Entry task complete - Skeleton-Based Procedural Animation System for Marine Organisms

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Spartan Thakur

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Mar 9, 2026, 1:14:21 AM (9 days ago) Mar 9
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Hello mentors ( Nikhil Ranjan Rajhans, Abha Kumari) ,
                    I have completed the entry task and made a fish with skeleton in blender and given it prodecural animations like swimming, fleeing , idling & Turning .I also added a few of my own to the code based on the actual projects requirement :
1) Animation based on environment ( Avoids terrain while swimming )
2) Animation based on behaviour (We can pick a target and the fish will swim to that target while avoiding the terrain and if there is a predator selected then the fish will run away from that predator till the distance between them is 50m).

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