,
Adhish Gupta
Hi, I’ve completed the Gravity Simulator entry task for the AR Gravity & Planetary Physics Simulator project.
I implemented a 3-body N-body simulation based on Newtonian gravity, with trajectory visualization and CSV output. The simulation uses semi-implicit Euler integration to maintain stability and ensure consistent orbital behavior.
Here is the repository:
https://github.com/adhishcantcode/N-Body-Gravitational-Simulation
I would greatly appreciate any feedback or suggestions for further improvement.
Hi, after completing the entry task for the AR Gravity & Planetary Physics Simulator project, I’ve started extending the N-body simulation into Unity for real-time interaction and visualization.
I’ve previously worked on an AR-based planet simulation in Unity:
https://github.com/adhishcantcode/AR-Planet-Simulation
I’m currently exploring stability considerations for larger systems, would Verlet integration be a better approach for improving stability in such real-time simulations?
Hi, I wanted to share a quick update on my progress.
I’ve implemented a real-time N-body simulation prototype in Unity, focusing on numerical stability and performance in an interactive setting.
Repository:
https://github.com/adhishcantcode/Real-time-N-body-gravitational-simulation-in-Unity
This helped me validate the feasibility of the approach and refine how I’m structuring the system in my proposal.
I’d appreciate any feedback if you have time.